RimWorld

RimWorld

Friendly Fire Off
53 Comments
travislaborde 5 Jul @ 4:20pm 
any chance for a 1.6 update?
Battl3bee 23 Apr @ 5:14pm 
also, CE incompatible (friendly fire damage is still taken with CE)
123 13 Sep, 2024 @ 5:16pm 
It doesn't work, they keep getting shot by my own pawns, even changing the mod settings.
HotdogMoisturiser 6 Aug, 2024 @ 9:20pm 
Does not funtion at all with turrets.
JD  [author] 23 Jul, 2024 @ 11:04pm 
@Battl3bee Most likely compatibility issues.
Battl3bee 23 Jul, 2024 @ 9:08pm 
(if i didn't explain it well colonists can shoot and injure other colonists when shooting misc training dummies, and the diabolus hellsphere cannon still does friendly fire even if explosive friendly fire is disabled). Also this is pretty niche but I noticed the energizing orbs psycast from the Makai Psycasts mod's shrapnel projectiles still do friendly fire
Battl3bee 23 Jul, 2024 @ 9:04pm 
Friendly fire still works when colonists are training on dummies from misc training, and even if explosive friendly fire is disabled friendly diabolus' hellsphere cannon still does friendly fire
JD  [author] 17 Jul, 2024 @ 7:34am 
@fartsmella Have you checked Explosives in the mod settings?
Rose ♡ 17 Jul, 2024 @ 5:55am 
FYI any of the one time use weapons (doomsday launcher, rocket launcher) will still incur friendly fire damage
JD  [author] 15 Jul, 2024 @ 11:11am 
@HenryW01F I didn't even know if it was.
HenryW01F 14 Jul, 2024 @ 4:37pm 
Is the mod no longer compatible with Combat Extended?
OganessonG 6 May, 2024 @ 10:20pm 
Can you disable friendly "additional damage" like stun from non-lethal weapons?
Frankdaghoul 2 May, 2024 @ 10:19am 
Thank you for the updated to 1.5:steamhappy: You made this old man happy again :P
JD  [author] 17 Apr, 2024 @ 7:14am 
I tested it out when I updated it for 1.5, everything worked fine, you're having some conflicts with other mods probably. If you want to make sure that my mod is working, disable other mods and test it out. Also, check out the mod settings, maybe you have disabled some options.
Rex705 17 Apr, 2024 @ 4:15am 
I got some friendly fire from target practice.
JD  [author] 16 Apr, 2024 @ 4:07am 
@Rose It's already updated.
Rose 16 Apr, 2024 @ 2:32am 
update please
Bobbylicious 6 Mar, 2024 @ 2:19pm 
Seems its incompatible with Combat Extended.
TangerineSpaceRaptor 15 Aug, 2023 @ 10:46am 
This mod enables turning friendly fire off for buildings, but the mod is broken. Would it be possible to add that function for buildings? I have turrets and sandbags which my other turrets are shooting over and sometimes damaging and it's really annoying.
Darth Ceveo 10 Aug, 2023 @ 8:59pm 
Gave me a laugh, i'll sub.
JD  [author] 11 Jul, 2023 @ 8:37pm 
I don't think so, buildings are not pawns.
Hyper Coder 11 Jul, 2023 @ 2:15pm 
does this also apply to buildings?
JD  [author] 10 Apr, 2023 @ 9:16pm 
@Guccio The mod only depends on Harmony (and it has modDependencies in About.xml). So I think RimPy should handle it just fine.
Three 10 Apr, 2023 @ 5:27am 
Just subscribed to this interesting mod. :HKIndustry:
I hope you let the RimPy team know what order it should be loaded in. :floppy:
Thanks for the great job. :steamthumbsup:
JD  [author] 28 Mar, 2023 @ 8:33pm 
It depends on the weapon, you can test it out yourself with the weapon you're interested in.
IHateTheIRS 28 Mar, 2023 @ 1:57pm 
can i nuke myself and live?
JD  [author] 26 Mar, 2023 @ 10:41pm 
Yes, it should work with animals too.
Nevermore 26 Mar, 2023 @ 9:00pm 
Does this mod prevent animals from getting shot also? Tired of my pack of wargs getting in the way of my pawns when attacking and getting shot.
JD  [author] 24 Mar, 2023 @ 8:41pm 
idk, wouldn't be surprised if it's not tbh.
TeleportBehindYou 24 Mar, 2023 @ 9:41am 
is it compatible with CE?
JD  [author] 9 Mar, 2023 @ 9:42pm 
@1I_apaJ I've never used that mod, probably some compatibility issues. Try changing the load order (on a new save just to be sure you won't damage your current). I suppose that mod prevents my mod from working (and vice versa).
.⁧⁧Japa 9 Mar, 2023 @ 11:10am 
sorry if i commented something incorrectly, im Brazilian and English is not very good
.⁧⁧Japa 9 Mar, 2023 @ 11:09am 
for some reason when i have pawns training with the practice dummy from the mod "Misc. Training" the mod doesn't check for the bullets for potential friendly fire. im writing this this, because for some fucking reason my mechanoid have the great idea to walk in font of my lvl 20 pawn shooting with his charge lance and got insta killed.
JD  [author] 9 Nov, 2022 @ 8:20pm 
@Victor

