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@Ooh-la-la, It's GAGA!!
I do not intend that, no. You can easily do it yourself if you get RPFM, open my .pack and then under "Variantmeshdefinition" delete whatever .txt is related to Shades
Btw you can splish a part into logical parts to delete some of them (in AssetEditor)
E.g.: delete the head to fix the nose poking out of executioner helmet
Otherwise - great mod
However, you can very easily do that on your own.
1) Download RPFM (Rust Pack File Manager)
2) Open my .pack with RPFM
3) Variantmeshes --> Variantmesh Definitions
4) Delete every ".variantmeshdefinition" except for the one you wish to keep.
5) (Optional) Also open wh_variantmeshes and delete every ".rigid_model_v2" except the ones you wish to keep. That way you'll save space and only have the active models that you wish to keep. !!! Keep in mind, if you delete the models but don't delete the variantmeshdefinitions, you'll get invisible units because they're using models that don't exist)
6) Save.