Caves of Qud

Caves of Qud

Advanced Wishing
30 Comments
ikebear 7 Jun, 2024 @ 9:30am 
Getting several Warnings, too
ikebear 7 Jun, 2024 @ 9:30am 
=== Advanced Wishing Errors ===
\Cheat_SaveLoadBodies.cs(200,67): error CS1501: No overload for method 'DeepCopy' takes 4 arguments
\Cheat_SaveLoadBodies.cs(209,61): error CS1501: No overload for method 'DeepCopy' takes 4 arguments
Bellicosei 27 Feb, 2024 @ 7:14am 
Would it be possible to add the cybermorph/shapeshifter skills to the list that appears in removeskill? After I'm done using them, they just create clutter in the ability bar
Z 6 Jan, 2024 @ 2:11pm 
@Eboreg I killed myself with my neutronic dmg =(
Z 30 Dec, 2023 @ 5:55am 
@Eboreg Haha no, I'm super excited, thanks!
Eboreg  [author] 12 Dec, 2023 @ 6:57pm 
@Zet So I made a script for sludge summoning but apparently, neutronic soupy monosludges are incredibly fragile and don't really have any offensive power due to not being able to spit liquids.
I will add the update soon but you should fully expect to be disappointed by the outcome.
Eboreg  [author] 28 Nov, 2023 @ 3:50pm 
@Zet Definitely something to add for a future update.
Z 28 Nov, 2023 @ 7:34am 
@Eboreg I'm not sure how difficult it will be, but could there be a wish to remove a skill? My companion keeps disarming me with pistol shots to my back >:(
Z 27 Nov, 2023 @ 12:02pm 
Ah, that sounds interesting!
Eboreg  [author] 26 Nov, 2023 @ 4:54am 
@Zet I meant in terms of modding... Probably create a way to wish for a soupy monosludge of a specific liquid...
Z 26 Nov, 2023 @ 12:09am 
I'm unfortunately unable to wish for a neutronic soupy monosludge, google didn't really help either =(
Eboreg  [author] 25 Nov, 2023 @ 8:10pm 
@Zet Hmmm... I think it would be better to use a more direct method to do that...
Z 25 Nov, 2023 @ 6:52pm 
@Eboreg to make a netronic soupy monosludge to play as lol
Eboreg  [author] 25 Nov, 2023 @ 5:35pm 
@Zet Why do you want a pool of neutron flux?
Z 25 Nov, 2023 @ 2:51pm 
Is it possible to wish for a neutron flux pool without exploding?
Theta 25 Nov, 2023 @ 7:43am 
Latest updates caused these to show up and the mod fails to load, just thought I'd throw out a little heads up, logs are under here I had to do em in more than one message
Theta 25 Nov, 2023 @ 7:42am 
<...>\steamapps\workshop\content\333640\2867639491\Cheat_SaveLoadBodies.cs(228,90): error CS1503: Argument 8: cannot convert from '<null>' to 'bool'
<...>\steamapps\workshop\content\333640\2867639491\Cheat_SaveLoadBodies.cs(229,82): error CS1503: Argument 7: cannot convert from '<null>' to 'bool'
<...>\steamapps\workshop\content\333640\2867639491\Cheat_SaveLoadBodies.cs(229,88): error CS1503: Argument 8: cannot convert from '<null>' to 'bool'
== Warnings ==
<...>\steamapps\workshop\content\333640\2867639491\Cheat_ChangeMutations.cs(206,74): warning CS0618: 'MutationFactory.MutationsByName' is obsolete: 'Use HasMutation(string name) or GetMutationEntryByName(string name)'
Theta 25 Nov, 2023 @ 7:42am 
=== Advanced Wishing Errors ===
<...>\steamapps\workshop\content\333640\2867639491\Cheat_SaveLoadBodies.cs(88,60): error CS1503: Argument 2: cannot convert from 'bool' to 'XRL.World.GameObject'
<...>\steamapps\workshop\content\333640\2867639491\Cheat_SaveLoadBodies.cs(88,80): error CS1503: Argument 5: cannot convert from '<null>' to 'bool'
<...>\steamapps\workshop\content\333640\2867639491\Cheat_SaveLoadBodies.cs(150,73): error CS1503: Argument 2: cannot convert from 'bool' to 'XRL.World.GameObject'
