Total War: WARHAMMER III

Total War: WARHAMMER III

Better Darkshards and Shades (range)
12 Comments
Aryss 11 Jan @ 8:45am 
for me this mod doesnt work. No range increase. Anyone else has this issue?
SlipperyGoose69 23 Mar, 2024 @ 5:25pm 
been lookin for some mod that gives shades poison arrows or something. anyone know of one?
The Dark Ranger 28 Sep, 2022 @ 12:43pm 
Sounds good to me, subscribing now, thank you for this, I am enjoying your other unit mods.
ArchAnge1LT  [author] 28 Sep, 2022 @ 7:02am 
As for lizardmen, i might tackle some things with them a bit later. As i am working on tabletop conversion mod, i will touch most things in time.
ArchAnge1LT  [author] 28 Sep, 2022 @ 2:07am 
@The Dark Ranger, i updated the mod. Decided to do it in the same mod for less hassle.

Increased shades range from 130 to 140.
The Dark Ranger 26 Sep, 2022 @ 3:02pm 
I have, and I thumbs upped and favorited the other mods you have that I use, I think I got em all. Do you play as the lizardmen at all? The skink skirmishers only have 4 javalins, increasing that to something like 8 would be amazing.
ArchAnge1LT  [author] 26 Sep, 2022 @ 2:35pm 
If you have subscribed to this chat, i'll notify you.
The Dark Ranger 26 Sep, 2022 @ 1:28pm 
Cool, I have you followed so I will probably see it somehow without having to look for it right?
ArchAnge1LT  [author] 26 Sep, 2022 @ 10:34am 
Sure, but i'll make it a separate mod
The Dark Ranger 26 Sep, 2022 @ 9:57am 
Can you expand it?
ArchAnge1LT  [author] 26 Sep, 2022 @ 2:55am 
No, this is just for Dark Shards
The Dark Ranger 25 Sep, 2022 @ 8:44pm 
Does this also consider the shades and other units using the dark elf crossbow?