Total War: WARHAMMER III

Total War: WARHAMMER III

Lost and the Damned 3
92 kommentarer
eduacicab70 18. maj kl. 1:59 
ok, thanks.
Crux2  [ophavsmand] 17. maj kl. 8:40 
Yep, it's easy to do - check the 'Mod Customisation' discussion thread.

Remove stuff from the following tables in RPFM:
building_units_allowed - prevents unit being recruited into armies via buildings
armed_citizenry_units_to_unit_groups_junctions - prevents units from appearing in garrisons
faction_rebellion_units_junctions - prevents units appearing in rebel armies
units_custom_battle_permissions - prevents units appearing in custom battles
eduacicab70 17. maj kl. 8:17 
is there any way to disable some units? i only want the sartosa and sylvania ones. great mod btw.
KarlFooknTanner 4. maj kl. 6:22 
Excellent, glad to see things worked out in the end
Crux2  [ophavsmand] 4. maj kl. 3:55 
Within minutes of posting about an 'unsolvable problem' that has stumped me all morning I figured out what the issue was and I've properly dealt with it this time.

If that doesn't summarise my experience modding this game I don't know what does.
Crux2  [ophavsmand] 4. maj kl. 3:12 
I think I've fixed the stump bug - unfortunately that lead down a rabbit hole of other fixes and I've been left with an unsolvable problem. For some reason the leg texture of the Empire Knights wont work at all when used on infantry. It's frustrating but I've edited around it for now.
KarlFooknTanner 3. maj kl. 10:16 
@Crux2,

Hello, this time I am writing of Sartosan Pirate visual bug. You can actually see it in one of your screenshots. The units seem to have some odd texture/growth visual bugt on their necks/chins which looks a little bit between an untextured beard or some such. Or a stump. Is it possible to fix this ?
Perhaps its some kind of extra model file thats clashing ? I'm just guessing here tho, but the visual bug is only on your units of Sartosa. Sartosan/bretonnian looking units are not affected, just the ones that don't have covered faces.
Crux2  [ophavsmand] 29. apr. kl. 23:13 
When limited to database editing it's a hard line between human horse or undead so I chose one that looks at a glance more vampy to set them apart from the regular knights. Now that I'm screwing about with assets I might be able to knock up an empire horse with the appropriate iconography.
KarlFooknTanner 29. apr. kl. 14:07 
By the way, I noticed a couple of things:
Thrall Horse Guards, despite being human servants/warriors under vampire command - sit on undead skeleton horses. Perhaps this could be changed to some normal horses, or maybe even a bit mutated horses like what the dark elves use? Since Vampire controlled lands affect all living beings and cause subtle mutations ala Mousillon etc.

All in all I can prolly go into rpfm and change them to use Empire Knights steeds. I think. I never edited lines to change what kind of steeds a unit uses, but this is just for reference perhaps for future updates to make note.
KarlFooknTanner 29. apr. kl. 13:41 
It's awesome that you updated this little gem! I been waiting for this one.
ThrobbingforMorbius 29. apr. kl. 2:50 
legend
Zetsuji 29. apr. kl. 2:28 
You're the best
Crux2  [ophavsmand] 29. apr. kl. 1:45 
Having been overwhelmed by the shame of procrastination I have taken the liberty of updating the mod. It's just a fix for the recent table changes that are probably causing the crashes - new WIP visual updates are still WIP.
ThrobbingforMorbius 28. apr. kl. 23:59 
pretty pretty please update? i need my mortal servants to bulk up my armies since skeletons have started a union
jamie_van 20. apr. kl. 20:38 
broken and won't work
RexJayden 9. mar. kl. 16:33 
:sadpanda:
Roque the Rogue 9. mar. kl. 15:33 
This mod doesnt work any longer?
Zetsuji 12. feb. kl. 8:32 
can't wait +1
crocodominator 29. jan. kl. 13:06 
Hell yeah, can't wait for the update
KarlFooknTanner 15. dec. 2024 kl. 1:41 
Seems like WIP shows cultist types, pretty cool
Crux2  [ophavsmand] 14. dec. 2024 kl. 23:39 
TW3 is set to be one of, if not my actual favourite game of all time so I fully expect to dip in and out of it for years to come. I'm busy at the moment with other things but I'll be back to modding eventually, probs in the new year after the holidays are done and post DLC patches have settled down.

I've actually learned to directly edit models in the asset editor while away so check out the WIP picture for a hint at whats cooking behind the scenes.
KarlFooknTanner 14. dec. 2024 kl. 14:42 
Been quite a while since the last update for this wonderful mod.

I just recently purchased warhammer 3 and been trying to hunt down all the wonderful mods that had been ported from the 2nd game. This being one of them that I stumbled upon.

I loved it in WH2. But since CA is spitting out patches constantly and breaking mods, I was wondering if this is even playable currently?