<...>\steamapps\workshop\content\333640\2867639491\Cheat_SaveLoadBodies.cs(150,93): error CS1503: Argument 5: cannot convert from '<null>' to 'bool'
<...>\steamapps\workshop\content\333640\2867639491\Cheat_SaveLoadBodies.cs(228,84): error CS1503: Argument 7: cannot convert from '<null>' to 'bool'
SMB128 15 Nov, 2023 @ 10:02am 
had to post separately to get it all to fit
SMB128 15 Nov, 2023 @ 10:01am 
== Warnings ==
<...>\steamapps\workshop\content\333640\2867639491\Cheat_ChangeChimeraParts.cs(27,24): warning CS0618: 'GameObject.id' is obsolete: 'use ID, will be removed after Q1 2024'
<...>\steamapps\workshop\content\333640\2867639491\Cheat_CreateFountain.cs(92,38): warning CS0618: 'GameObject.create(string)' is obsolete: 'use Create(), will be removed after Q1 2024'
<...>\steamapps\workshop\content\333640\2867639491\Cheat_ChangeMutations.cs(205,74): warning CS0618: 'MutationFactory.MutationsByName' is obsolete: 'Use HasMutation(string name) or GetMutationEntryByName(string name)'
SMB128 15 Nov, 2023 @ 10:01am 
<...>\steamapps\workshop\content\333640\2867639491\AdvancedWishHandler.cs(195,56): error CS1503: Argument 1: cannot convert from 'int' to 'string'
<...>\steamapps\workshop\content\333640\2867639491\AdvancedWishHandler.cs(295,52): error CS1503: Argument 1: cannot convert from 'int' to 'string'
<...>\steamapps\workshop\content\333640\2867639491\Cheat_ChangeMutations.cs(141,52): error CS1503: Argument 1: cannot convert from 'int' to 'string'
<...>\steamapps\workshop\content\333640\2867639491\Cheat_ChangeMutations.cs(273,48): error CS1503: Argument 1: cannot convert from 'int' to 'string'
<...>\steamapps\workshop\content\333640\2867639491\AdvancedWishHandler.cs(684,59): error CS0117: 'Mutations' does not contain a definition for 'CreateMutationInstance'
<...>\steamapps\workshop\content\333640\2867639491\AdvancedWishHandler.cs(772,52): error CS1503: Argument 1: cannot convert from 'int' to 'string'
Eboreg  [author] 2 Sep, 2023 @ 12:50pm 
@bearhiderug I'm well aware of that. There's simply no other way to do what I want to do.
bearhiderug 2 Sep, 2023 @ 9:48am 
2867639491\Cheat_ChangeMutations.cs(206,74): warning CS0618: 'MutationFactory.MutationsByName' is obsolete: 'Use HasMutation(string name) or GetMutationEntryByName(string name)'
No Mic Tweetus 18 Jan, 2023 @ 8:09pm 
Would it be possible to add, say, the ability to add attributes like 'mechanical'?
Eboreg  [author] 31 Oct, 2022 @ 4:56pm 
@Mal Damn, this feels like the "I don't even know who you are" meme.
Mal 31 Oct, 2022 @ 1:33pm 
Woo I can finally unofficially retire the noGlimmer mod :lunar2020ratinablanket:
bearhiderug 20 Oct, 2022 @ 6:42pm 
interesting
Eboreg  [author] 12 Oct, 2022 @ 7:44am 
@alividlife Not that I know of...
alividlife 11 Oct, 2022 @ 9:15pm 
This is a superhelpful mod for testing and messing with stuff I am working on. I really appreciate you making this and sharing this.

Do you know if there's any possibility to choose which direction an object goes when wished? Like instead of all wished objects appearing NW of the player, is there a possibility to have an object chosen to be placed S, or SE or whatever? Or even manifesting the wished object where ever the mouse cursor is selecting or something along those lines?

I wonder.... In Hearthpyre, the mod uses a "Xyloschemer" or something(?) to build various building materials that are specified by a json file, and the CS files that accomplish this are crazy. Like trigonometry in C#.

That'd be a super helpful feature with wishes.
alividlife 11 Oct, 2022 @ 9:08pm 
@Kikunojo, unless I am misunderstanding, do you mean something like Cantordusts mods?