Total War: WARHAMMER III

Total War: WARHAMMER III

High Elf female archers
56 Comments
jackkhc02 17 Jan @ 3:58pm 
modeling in battle did look weird but it went normal back when i didnt use HV reskin together
[FuFo] Da HALOSHOCK 14 Oct, 2024 @ 3:17am 
Yeah the model on these units broke. the unit is all spaghetti mesh.
DocHolliday 29 Aug, 2024 @ 1:31am 
Could you make a version that just buffs the archers without making them female???? I don't want to spam sisters of avelorn in every army it's immersion breaking I just want to use the armored archers or a unit similar.
TheModjoGuy 23 Aug, 2024 @ 10:51am 
The mood dosen´t crash but the Unit look twisted, like a mix between archers and Treekin when i play Avelorn.
HungryBat  [author] 23 Aug, 2024 @ 7:41am 
I went ahead and fixed the unit mods people have asked me to crash-fix, so if you find any more issues, do share
Ciaphas Cain 4 Jun, 2024 @ 5:04pm 
I believe this mod and any other unit mod you have will need updating as tables have been updated
닝닝 공주님의 기사 23 Sep, 2023 @ 8:53pm 
averloron default start female archers have game model broken in battle.

had to turn off this mode
Nebotee 25 Aug, 2023 @ 9:30am 
Confirmed that was the issue
Nebotee 25 Aug, 2023 @ 9:07am 
Alright did some logical thinking, due to the unit replacing the light armor archer, it's completely incompatible with any reskins, which I believe is causing the animations/models to be completely bugged out, i'll leave another comment here later when I can confirm this is the case
Nebotee 25 Aug, 2023 @ 9:04am 
is it just me or are the animations for these units completely broken?
HungryBat  [author] 5 Aug, 2023 @ 8:53am 
you want to copy my mod, this one, and then replace all references to the archers with your own
if you want to adjust the unit models, use the variantmeshes tables, it's the bottom one
delete the entire code, open the variants table, look up the archer model you want to adjust, copy that code, and simply replace the cosmetic items with the keys for the cosmetic items you them to be modeled with.
make sure to also have the same matching animation in main_unit tables.
Jestimac 5 Aug, 2023 @ 7:08am 
Hello. I'd like to add some archers to the dark elves roster. What are the tables I would need to update in RPFM in order to get these archers ? Thank you
HungryBat  [author] 25 Jul, 2023 @ 11:45am 
@Mortarch Of Blood
It might be handy if you knew how to make them yourself, install RPFM, make a new file, copy the unitvariants table for the blood knights, and replace the "heads" with the code of the vampire agent code heads
and there you go, blood knights have female vampire heads, oh and the bodies if you also replace those
Ciaphas Cain 25 Jul, 2023 @ 11:36am 
Yeah I would love more female units in Vampire Counts. So there's units of Vampires in the game already, but they tend to be all male. I would love to see female bloodknights, either as a copy of an existing unit already or a variant (let's say dismounted Bloodknights, with females using a Greatsword or Halberd or even dualwielding) just so I can have elite units that are both male and female
Or even armoured female warriors, wearing battle plate armour, mounted/dismounted. They could look like normal knights. There was a mod for Wh2 that added vampires wearing such armour (but they had the vampire spike things on the back of the armour) and they looked awesome. So a female warrior unit looking like that would be so amazing!
HungryBat  [author] 24 Jul, 2023 @ 4:39pm 
@Mortarch Of Blood
you want female vampire units? as I believe bloodknights are male vampires already?
Ciaphas Cain 24 Jul, 2023 @ 4:37pm 
Hi Nothing, I have a request....and it would mean the world to me if you did create such a mod. I would like a similar mod for Vampire Counts, with female vampires in the male vampire units, or the option to recruit a similar variant of the unit! (Also if you included female lords I'd be supper chuffed too)

