Solasta: Crown of the Magister

Solasta: Crown of the Magister

Champion of Ages
51 Comments
Littlezero  [author] 9 Jul, 2024 @ 8:14am 
@lukas8a I have one other custom campaign but it is not a combat simulator like this one. It is a more traditional story adventure. It is going to be much easier than this in my opinion. But if you are interested, it is called The Dark Promise. It is also much longer than this one, but still pretty straight forward.
Littlezero  [author] 9 Jul, 2024 @ 8:10am 
@lukas8a Thank you so much! I apologize for leaving out the crafting recipies! That is my bad, I will work on an update and push them through.
lukas8a 6 Jul, 2024 @ 3:54pm 
I'm playing the map with my friends and we are impressed by how good it is. We loved the level of difficulty. What others have you done that are similar? Combining tactical challenge with stores is an excellent idea. P.S. The stores have to buy the components that allow you to craft the weapons, but they do not sell the recipes (there are only about three object recipes). Please keep making maps!
Littlezero  [author] 6 Apr, 2024 @ 1:38pm 
@rcnorm Thank you so much, this is a older map I made. I should probably go through it and update it more. It was built before the last expansion was made. Perhaps I should push the level cap up. If you have any recommendations or found something way too easy and think it could be made better I am always open for feedback. Cheers.
rcnorm 2 Apr, 2024 @ 10:48pm 
What an excellent Mod! I love that there is no wandering around aimlessly looking around for a way through a never ending forest or talking to an endless stream of NPCs for pointless clues! Its simply straightforward use your best tactics against increasing difficult enemies! Its just what I've been looking for! I'm almost finished (starting Level 9) and when I'm done, gonna run it again with a different team of adventurers! Thanks for creating this!! Bravo!!!
Littlezero  [author] 19 May, 2023 @ 1:56pm 
@demastre I am glad you enjoyed it. I will take a look at the last fight and see what I can do to stop that error from happening. Thank you for the comment.
demastre 19 May, 2023 @ 3:31am 
I have enjoyed the campaign, some insane fights but I got through them. I like the custom weapons and although a bit OP, they are appropriate to deal with the challenges in the game. I only ran into one issue, during the last fight if One of Many doesn't have a target he ends up in a loop and the game never moves on. I encountered this several times when the party closed the doors between him and the party.
Littlezero  [author] 17 Feb, 2023 @ 2:18pm 
@motionmatrix I am with family currently but when I get back home in a few days I will private message you.
motionmatrix 16 Feb, 2023 @ 12:37pm 
@littlezero yes, using the dungeon maker with UB mod enhancements to make a high level small campaign.
Littlezero  [author] 15 Feb, 2023 @ 2:15pm 
@motionmatrix Yeah for sure, you using the PC version?
motionmatrix 14 Feb, 2023 @ 4:12pm 
Hey, can you point me towards where you learned to make custom weapons? I can't figure out how to do anything close to what I found in your campaign here, and not from lack of searching first.
Littlezero  [author] 17 Dec, 2022 @ 11:46am 
@Error3 Good suggestions. Now that the map seems to be mostly bug free and people seem to be making it to the end, I will take another look at the vendors and prices.
Error3 17 Dec, 2022 @ 9:57am 
I was buying the best bows at around 4/5k. Perhaps upping them towards 10k. Frostmoune was nearly 10k and that felt about right.

The issue was that a lot of weapons weren't worth buying at all since the custom weapons were so good, so it wasn't a meaningful choice, but I did enjoy playing with the new, cool gear.

Also, is it in any way possible to add melee weapons with reach or throwing weapons with the returning property? That would be cool.

One other suggestion; I always used the same vendor to sell stuff to, as he had the best purchase prices by far. It might be worth having all the vendors purchase at the same rates so that players will have an expected amount of gold and those who didn't catch that vendors buy for different rates don't get taxed.
Littlezero  [author] 17 Dec, 2022 @ 9:38am 
@Error3 Thank you for the feedback. I recently increased the cost of the custom weapons as I too felt like they were too affordable. If you have any suggestion on their price, I am all ears.I also recently added one custom monk weapon to try to give options to each class. I am still trying to figure out a good balance between power and cost. I would like it to be challenging, but still possible for most parties. But I wanted the player(s) to have whatever they wanted/needed for the final fight to make it fun.
Error3 17 Dec, 2022 @ 9:03am 
Loved the mod.
I thought the custom weapons and enemies were really cool, and some of the fights were quite tough.
Pretty good combat simulator with a nice range of arenas.

