RimWorld

RimWorld

Friendly Fire Off
53 kommentarer
travislaborde 5. juli kl. 16:20 
any chance for a 1.6 update?
Battl3bee 23. apr. kl. 17:14 
also, CE incompatible (friendly fire damage is still taken with CE)
123 13. sep. 2024 kl. 17:16 
It doesn't work, they keep getting shot by my own pawns, even changing the mod settings.
HotdogMoisturiser 6. aug. 2024 kl. 21:20 
Does not funtion at all with turrets.
JD  [ophavsmand] 23. juli 2024 kl. 23:04 
@Battl3bee Most likely compatibility issues.
Battl3bee 23. juli 2024 kl. 21:08 
(if i didn't explain it well colonists can shoot and injure other colonists when shooting misc training dummies, and the diabolus hellsphere cannon still does friendly fire even if explosive friendly fire is disabled). Also this is pretty niche but I noticed the energizing orbs psycast from the Makai Psycasts mod's shrapnel projectiles still do friendly fire
Battl3bee 23. juli 2024 kl. 21:04 
Friendly fire still works when colonists are training on dummies from misc training, and even if explosive friendly fire is disabled friendly diabolus' hellsphere cannon still does friendly fire
JD  [ophavsmand] 17. juli 2024 kl. 7:34 
@fartsmella Have you checked Explosives in the mod settings?
Rose ♡ 17. juli 2024 kl. 5:55 
FYI any of the one time use weapons (doomsday launcher, rocket launcher) will still incur friendly fire damage
JD  [ophavsmand] 15. juli 2024 kl. 11:11 
@HenryW01F I didn't even know if it was.
HenryW01F 14. juli 2024 kl. 16:37 
Is the mod no longer compatible with Combat Extended?
OganessonG 6. maj 2024 kl. 22:20 
Can you disable friendly "additional damage" like stun from non-lethal weapons?
Frankdaghoul 2. maj 2024 kl. 10:19 
Thank you for the updated to 1.5:steamhappy: You made this old man happy again :P
JD  [ophavsmand] 17. apr. 2024 kl. 7:14 
I tested it out when I updated it for 1.5, everything worked fine, you're having some conflicts with other mods probably. If you want to make sure that my mod is working, disable other mods and test it out. Also, check out the mod settings, maybe you have disabled some options.
Rex705 17. apr. 2024 kl. 4:15 
I got some friendly fire from target practice.
JD  [ophavsmand] 16. apr. 2024 kl. 4:07 
@Rose It's already updated.
Rose 16. apr. 2024 kl. 2:32 
update please
Bobbylicious 6. mar. 2024 kl. 14:19 
Seems its incompatible with Combat Extended.
TangerineSpaceRaptor 15. aug. 2023 kl. 10:46 
This mod enables turning friendly fire off for buildings, but the mod is broken. Would it be possible to add that function for buildings? I have turrets and sandbags which my other turrets are shooting over and sometimes damaging and it's really annoying.
Darth Ceveo 10. aug. 2023 kl. 20:59 
Gave me a laugh, i'll sub.
JD  [ophavsmand] 11. juli 2023 kl. 20:37 
I don't think so, buildings are not pawns.
Hyper Coder 11. juli 2023 kl. 14:15 
does this also apply to buildings?
JD  [ophavsmand] 10. apr. 2023 kl. 21:16 
@Guccio The mod only depends on Harmony (and it has modDependencies in About.xml). So I think RimPy should handle it just fine.
Three 10. apr. 2023 kl. 5:27 
Just subscribed to this interesting mod. :HKIndustry:
I hope you let the RimPy team know what order it should be loaded in. :floppy:
Thanks for the great job. :steamthumbsup:
JD  [ophavsmand] 28. mar. 2023 kl. 20:33 
It depends on the weapon, you can test it out yourself with the weapon you're interested in.
IHateTheIRS 28. mar. 2023 kl. 13:57 
can i nuke myself and live?
JD  [ophavsmand] 26. mar. 2023 kl. 22:41 
Yes, it should work with animals too.
Nevermore 26. mar. 2023 kl. 21:00 
Does this mod prevent animals from getting shot also? Tired of my pack of wargs getting in the way of my pawns when attacking and getting shot.
JD  [ophavsmand] 24. mar. 2023 kl. 20:41 
idk, wouldn't be surprised if it's not tbh.
TeleportBehindYou 24. mar. 2023 kl. 9:41 
is it compatible with CE?
JD  [ophavsmand] 9. mar. 2023 kl. 21:42 
@1I_apaJ I've never used that mod, probably some compatibility issues. Try changing the load order (on a new save just to be sure you won't damage your current). I suppose that mod prevents my mod from working (and vice versa).
.⁧⁧Japa 9. mar. 2023 kl. 11:10 
sorry if i commented something incorrectly, im Brazilian and English is not very good
.⁧⁧Japa 9. mar. 2023 kl. 11:09 
for some reason when i have pawns training with the practice dummy from the mod "Misc. Training" the mod doesn't check for the bullets for potential friendly fire. im writing this this, because for some fucking reason my mechanoid have the great idea to walk in font of my lvl 20 pawn shooting with his charge lance and got insta killed.
JD  [ophavsmand] 9. nov. 2022 kl. 20:20 
@Victor

