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Rapporter et oversættelsesproblem
Remove stuff from the following tables in RPFM:
building_units_allowed - prevents unit being recruited into armies via buildings
armed_citizenry_units_to_unit_groups_junctions - prevents units from appearing in garrisons
faction_rebellion_units_junctions - prevents units appearing in rebel armies
units_custom_battle_permissions - prevents units appearing in custom battles
If that doesn't summarise my experience modding this game I don't know what does.
Hello, this time I am writing of Sartosan Pirate visual bug. You can actually see it in one of your screenshots. The units seem to have some odd texture/growth visual bugt on their necks/chins which looks a little bit between an untextured beard or some such. Or a stump. Is it possible to fix this ?
Perhaps its some kind of extra model file thats clashing ? I'm just guessing here tho, but the visual bug is only on your units of Sartosa. Sartosan/bretonnian looking units are not affected, just the ones that don't have covered faces.
Thrall Horse Guards, despite being human servants/warriors under vampire command - sit on undead skeleton horses. Perhaps this could be changed to some normal horses, or maybe even a bit mutated horses like what the dark elves use? Since Vampire controlled lands affect all living beings and cause subtle mutations ala Mousillon etc.
All in all I can prolly go into rpfm and change them to use Empire Knights steeds. I think. I never edited lines to change what kind of steeds a unit uses, but this is just for reference perhaps for future updates to make note.
I've actually learned to directly edit models in the asset editor while away so check out the WIP picture for a hint at whats cooking behind the scenes.
I just recently purchased warhammer 3 and been trying to hunt down all the wonderful mods that had been ported from the 2nd game. This being one of them that I stumbled upon.
I loved it in WH2. But since CA is spitting out patches constantly and breaking mods, I was wondering if this is even playable currently?
Hoping for an update to the 6.0 WH3 version. Thank you.
49 could also lead to Problems, though i dont know what this Unit is.
In:
db/cdir_military_generator_unit_qualities_tables
wh3_default_land_melee_infantry_trash latd_chs_cultmob 11
wh3_default_land_melee_infantry_main_flanking latd_chs_cultzeal 6
11 is WAY too high for a trashmob, others only get put a 1
Please do a Rework of these Numbers.
I would suggest Cultzeal to 4 , maybe 5
And Cultmob please to 1 !
This was quickly fixed, nice, thx!
I guess CA uses different Teams than before, or they scrapped old Stuff/Software.
Well, I say fixed. If anyone's interested CA has merged the Bretonnian 'torso' and 'leg' models to be one thing now - so you can't, for example, put a battle pilgrim torso on peasant legs for variety anymore.
No idea why this needed to be changed. One of the many little decisions that feel borderline hostile to the modding community - like having the Kislev/Cathay pieces be needlessly different and incompatible with the existing human-scale content.
I really enjoy this mod as do hundreds of other folks. Can you take a look Crux2 for us?
Thanks! V/R, RJ