The custom magic weapons were so strong and cheap enough that they dominated weapon selection though.
I didn't love how huge groups of enemies would spawn on top of me at set spots too, but perhaps this was needed to balance the fights.It is still possible to stealth the party and walk through an area 1-square at a time to still get surprise rounds, but it is tedious.
Littlezero  [author] 17 Dec, 2022 @ 6:34am 
@little baby owl Thank you, I am glad you liked it! I added the option for character export per Artyoan's instructions. Unfortunately it will require a complete restart of the game because of how Solasta works with new version's of custom maps.
Littlezero  [author] 16 Dec, 2022 @ 6:50pm 
@Artyoan Thank you so much for letting me know. I have added that in the new version.
Artyoan 9 Dec, 2022 @ 8:05pm 
Littlezero, in order to make the export function work you just create an area exit and instead of assigning a location, you just put in some text like 'The End' which has no corresponding location in your module. When the player enters that exit it will instead end the campaign and export their characters.
little baby owl 7 Dec, 2022 @ 4:31pm 
@Littlezero - great little module, thanks for making it! The export function is available in other fan made campaigns like Ruins of Ilthismar, Temple of Evil, and Interdimensional Escalations (if i recall correctly).
Littlezero  [author] 5 Dec, 2022 @ 7:23pm 
@fwhite0782 I am looking through all the options the game gives me in the dungeon creator and there is nothing in the way of adding a character export function. If you know of another custom map that does have that feature let me know and I will download it to see if I can replicate it.
fwhite0782 4 Dec, 2022 @ 11:13am 
Went back through the module and got to the final room after 13. Is there a way to end the game and save the characters?
Littlezero  [author] 3 Dec, 2022 @ 6:54am 
@dudefurnowski I looked into this fight and play tested the floor some more. I can see how that may have been a little over tuned. I adjust the enemy composition to be more tuned for a wider variety of team compositions. Thank you for the feedback.
dudefurnowski 2 Dec, 2022 @ 11:12pm 
Lvl three with rebel fighters and arcanum guys seems way too hard, sorry
Littlezero  [author] 2 Dec, 2022 @ 3:46pm 
@Firfurz What floor did you get stuck on?
Firfurz 1 Dec, 2022 @ 11:19pm 
Too hard, mate.
Littlezero  [author] 30 Nov, 2022 @ 5:04pm 
Thank you guys, I am happy to make changes or fix issues you might run into. Some of the map editor makes it difficult to test everything. Even though this was a much smaller project than the other map I am working on, it has shown me how difficult it is to test things without community help. If you guys ever have suggestions or issues feel free to reach out.
aanglere 29 Nov, 2022 @ 11:45pm 
@fwhite0782 Same. The replayability value is great and this module can be used to test different party compositions.
fwhite0782 29 Nov, 2022 @ 4:56pm 
TY, I'll happily go through the module again for that loot. It's a decent challenge.
Littlezero  [author] 29 Nov, 2022 @ 4:30pm 
@fwhite0782 Thank you for letting me know! I found the issue and have corrected it. It will not fix your current save as it will be on the older version of the game. I apologize for the problem. If you are not too far in I and you feel like restarting, the bow will work. Otherwise, you can sell the bow and use something else. I also fixed the exit at the end as aanglere reported an issue with it as well. Thank you for letting me know about the issues!
fwhite0782 29 Nov, 2022 @ 4:04pm 
Yes, the hit registers on an enemy and deals damage but the "attack" never resolves and game just stops. Only options are to reload your save once from the dialog box or force close the game.
Littlezero  [author] 29 Nov, 2022 @ 3:22pm 
@aanglere After challenge 13 the exit should take you to a final room where the ending is explained to you. I am sorry it crashed, but I really have no way of telling what caused it. I am glad you enjoyed and and thank you for the feedback. I will take a look at the final fight and think about how I can adjust the difficulty. Feel free to reach out if you have any other recommendations.
Littlezero  [author] 29 Nov, 2022 @ 3:20pm 
@fwhite0782 I will test it for you but I am not sure why it would be causing a bug. Is it happening on every enemy you attack or something specific?
aanglere 28 Nov, 2022 @ 1:48pm 
Never mind, I found them after walking everywhere. On that note, I think I beat the module, but I'm not sure. After the battle, I activated the teleporter which gave me an error and just booted me back to main menu. I assume that's the end.