Short answer: not much, I haven't noticed any performance drops.

Long answer: it's a very subjective thing, that depends on your pc config and on how many bullets actually hit their targets (the mod handles every hit). If you want to save a couple of ticks I'd recommend disabling the damage indicator.
Victor 9. nov. 2022 kl. 14:37 
How much does it impact performance?
JD  [ophavsmand] 6. nov. 2022 kl. 20:20 
@DaddioPB1 Yes. But the new rocket turret can damage your pawns.
DaddioPB1 6. nov. 2022 kl. 9:44 
will this affect turrets?
JD  [ophavsmand] 24. sep. 2022 kl. 9:21 
@DaAndMan No idea, I don't use it either. This mod doesn't do much and I believe it should be compatible with any other mod. I'd recommend testing it on a new save and experimenting with the loading order.
DaAndMan 24. sep. 2022 kl. 8:15 
does this work for vanilla psycast expanded psycast?
Tirith Amar 24. sep. 2022 kl. 6:07 
Thanks ^^
JD  [ophavsmand] 24. sep. 2022 kl. 6:06 
@Tirith Amar Just tested, your pawns won't take the damage from the explosion but they still can burn. Make sure you have explosives checked in the settings for the player.
Tirith Amar 24. sep. 2022 kl. 4:59 
"Supports ranged weapons and explosives" So when i shoot a doomsday at my own people it wont do anything to them?
JD  [ophavsmand] 24. sep. 2022 kl. 1:59 
Updated. Added separate settings for the Player and for the AI. The new settings are not compatible with the old settings, your settings will be reset to default.
JD  [ophavsmand] 23. sep. 2022 kl. 21:01 
@TurtleShroom You mean the "friendly fire" slider? It doesn't turn it off completely https://adamvseverything.com/rimworld-guide-friendly-fire/

"However, with Friendly Fire set to 0% there is a chance of bullets landing on friendlies who are outside the safety zone."
TurtleShroom 23. sep. 2022 kl. 19:27 
Why would you download this when you can turn off all friendly fire in the Storyteller Settings?
Akahige 23. sep. 2022 kl. 10:27 
@El_Chibre
Did you find out if it works with CE?
JD  [ophavsmand] 23. sep. 2022 kl. 5:38 
Not really, but that's how I see it now, maybe I will make it in a different way. No probs, that's a good idea.
Michiko 23. sep. 2022 kl. 3:56 
Ah, is that how that works? Well if you can do it it'd be appreciated. I'd just need to be more careful around friendlies in the base.

Thanks in advance!
JD  [ophavsmand] 23. sep. 2022 kl. 0:44 
@Michiko I think I can do it, but for all AI factions, not just for enemies.