Arma 3
Antistasi - The Mod
1,535 Comments
skrrtcoca1n3 10 Jul @ 3:21am 
Seems theres a new bug, says I don't have enough HR or money to recruit squads but I do :(
peterk 9 Jul @ 9:52am 
Try just holding the enemy in the center of the screen for 2-3 seconds. You should hear beep-beep-beep and then you're locked. You don't have to push any buttons. That's how it used to work.
Rheinmetall120 8 Jul @ 7:09pm 
MANPAD can not lock enemy heli in antistasi , did someone have the same problem?
brandonelienriquez 3 Jul @ 9:07am 
i did try malden but all my units were getting stuck in the mountains thats why i didnt want to start a playthrough on Malden. ive tested it with drongos command enhancement made a mission and when i was commanding troops to go attack sum where. and when i look at the map there were all stuck in the mountains seen it in spectator. so thats why i havent tried malden on antistasi. i feel like i would get the same experience if i try it. on altis you can literally can set a waypoint all the way across the map and the Ai will go to that waypoint thats all the way across the map on altis and takistan. but you cant do that on every map because there likely to get stuck. on tanoa the airport in the topside island theres a gate at that airport that makes your units get stuck they never figure out a way to get out the base. was pissung me off cause when i knocked the gate down they just ran straight threw it like oooooo well thank you.
peterk 2 Jul @ 1:24pm 
After a while you'll learn the tricks for choosing good headquarters that your AI can deal with.
Have you played on Malden 2035? That's a great map for solo play.
peterk 2 Jul @ 1:23pm 
Tanoa has maybe 3-4 places that are a little tricky (bases in jungles, places where AI need to cross a bridge), but overall it's quite a fun challenge. You get to do a few amphibious/helicopter assaults and start over on new islands a few times. It can be a fun experience.
brandonelienriquez 2 Jul @ 11:23am 
who ever works with the pathing needs to be fired
brandonelienriquez 2 Jul @ 11:20am 
i made a mission on tanoa using drongos command enhancement and with drongos map population. i chose my base at the airport in tanoa and when i tried to command the troops to leave out the airport to go attack some were else. can you believe all the AI i sent out was getting stuck on a gate and they could of ran around it. then i try to dismiss them which you cant do with drongos command enhacement. thats from now on im only gonna play on maps that have alot of wide areas it seems like there are better with wide areas. they cant even go around a car if it blocks there pathing. poor job on the devs lol.
brandonelienriquez 2 Jul @ 11:07am 
idk but when i played on takistan one of the cup maps everything works fine they attack the airport and the outpost at feruz Abad. the invaders dont have a single outpost or airport but lastnight they still sent a major attack i won but took alot of losses. i wanted that same action on tanoa. but nerver got attack so i deleted the save. plus tanoa ive seen to many helicopters crashing trying to drop off troops. ive seen to many of my AI getting stuck between trees. i started to think maybe the map is just horrible for antistasi. so i started a new save on altis ima see how that goes. Ai cant probably launch a attack because the AI pathing is already bad as it is then tanoa has alot of places that Ai can get stuck they probably cant even figure out a path for a attack.
Vlash 2 Jul @ 3:25am 
There's many factors that need to be taken into account. Distance between objectives, aggression, war level... At the start of a campaign, if you have both invaders and occupants they are mostly likely spending their resources fighting each other rather than you. Only outposts and airfields will send reinforcements / QRF and by default they need to be within 4.5km for them to send ground units. For helicopters to be sent, it should be within 10km off the top of my head.

