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Yes
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2423266708&searchtext=hats+fall
?
is it just the universal compatibility?
The mod affects players and zombies not to drop anything.
But if you want to capture that from zombies it is harder, because the things can get broken, and melee weapons also hit the head from time to time, hats get broken so often, helmets less often.
Without damage or rarely with damage is when you shoot zombies then.
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" Hat And Glasses No Drop - Universal Patch "
The one here if you don't want to lose yourself, but still want to have the possibility to get it from zmobies as loot in good condition by pushing them or otherwise making them fall where they can lose the stuff.
Since these mods do not really change anything in the system, it only leads to something not being executed.
With this mod nothing falls from your own head, and with the other mod nothing falls from any head.
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And generally for multiplayer, most to almost all mods must actually also be on the server.
Except for mods that only change something for the player visually, i.e. how things are named for you, or under what they are sorted, and a few others, and things that change the mechanics that depends on what something has an influence on.
This one also prevents them from falling off zombies, so it's a problem if you want to have something specific but can't take out the zombie because there are too many.
Should not work in multiplayer, unless it then only affects you, because the server also needs the mod when it comes to zombies.
It only doesn't fall down from the player, but it does from zombies. It's partly useful when you want what from head things off zombies, but don't have the option of knocking them all down.
Might work in multiplayer, since it only affects you.
Take my lemon!
Realistic would be but only if the straps travel, so by wear, not like hut and glasses that just fall down no matter how well something sits or is even fastened.
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So this is a good mod, instead of constantly wasting time looking for what you should actually still have.
In real life you would also see it sooner, and if zombie pile up then you would not find it anyway, but in the game are all zombie flat on the ground no zombie mountains.
In real if the zombies come even so slowly behind you, you could just keep walking comfortably and just reach down and pick it up, but in the game the character stops to pick it up and at the end of the animation you have it first, or cumbersome floor inventory search, all this is then also not so Real.
Then I may search him in a ground area where many zombies lie over it, and the container selection then jumps around constantly, where I may choose each time the ground until I find the hat.
If the hat falls where there is no zombie, but some ground textures cover the hat, then I have to use the tracking ability each time to find it again, Ranger hats are not very often.
It's about survival in the game, not to have to constantly look for his hat after fights, you have to leave something behind anyway often or get later, the game deletes after a certain time things lying around.
Helmets, like bike helmets they have straps so they are there to stay on the head, so it makes no sense to lose helmets, especially no full helmets that go over the whole head, in real rather the head falls off than the full helmet, military and police helmets have straps, motorcycle helmets are full helmets. ( If there are motorcycle helmets in the game. )
Gas masks can slip in real, but do not fall off just because you lie down inappropriately fast.
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Unrealistic mod , then the game should not even exist , there are zombies , which is not yet in Real , at least not with people as shown here. ( Various insects times omitted. )
And in the game, you lose it all too easily.
Yeah.. because Project Zomboid is SUCH an ultra realistic game! Got to keep it authentic! /s