In any case, great module! Thanks for creating a very minimal, no frills, challenging battle arena. Like many others, I struggled on the early floors and found my stride after level 4 in the middle floors. Late game, I think floor 12 feels more like the end game than what I faced on the last floor. Without spoiling too much, I want to say that I hate initiative interrupts (Legendary Action).

GG
aanglere 28 Nov, 2022 @ 7:19am 
Help! I'm stuck on floor 10. There's no exit or any other triggers that I can see. I have clicked all over the location. How do I progress?
fwhite0782 26 Nov, 2022 @ 5:49pm 
Having an issue with the windforce bow. Game freezes after I attack with it.
Littlezero  [author] 20 Nov, 2022 @ 1:57pm 
@rashan I apologize for the issue, but the Teleporter is now fixed. If the camera does not follow your characters please use the in game map to get back to your party. It seems to be some kind of bug in the game.
rashan 20 Nov, 2022 @ 4:52am 
Great fun, but the teleporter on level 5 after the Orcs won't activate.
Have had success up till then with a Monk (Survival), Rogue (Hoodlum), Warlock (Timekeeper), Cleric (Insight)
Littlezero  [author] 19 Nov, 2022 @ 7:24pm 
@freakshowboy I double checked your issue and believe I found the problem. It has been corrected. I apologize for the issue but if you ever feel like trying again, version 1.6 should be good to go.
Freakshowboy 19 Nov, 2022 @ 4:38pm 
Enjoyable, sadly got stuck on lvl 3 cant activate the final teleporter to exit the level
Littlezero  [author] 16 Nov, 2022 @ 4:02pm 
Good to hear. I would be very interested in your feedback and suggestions.
LJ-the-brave 15 Nov, 2022 @ 9:53pm 
Dude, we are past level 3. We are coordinating better.
Littlezero  [author] 15 Nov, 2022 @ 4:56pm 
Hey LJ, thank you for the kind feedback. I am still polishing the dungeon and am looking for ways to drop hints on how the player can best approach the fights. On that level, the first group drops a lot of blunt weapons for example. They do bonus damage on the next group and in my play testing they make it much easier to do. I know it can feel kind of tough at first, but as you level up and buy more items I have been told the later levels are maybe too easy. I will keep working on it and try to find a decent balance.
LJ-the-brave 15 Nov, 2022 @ 4:44am 
Tough fights you have there, dragonborn paladin, half-orc barbarian and two warlock made it until little before ending second level location. We will try again with more balance. Nice dungeon.
Wraig Cells 5 Nov, 2022 @ 10:58pm 
Good work!
ccy 6 Oct, 2022 @ 10:07pm 
it's fine, I already had a good time.
Very neat and clean map.
Littlezero  [author] 6 Oct, 2022 @ 7:03pm 
@ccy I am so sorry, but when I was editing the final fight, I accidentally deleted the activator that summons the final encounter. I have fixed it in the current version. I wish there was a way for me to fix the version with your saved game.
ccy 4 Oct, 2022 @ 9:04am 
I am stuck in the the final floor, How to trigger the battle? I tried short rest but nothing happened.
Evening_Star12 24 Sep, 2022 @ 8:00pm 
I tried this with my husband and it was difficult but fun. We had to save before each challenge because we would die and want to change our plan of attack. Make sure your party has AOE and single target damage sources and do not use all of your cool downs in the first battle.
Littlezero  [author] 24 Sep, 2022 @ 7:56pm 
Game starts at level 1 and goes to 12.
Edgeta 23 Sep, 2022 @ 2:26pm 
I've subscribed to this but for some reason it's not showing up as a playable campaign/map. Anyone else having this issue?