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I appreciate you reporting this to me.
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2866467227\Patches\patch.xml
The required description is as follows.
The first four lines identify the apparel for which Kurin_Electric_Tailoring_Bench is specified as the production method (that is, the apparel added by the Kurin mod).
The next three lines add vanilla tailor bench and electric tailor bench to the apparel's means of production.
<Operation Class=“PatchOperationConditional”>
<xpath>//recipeUsers/li[contains(text(),“Kurin_Electric_Tailoring_Bench”)]</xpath>
<match Class=“PatchOperationInsert”>
<xpath>//recipeUsers/li[contains(text(),“Kurin_Electric_Tailoring_Bench”)]</xpath>
<value>
<li>ElectricTailoringBench</li><li>HandTailoringBench</li>
</value>
</match>
</Operation>
I am not sure if this mod and Kurin combination will work in version 1.5. I didn't change anything from version 1.4, so it might work with version 1.5.
If you want to make your own Kurin compatible, you should first find the defName of the Kurin sewing machine.
It is probably described in the following file.
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2670355481\f1p5\Defs\ThingDefs\Building\ThingDef_Production.xml
The following is the defName of the sewing machine.
<defName>Kurin_Electric_Tailoring_Bench</defName>
continue
This mod now supports Anty.
There are no plans to support the VFE or other workbenches. It is a time-consuming task to define the combination of races and workbenches conditions. Edit the file if you want.
In file C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2866467227\Patches\patch.xml
Replace before:
<li>ElectricTailoringBench</li><li>HandTailoringBench</li>
Replace after:
<li>ElectricTailoringBench</li><li>HandTailoringBench</li><li>VFE_TableTailorLarge</li>
Thanks for your report with log. I will fix later.
@76561198059183111
No.
This mod does not remove specific tables, but add alien recipe to vanilla tailor benches.
https://gist.github.com/HugsLibRecordKeeper/2db11f08d78c7f356267853f46784178#file-output_log-txt-L4650
No. Don't install both.
Choose and install only your preferred races mods from the compatible mods.
Do I still need to include both?
OK. Kijin Race 2.0 supported.
You can use Electric smithy or Fueled smithy just like Kijin smithy.
Thanks for the advice, I removed the dependency on Bori and Epona.
Yes. It supports Ratkin and Kurin HAR Edition.
You can use your Machining table just like Rabbie Moon machining table.
All my favorite alien mods are already supported. If your favorite races are not supported, let me know in the comments.
@Mattatatta
Thanks for the comment. It is not time-consuming to patch so that all mod's apparels can be made with a tailor bench. Possibility to support.
Depending on the kind of apparels, patching is time-consuming.
Are you taking suggestions for other races and benches?