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[<buff_stat_tooltip_etc. etc. etc.>]
[<buff_stat_tooltip_etc. etc. etc.>]
in my language, a bunch of blue text appears (buff_stat_tooltip_hp_heal_recieved_percent_damage_heal) and i dont get what that part means
Please do something. I'm already considering getting rid of her because of that.
Oh, and the description say "3 battles" when it's acutally "until camp".
Some quick balance suggestions:
1. Haunt -- I like the concept. Low acc that rewards mark with high damage. The +60% damage feels a little high. Maybe lower by +10-20%?
2. Chi Drain -- A bit too good round 1 (damage, healing, buffs, debuffs). I don't think I'd remove features, but maybe lower everything a little? Sort of a jack of all trades opener, but less overpowering. The +2 Max hp that stacks and lasts 3 battles also gets a little bit silly. Decreasing to 2 battles would probably make it more reasonable.
3. Ghost Bride -- Too cheap for what it does.Compare to the Hellion's revel camp skill, which is also cost 3. Maybe make the time cost 4? Or slightly reduce the stress heal?
Everything else seems super fun and balanced unless I've missed something. Super cool class mod anyhow, and thanks for contributing it.
But I'm not sure I'll stick with it, as she's a bit OP in my opinion. I think there's very little to do to balance it. Namely, that Ghost Bride camp skill is really too good for its price. And Drain Chi do to much things : great opening dmg, long term HP buff, self healing, self buff and ennemy debuff, this skill never ends, especially considering how big all those numbers are.
I suggest you to nerf it or to remove some of those features. You're close.
Steam\steamapps\workshop\content\262060\2866004139\heroes\jiangshi
That (should) be the file path. Worst case scenario, you get to \content and do a search for Jiangshi. She'll pop up.
As for how to get her without editing the files, that's just pure RNG. In my current run, I'm about week 30~ and still haven't seen a single Jester thanks to the extra class mods. Just how it be sometimes.
I'm not the main dev of this mod, but I'm working on figuring it out with Von Vampsimp.
In a screenshot of a previous report of the bug, I noticed the camp screen was different in general from how it normally looks. You wouldn't happen to also have some sort of mod that changes the lay out of the survivalist, would you? If that's the case, I've thought of a way to possibly get around that conflict. It should get patched soonish, depending on Von Vampsimp.