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It'll get updated when the next major patch comes out. I'm not going to rush to fix things because CA can't make up its mind about anything.
-Fixed Durthu's sword so it remains glowing at even a far away distance
-Fixed Durthu's porthole so it doesn't stretch out in campaign
There will be many new mods and bug fixes when I return home.
If you ever find a way, I'm here for it. It looks really good as is anyway. Now I just need a matching faction recolor. Time to dig through the workshop I suppose.
Yeah lol it is pretty Halloween. By the moment there is no way to do the blue claw glow without taking away the orange glows on the torso and legs, it's a one or the other type thing. But just discussing it right now a remote possibility entered my head on how to maybe do it one day...
Children of the Forest mod I think, excellent mod put out by Poljanan I believe.
When the Wargrove mod comes out I see no reason not to. It would be in the mod description.
You're welcome, and thank you!
It's in process. In fact Coeddil is already done but I gotta translate all the other Treeman variants over to WH3. That one will be some time since it's part of the Wargrove of Woe faction reskin.
Using layers in Photoshop helps big time. I would get the WH3 version of the texture you want, and then overlay it with the WH2 version, and then you just have to delete the darkened metal parts in the WH2 version, since in WH3 the diffuse/specular layers are the same. And then boom that's like 95% of the work right there!
@Nesher666
Thanks man!
It is. Probably won't be out by the end of the year because there are some serious database shenanigans in that mod that required outside help and it doesn't carry straight over to WH3. It's about a 1/4 done.