You don't need to own an airfield for attacks on HQ, generally just having the HQ near the front lines should be enough as support calls from the enemy which is within I believe 1km gives them some knowledge points on where HQ is. Which increases the chance of the next attack choosing HQ as the location of attack but even then there's more factors there, such as who owns what on the way to the attack location, the distance, the resources they currently have.
peterk 1 Jul @ 10:16pm 
He seems like a new player on a fairly fresh game. You're telling him to take an airfield? That's like a War Level 5-7 activity for me. And why are you whining about the AI not attacking you? That's good!
Raptor 1 Jul @ 8:18pm 
@brendonelienriquez, You need to take an Airfield, as it Triggers attacks on HQ. On a fresh load, the Ai aggression is Low, so you have to attack to get them to counter. It does better the longer the Session runs. Also, game difficulty changes some things too.
brandonelienriquez 1 Jul @ 7:37pm 
thanks for the info peterk i will try to manage my money better for sure. sorry for the long reply was on vacation lol. but having another issue my base is not getting attacked at all i had a profile on tanoa and literally was not getting attacked at all. i turned up resources but still didnt get attacked. i did have roadblocks at all my places that i took 2 each was really using them as a extra garrison just incase the enemy attack. but i dont know if that was the cause of the AI not attacking my base. thats really why i downloaded this mod not to take over the whole map but just hold down one side of the map. the AI not attacking my bases it kind of driving me into a bored state. i cant enjoy it with out base defending.
Sheg 1 Jul @ 1:36am 
how do i garrison units using the new UI
Draconette 30 Jun @ 5:00am 
Is it posible to add extra 2 Headless clients for game? Ther is 3 yes, in previous versions was 5. 3 is plenty, but wondering if extra 2HC could help in preformance for server in +200 Ai situation.
peterk 25 Jun @ 11:39am 
Your main income is not from rewards. You need to take resources and factories (before taking bases) and then you will have more money than you ever need. Look at what your income is and don't spend more than that.
brandonelienriquez 24 Jun @ 9:38pm 
mod author please increase the amount of money you get form doing mission. its pointless when the troops cost to much and missions only paying 300 or a money truck 7,500. do yall know how long it will take to stack up a million. im tired of taking over a base buy have like 50 hr so when i get attacked whatever troops i loss has to be replaced for the next attack. its just eating up all my money and hr at the same time but then you got mission only paying you 300 or 7,500 and im spending like 8,000 to 9,000 just to replace troops its annoying and causing me to drift away from the game. im tired of spend more money then what i make. cause some one got the math all jacked up. and money dont pop up all the time which makes it worse.
Vlash 16 Jun @ 1:01am 
@skrrtcoca1n3 You've probably got some random mod which does this loaded.
skrrtcoca1n3 15 Jun @ 11:16pm 
For some reason sometimes when I park a helicopter at my HQ, some random AI squad hops in and takes off. Where they go, I have no clue, but they never come back. I've tried dismissing all of my high command squads and all of my personal squad, but these guys always have a callsign of some random crap. How do I stop this??
brandonelienriquez 10 Jun @ 11:42pm 
yea thats how im feeling rite now im just not gonna do it. like when you hear about rebels in iraq very few of them carried around bolt action rifles most of them carried AK47 LMG RPG like you cant carry none of that in this mod at the start. but then you got to go gather supplys against like 15 dudes guarding the objective with 7.62 or 5.56 pointless lol. but im just gonna remove the mod. was looking for a mod were i can be the united states and its a large scale operation i can command.
peterk 10 Jun @ 9:13pm 
Attack police much more than you attack soldiers at first. Police are also on 9mm so it's easier.
Only attack the 5.56, 7.62 soldiers after you unlock the police's body armor. You need to collect 15-25 of something to unlock it.
if you don't want to start as a rebel, just play something else. This whole mod/game is about being a rebel. If it's not what you want, don't do it!
brandonelienriquez 10 Jun @ 8:40pm 