Hoping for an update to the 6.0 WH3 version. Thank you.
Pfleger Von Yggdrasill 22. okt. 2024 kl. 12:28 
Yes it crashed. Almost certain it's because of the famous 5.2.x fix.
martybell34 27. sep. 2024 kl. 1:36 
so good you not forgotten , as this mod is totally awesome. and i need cannon fodder sorry followers
Crux2  [ophavsmand] 18. sep. 2024 kl. 13:53 
Not forgotten this, I'll get around to it soon as I can
Mr. Wright 31. aug. 2024 kl. 19:15 
I'm having the same problem too something about unit data
Crux2  [ophavsmand] 31. aug. 2024 kl. 3:08 
Is it actually bust or is it just the launcher saying its out of date?
位面旅行者G 31. aug. 2024 kl. 1:35 
need update
sigmars_disciple 13. juni 2024 kl. 14:05 
Very cool! Thanks so much, @Crux2! <3
RexJayden 3. juni 2024 kl. 12:26 
Great news, Crux2! :steamthumbsup::steamhappy::steamthumbsup:
Crux2  [ophavsmand] 3. juni 2024 kl. 11:54 
Updated - took longer than I was hoping but things should be fully updated now. Pretty much given up on getting the cultists to work with the WoC warband recruitment system after having wasted another afternoon trying to investigate the issue. Any bugs/problems etc let me know.
cynical175 27. maj 2024 kl. 7:57 
Causes a crash when playing as Vlad and trying to build anything. Happens when its the only mod enabled.
JediLordNathan 8. maj 2024 kl. 14:32 
Needs updated for said rework
RexJayden 1. mar. 2024 kl. 10:05 
It's good to hear from you, Crux2! Take care, and I look forward to your return to modding. :Monokuma2_DGR::TheDivineRedCrown::TheRedCrown::TheRedCrownEvil:
Crux2  [ophavsmand] 1. mar. 2024 kl. 0:16 
Thanks, it's not 'dead' BTW, in case anyone was worrying. I'm on extended leave from TW after all the recent drama but I'll get dragged back in at some point, possibly after the Empire rework has had time to release and be patched up to standard.
RexJayden 29. feb. 2024 kl. 20:52 
This is such an underappreciated mod. :steamsad::WH3_horror_Blegh:
MINOS 14. okt. 2023 kl. 9:40 
wh3_default_land_ranged_infantry_main_heavy_short_range latd_cst_ogre 49

49 could also lead to Problems, though i dont know what this Unit is.
MINOS 14. okt. 2023 kl. 9:39 
Khorne Chaos AI recruits fullstacks only with Cult Brethren and Cult Zealots !

In:
db/cdir_military_generator_unit_qualities_tables

wh3_default_land_melee_infantry_trash latd_chs_cultmob 11
wh3_default_land_melee_infantry_main_flanking latd_chs_cultzeal 6

11 is WAY too high for a trashmob, others only get put a 1

Please do a Rework of these Numbers.

I would suggest Cultzeal to 4 , maybe 5

And Cultmob please to 1 !
Crux2  [ophavsmand] 8. okt. 2023 kl. 4:31 
I'm sure it's still possible to mix and match as before - see mods like Cataphs Southern Realms - but it used to be something any shmuck who can open a text file could change in an instant, now I'm guessing it involves cracking open a whole bunch of model/texture tools. Too rich for my blood unfortunately.
MINOS 8. okt. 2023 kl. 4:26 
@ Crux2 :

This was quickly fixed, nice, thx!

I guess CA uses different Teams than before, or they scrapped old Stuff/Software.
Crux2  [ophavsmand] 8. okt. 2023 kl. 2:59 
Fixed.

Well, I say fixed. If anyone's interested CA has merged the Bretonnian 'torso' and 'leg' models to be one thing now - so you can't, for example, put a battle pilgrim torso on peasant legs for variety anymore.

No idea why this needed to be changed. One of the many little decisions that feel borderline hostile to the modding community - like having the Kislev/Cathay pieces be needlessly different and incompatible with the existing human-scale content.
MINOS 7. okt. 2023 kl. 17:39 
Numasian Units are missing Models in Battle on the Mounts ...
RexJayden 1. okt. 2023 kl. 10:57 
Thanks! (Superstar) :spacewolves:
Crux2  [ophavsmand] 1. okt. 2023 kl. 2:32 
Model bug should now be fixed. Fortunately it *seems* like it was confined to Bretonnian pieces so it didn't take as long as I'd feared to fix. There's more stuff to look into later when I have more time but let me know if any further issues arise.
RexJayden 28. sep. 2023 kl. 23:24 
I'm so sorry to hear that so much work will be involved. Take your time, and thank you for your modding efforts. For me, for now, I am pretending that the weapons are animated by powerful magics. :Monokuma2_DGR:
Crux2  [ophavsmand] 28. sep. 2023 kl. 12:47 
I've taken a cursory look at the model issue and while it is 'easy' to fix it's going involve going through line after line of variantmesh files to look for discrepancies. I'll try and get it fixed over the weekend.
RexJayden 28. sep. 2023 kl. 9:04 
Like GreyHound, I am missing models... I only see weapons for some units (e.g., Brethren ).
I really enjoy this mod as do hundreds of other folks. Can you take a look Crux2 for us?
Thanks! V/R, RJ :TheDivineRedCrown::TheRedCrown::TheRedCrownEvil:
GreyHound 18. sep. 2023 kl. 19:19 
Insurgents (Chaos cultist archers) are missing models, only the bows are displayed on the battlefield. I haven't tested other units quite yet. Might happen because of 4.0 anim path changes.
Crux2  [ophavsmand] 14. sep. 2023 kl. 13:20 
It's been a long-term goal of mine to learn how to make custom lords/heroes - unfortunately it's a big step up from what I usually do so it's a complete coin-flip as to whether or not I ever get around to it.
Brentticorn 13. sep. 2023 kl. 22:47 
If you do get back into modding, is there any way to use this mod to give Vlad & Isabella access to some sort of human Lord so you can have entirely living Sylvanian armies? (Maybe a wizard with the Empire's Amethyst Wizard skin?)