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\Cheat_SaveLoadBodies.cs(200,67): error CS1501: No overload for method 'DeepCopy' takes 4 arguments
\Cheat_SaveLoadBodies.cs(209,61): error CS1501: No overload for method 'DeepCopy' takes 4 arguments
I will add the update soon but you should fully expect to be disappointed by the outcome.
<...>\steamapps\workshop\content\333640\2867639491\Cheat_SaveLoadBodies.cs(229,82): error CS1503: Argument 7: cannot convert from '<null>' to 'bool'
<...>\steamapps\workshop\content\333640\2867639491\Cheat_SaveLoadBodies.cs(229,88): error CS1503: Argument 8: cannot convert from '<null>' to 'bool'
== Warnings ==
<...>\steamapps\workshop\content\333640\2867639491\Cheat_ChangeMutations.cs(206,74): warning CS0618: 'MutationFactory.MutationsByName' is obsolete: 'Use HasMutation(string name) or GetMutationEntryByName(string name)'
<...>\steamapps\workshop\content\333640\2867639491\Cheat_SaveLoadBodies.cs(88,60): error CS1503: Argument 2: cannot convert from 'bool' to 'XRL.World.GameObject'
<...>\steamapps\workshop\content\333640\2867639491\Cheat_SaveLoadBodies.cs(88,80): error CS1503: Argument 5: cannot convert from '<null>' to 'bool'
<...>\steamapps\workshop\content\333640\2867639491\Cheat_SaveLoadBodies.cs(150,73): error CS1503: Argument 2: cannot convert from 'bool' to 'XRL.World.GameObject'
<...>\steamapps\workshop\content\333640\2867639491\Cheat_SaveLoadBodies.cs(150,93): error CS1503: Argument 5: cannot convert from '<null>' to 'bool'
<...>\steamapps\workshop\content\333640\2867639491\Cheat_SaveLoadBodies.cs(228,84): error CS1503: Argument 7: cannot convert from '<null>' to 'bool'
<...>\steamapps\workshop\content\333640\2867639491\Cheat_ChangeChimeraParts.cs(27,24): warning CS0618: 'GameObject.id' is obsolete: 'use ID, will be removed after Q1 2024'
<...>\steamapps\workshop\content\333640\2867639491\Cheat_CreateFountain.cs(92,38): warning CS0618: 'GameObject.create(string)' is obsolete: 'use Create(), will be removed after Q1 2024'
<...>\steamapps\workshop\content\333640\2867639491\Cheat_ChangeMutations.cs(205,74): warning CS0618: 'MutationFactory.MutationsByName' is obsolete: 'Use HasMutation(string name) or GetMutationEntryByName(string name)'
<...>\steamapps\workshop\content\333640\2867639491\AdvancedWishHandler.cs(295,52): error CS1503: Argument 1: cannot convert from 'int' to 'string'
<...>\steamapps\workshop\content\333640\2867639491\Cheat_ChangeMutations.cs(141,52): error CS1503: Argument 1: cannot convert from 'int' to 'string'
<...>\steamapps\workshop\content\333640\2867639491\Cheat_ChangeMutations.cs(273,48): error CS1503: Argument 1: cannot convert from 'int' to 'string'
<...>\steamapps\workshop\content\333640\2867639491\AdvancedWishHandler.cs(684,59): error CS0117: 'Mutations' does not contain a definition for 'CreateMutationInstance'
<...>\steamapps\workshop\content\333640\2867639491\AdvancedWishHandler.cs(772,52): error CS1503: Argument 1: cannot convert from 'int' to 'string'
Do you know if there's any possibility to choose which direction an object goes when wished? Like instead of all wished objects appearing NW of the player, is there a possibility to have an object chosen to be placed S, or SE or whatever? Or even manifesting the wished object where ever the mouse cursor is selecting or something along those lines?
I wonder.... In Hearthpyre, the mod uses a "Xyloschemer" or something(?) to build various building materials that are specified by a json file, and the CS files that accomplish this are crazy. Like trigonometry in C#.
That'd be a super helpful feature with wishes.