Please please pleaseeeeee
HungryBat  [author] 2 Jul, 2023 @ 1:46am 
@Mortarch Of Blood
Try it without to see
Ciaphas Cain 1 Jul, 2023 @ 8:28pm 
Im noticing that these units act very weirdly in terms of graphics...like, they're all triangly and weird like the model has spazzed out or something....is there an issue with them in game using Hooveric Reskins or something?
HungryBat  [author] 8 May, 2023 @ 3:19pm 
@BloodW0lf
sorry for the late response, but that's mostly up for submodders, I'm not great when it comes that stuff
HungryBat  [author] 23 Apr, 2023 @ 4:52pm 
this mod hasn't caused me issues yet I will check all my unit mods as the attributes are ruined due to CA rewriting the main_unit_tables
Ciaphas Cain 23 Apr, 2023 @ 4:51pm 
Does this require an update? Trying to find out which mod is causing me to CTD.....
BloodW0lf 24 Jan, 2023 @ 8:50pm 
do you think you could make it so that depending on the faction you get units and unit cards for that faction of High elfs? like a sub mod of this of sorts https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2860059268
HungryBat  [author] 22 Jan, 2023 @ 1:20pm 
@angnig04
it uses existing models and parts from the base game
I do not suffer the same texture or model issues you do
angnig04 22 Jan, 2023 @ 11:27am 
this mod use textures in common with other mods, so the 3D model get corrupting (you see on the battlefield a mass of triangles and poligons not elven characters) so i had to uninstall your mod.
HungryBat  [author] 7 Dec, 2022 @ 2:47pm 
@Martallar I updated the mod just in case, but poor textures when you are 5m away with the camera happens on all wh2 models, when I turned up the texture setting the texture improved however
HungryBat  [author] 27 Oct, 2022 @ 3:15am 
@Surristrasz aye
Surristrasz 26 Oct, 2022 @ 7:24pm 
Is this save friendly?
HungryBat  [author] 26 Oct, 2022 @ 10:16am 
updated unit icons to be sharper
Aristocratic Astorian 26 Oct, 2022 @ 10:07am 
Okay cool, thankyou
HungryBat  [author] 26 Oct, 2022 @ 8:32am 
@Aristocratic Astorian, jup being archers and lothern seaguard respectively
Aristocratic Astorian 26 Oct, 2022 @ 8:05am 
Are they affected by skills and technology?
HungryBat  [author] 19 Oct, 2022 @ 1:41pm 
@pit-s I didnt have time but ill get on it, expect them to have a bit of armour though
pit-s 17 Oct, 2022 @ 1:50pm 
what about the green building line which is located left from the embassy (dont know how they may be called in english) the ones which unlock the one hero class and nothing else (in the first tier)
HungryBat  [author] 17 Oct, 2022 @ 2:10am 
@pit-s Im not sure where to put them or what they should look like, considering the high elves have many different elite archers
pit-s 14 Oct, 2022 @ 11:24am 
tyvm :)
HungryBat  [author] 14 Oct, 2022 @ 9:08am 
@pit-s alright, I'll add em, I'm working on some tzeentch units now but after that I'll add an elite variant
pit-s 14 Oct, 2022 @ 9:07am 
If someone desperately wants really elite longbows, I can make a mod for that,

Yes plz - especially the slower firing rate bothers me ;D
HungryBat  [author] 6 Oct, 2022 @ 3:18pm 
I adjusted the unit balancing to be a little more in line with the building tier and the weapon powerlevel
units will be 30% smaller (90 men to 60 men) and the cost will likewise be reduced
the primary reason for this was simply because they were performing way above their weight class, and I wasn't trying to make an elite unit for low tier buildings
If someone desperately wants really elite longbows, I can make a mod for that, but I only wanted to make this mod provide the high elves with some more interesting and diverse low tier ranged units
Coffee Cat 6 Oct, 2022 @ 12:09pm 
Ohhhhhh ok thank you so much, I understand whats wrong now its entirely on my end lol
HungryBat  [author] 6 Oct, 2022 @ 11:51am 
the sea guard literally uses the two types of high elf princess heads so its basegame stuff
Coffee Cat 6 Oct, 2022 @ 11:46am 
Its probably something in my settings then, thanks for taking a look. The sea guard is supposed to have helmets though right?
HungryBat  [author] 6 Oct, 2022 @ 10:39am 
@Coffee Cat
I am not able to replicate that effect
Coffee Cat 6 Oct, 2022 @ 10:31am 
I'm getting a strange effect where the ones that have long red hair have it go crazy when they move, and the Lothern sea guard doesn't have helmets and nearly half of them have the same effect
[FuFo] Da HALOSHOCK 4 Oct, 2022 @ 12:33pm 
Noice. That looks good.
HungryBat  [author] 4 Oct, 2022 @ 11:59am 
I adjusted the new units to be more interesting and add a little more to the gameplay enjoyment, they should now feel like worthwhile units
sorry but I didnt have a lot of time to playtest them as ive been quite buisy as of late lol
i hope this helps
HungryBat  [author] 4 Oct, 2022 @ 5:20am 
Ill try to change them up to be more interesting, expect the marines to have anti infantry, and all of them missile AP weapons
HungryBat  [author] 3 Oct, 2022 @ 4:48am 
I will do more tests
[FuFo] Da HALOSHOCK 2 Oct, 2022 @ 11:46am 
All archers melt infantry that's kinda their hole job and if an archers gonna have low range then they should be able to fire in every direction and fire while moving to make them into Skirmish infantry.
HungryBat  [author] 2 Oct, 2022 @ 10:52am 
yeah maybe I should add those benefits, however they are relatively low tier, compareable to default archers, and they kinda do melt infantry
[FuFo] Da HALOSHOCK 2 Oct, 2022 @ 10:45am 
that Anti Infantry is nice but they just don't have enough range to be all that useful and the sky hawks had fire while moving while also being able to shoot in every directions these archers just can't do that.