Short answer: not much, I haven't noticed any performance drops.

Long answer: it's a very subjective thing, that depends on your pc config and on how many bullets actually hit their targets (the mod handles every hit). If you want to save a couple of ticks I'd recommend disabling the damage indicator.
Victor 9 Nov, 2022 @ 2:37pm 
How much does it impact performance?
JD  [author] 6 Nov, 2022 @ 8:20pm 
@DaddioPB1 Yes. But the new rocket turret can damage your pawns.
DaddioPB1 6 Nov, 2022 @ 9:44am 
will this affect turrets?
JD  [author] 24 Sep, 2022 @ 9:21am 
@DaAndMan No idea, I don't use it either. This mod doesn't do much and I believe it should be compatible with any other mod. I'd recommend testing it on a new save and experimenting with the loading order.
DaAndMan 24 Sep, 2022 @ 8:15am 
does this work for vanilla psycast expanded psycast?
Tirith Amar 24 Sep, 2022 @ 6:07am 
Thanks ^^
JD  [author] 24 Sep, 2022 @ 6:06am 
@Tirith Amar Just tested, your pawns won't take the damage from the explosion but they still can burn. Make sure you have explosives checked in the settings for the player.
Tirith Amar 24 Sep, 2022 @ 4:59am 
"Supports ranged weapons and explosives" So when i shoot a doomsday at my own people it wont do anything to them?
JD  [author] 24 Sep, 2022 @ 1:59am 
Updated. Added separate settings for the Player and for the AI. The new settings are not compatible with the old settings, your settings will be reset to default.
JD  [author] 23 Sep, 2022 @ 9:01pm 
@TurtleShroom You mean the "friendly fire" slider? It doesn't turn it off completely https://adamvseverything.com/rimworld-guide-friendly-fire/

"However, with Friendly Fire set to 0% there is a chance of bullets landing on friendlies who are outside the safety zone."
TurtleShroom 23 Sep, 2022 @ 7:27pm 
Why would you download this when you can turn off all friendly fire in the Storyteller Settings?
Akahige 23 Sep, 2022 @ 10:27am 
@El_Chibre
Did you find out if it works with CE?
JD  [author] 23 Sep, 2022 @ 5:38am 
Not really, but that's how I see it now, maybe I will make it in a different way. No probs, that's a good idea.
Michiko 23 Sep, 2022 @ 3:56am 
Ah, is that how that works? Well if you can do it it'd be appreciated. I'd just need to be more careful around friendlies in the base.

Thanks in advance!
JD  [author] 23 Sep, 2022 @ 12:44am 
@Michiko I think I can do it, but for all AI factions, not just for enemies.