i will look them up. i just wish i can start off as a american not a rebal rolling around with a smg vs ak47 and m4 to me its not fair. but i will check those videos out. and also see if theres a way to bring your own class instead of using a scorpion with a ironsight 9mm vs 7.62 plus 5.56 to me its not fair at all.
peterk 10 Jun @ 7:38pm 
You can watch some Youtube videos by UrbanHermit, Kerbo or Protect_Yanek to get some tips on how to play solo. Watch how those guys start out. Pick video #1 of a series. It should give you an idea. Then go off and get your own style.
peterk 10 Jun @ 7:34pm 
Yeah. This isn't simple and it's not fast. Depending on your map you can be playing every day for 2-6 months. Just ask Petros for a supply mission. You need a vehicle that can haul a big box to do those missions, so steal a pickup or a Land Rover first. Those supply missions are how you take over towns in the early game but you can't do them over and over....because Petros doesn't give them out that way. So you need to find stuff to do between those supply missions. I steal cars and ambush cops. You want to unlock the cops body armor. Then you start ambushing soldiers, you want to unlock the soldier's guns. Stick really close to your base at first and expand out from there.
brandonelienriquez 10 Jun @ 6:50pm 
it was rough bro i thought it was going to be simple but naw lol.. i might give it another try and not give up so quick. i just got bored because i was running around with a 5 man squad and didnt know where to attack first. i did try to do a supply run but went over and realize i had no supply to give. thats when i got heated and just got of the game lol.
peterk 10 Jun @ 4:35pm 
Early game struggle is the best! You just don't appreciate it yet. Focus on stealing cars, doing Supply missions to take over the neighboring towns and ambushing police/soldier patrols to get guns and armor. Only take 1 AI max with you to scout and heal you. You're too poor in early game to be buying 5. Honest, those 2 on 2's at Level 1 are the most fun firefights.
brandonelienriquez 10 Jun @ 4:30pm 
im not gonna lie i didnt like it. you should be able to start off with a radio to call in troops to take over places. its boring running around trying to capture objectives with only like 5 ai. and plus you need a radio which is on a dead body does not make sense at all. like your leading a operation like why the heck i dont have a radio to start off with so i can command troops at the beginning to take over positions. like who ever made this mod needs to fix a couple things. ill have a way better time on ris modules pushing threw objectives cause the action is rite there in your face. i swear playing this mod took me back to PubG days. which i hate that game.
Wicked Co-op 7 Jun @ 8:33pm 
this but its own game could make money and maybe pull a fake military video on the news
Adiday 2 Jun @ 5:55am 
@Vlash thanks very much, I'll check that.
Vlash 2 Jun @ 2:46am 
@Adiday Usually means your friend is either not running Antistasi at all, running a different version of Antistasi (Plus or Ultimate) or a mix of the three different versions.
You, your server and your friend(s) need to run one version of Antistasi, and the same version at that.
Adiday 2 Jun @ 1:09am 
Thanks for the mod, it runs great!
Sorry if the question has been asked already, I did my research but can not find an answer:
I run a dedicated server, and when my friend join me, I make him a member, but when he hovers on the arsenal try to get the menu appearing, the only thing coming up is "inventory". Any clue as to why this happens?
I looked everywhere in the commander menus or the parameters before starting the game, to try and find a setting to change, to no avail.
Thanks.
Maiskolben 30 May @ 3:14pm 
@peterk, thanks for your response. I had more success the more ressources and outposts I seized. Its a learning progress too! And now I finally enjoy this mod. So my last post was too early, but nonetheless frustrating as hell. :)
peterk 25 May @ 9:11am 
@Maiskolben If you're playing single-player I would seriously de-emphasize the Petros missions. Capture a town/outpost when YOU are ready to capture it. Not when Petros tells you to. I pretty much only ever ask him for Support/Supply missions (where you drop off boxes in towns and defend them). I make things flip when it makes sense for me.
Maiskolben 25 May @ 3:16am 
Ok, Im playing this for several hours, I mean 30-40 arround. And I realized, I had no feelings of success at all. It was only frustration to me. Here's why:

You sneak through the hills driving and suddenly you car explodes. Ok, wait for another 3 real time hours, until you have that much CP again.

You sign to missions and take your time. E.g., I was with 3 squads seizing a city, observing everything and I had everyone prepared to attack simultaneously. Then, in the moment where I thought, yeah nice, Im making progress, the mission ends.

On "normal" difficulty there is NO chance to seize a city with this little fighting power from your squad teams and in the given time. They kill you from arround 800 meters through gras or bushes or headshot you, while you driving in a van with 80 kmh sideways their position.

I conclude, that this mod isnt for singleplayer at all. It's frustration-machine (for singleplayers). I go and play reduxME again. :)
AmazBoi77 24 May @ 8:46am 
Does this work well with Drango's Command Enhancment?
Vlash 22 May @ 3:31am 
@Mono It is possible. You need to buy a building crate from shop. Comes under misc or other or whatever the last tab is called. When in the building menu hover over the destroyed buildings and a key to rebuild should appear. Once done head over to the building supplies that appear and hold space.
mono 21 May @ 1:23pm 
Is it or will it be possible to rebuild watchtowers in captured outposts?
Vlash 21 May @ 7:03am 
@Hakon Go to petros and get a logistics mission. Requires a city that supports you.
Hakon Thorstensson 21 May @ 6:25am 
Anyone figured out how to access the weapons dealer in the update? According to the changelog a weapons dealer was added, but I have no idea how to contact him.
Sam_91 19 May @ 11:44am 
Beautiful Update! Thank you!
JEXXE 19 May @ 6:22am 
NEW UPDATE, NEW ME. THANK YOU
Vlash 14 May @ 7:31am 
@kernow At which stage are you struggling? Running this is the same as any other mod. If you head to the discord more detailed help can be provided
kernow 14 May @ 7:02am 
I've been trying to set up a dedicated server for this mod but it's absolute horse shit trying to get it to work, i've read all the info on your website & looked other places & im shagged if i can get it to work properly. it's just not a simple mod to use. going back to exile soon if can't get it to work.
Sam_91 8 May @ 4:08am 
@76561198016590057, it worked, just the text is not appearing under the Loot to crate radius under the PARAMS in the GUI, but it is working fine.
Thanks!
aksel_gunderson 5 May @ 1:19pm 
Can I add Little Bird helicopters so NAPA can use them? How do I do that?
Shoot´n`Chill420 3 May @ 10:18am 
hello,is there a option or extra mod to repack your magazines ?
76561198016590057 1 May @ 5:35pm 
to

class LootToCrateRadius
{
title = $STR_A3A_Params_LootToCrateRadius_title;
values[] = {0,10,15,20,250};
texts[] = {$STR_A3A_Params_generic_disabled, $STR_A3A_Params_generic_10m, $STR_A3A_Params_generic_15m, $STR_A3A_Params_generic_20m, $STR_A3A_Params_generic_250m};
default = 10;
};

This should add the option to choose 250m in your parameters when you open your game. Haven't tried it but it should work. If not idk for now. Once your are done editing, save the file and redrag it into core.pbo. You can now close pbo manager and start the game and in parameters the 250 meters option should appear.
76561198016590057 1 May @ 5:35pm 
@Sam_91 - Yes.
Download PBO manager v.1.4. Open PBO manager. In PBO manager, open antistasi the mod folder in the arma 3 workshop folder of your steam folder. Steam>steamapps> common>workshop>antistasi the mod. Make sure hidden folder are ticked on to visible. Then, open core.pbo. in core.pbo, drag "Params.hpp" out of pbo manager to anywhere in your desktop. Then open "Params.hpp" with notepad after having dragged it out of core.pbo or it won't work. Change this line:

class LootToCrateRadius
{
title = $STR_A3A_Params_LootToCrateRadius_title;
values[] = {0,10,15,20};
texts[] = {$STR_A3A_Params_generic_disabled, $STR_A3A_Params_generic_10m, $STR_A3A_Params_generic_15m, $STR_A3A_Params_generic_20m};
default = 10;
};
Sam_91 29 Apr @ 11:14pm 
I want to change the lootbox radius from the maximum 25m, to 250m, because I dont want to waste time carrying a lootbox and running around a village to loot weapons, does any body know how to set this custom loot range radius?
IksDee 26 Apr @ 3:18am 
Good mod