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Rapporter et oversættelsesproblem
* Skarsnik gains Durkit's Squig Hoppas in addition to his Da Warlord's Boyz, as the latter is one of the weakest RoRs in the game
* Greasus's upgraded Snowhorn of Mourn active ability now also grants Flanking Immunity
* Fixed Skarbrand's bonus again
* Minor adjustments
* Fixed Skarbrand's bonus
@Sombidy - Yep, and it includes the new Legendary Lords.
@doutreleaun - Thank you. The philosophy of this mod is to follow lore over game mechanics. Miao Ying lacks a really strong connection to any of the RoRs, so I chose to associate her with the one tied to Cathay's capital, as Miao Ying is the favorite daughter of her parents. The Crossbowmen RoR, which came out more recently, is tied particularly to Miao's mother, so perhaps it could make sense as well.
@Pop000100 - Thank you, should be fixed.
I reckon it’s a great mod the only problem is the AI. They will not necessarily always recruit their RoR (from my experience).
Perhaps a simple script mod that will automatically add a “1 unit of favoured regiment to the specific LL” on campaign start and on LL respawn (back from being wounded).
Since the above script would technically take 1 unit cap, that should allow the AI to do whatever they want to the other unit cap but this would soft-force AI’s LL to actually have their favoured regiment at all times.
LL’s having a permanent RoR on their army even after respawning may sound unbalanced to some, but to each their own?
- Tamurkhan the Maggot Lord favours the Rotting Riders (Rot Knights) with a Missile resistance buff as well.
* Kugath Plaguefather has been changed. He still favours the Frolickers Bubonic (Nurglings) , but lost the Festering Stooges to the more closely linked Epidemius. Since the Frolickers are fairly weak, he has been allowed to have two Favoured Regiments, and the second has been changed to Uncle Furuncle (Great Unclean One), as Kugath is a Great Unclean One himself.
* Elspeth von Draken favours Grundel's Defenders (Spearmen) , as they are a Nuln-based regiment.
Malakai and Tamurkhan are still pending.
@NoMalarkey - Elspeth has been fixed.
- Added support for Legions of Nagash
@GAVACHUBBS - How strange, it suddenly works with Nagash.
But in that case you may consider giving the Manrippers to Malagor then, in order to avoid duplicates (or to Morghur if you really wanna stick to the lore, it's up to you).
But overall I think that would make a good compromise.
I just feel that the Manrippers should belong to at least someone, you see ?
So what do you think ?
I have to admit that Khorrok's Manrippers are in the lore more affiliated with Morghur than with Khazrak actually. However I find it a shame that the legendary beastlord and leader of the bestigor herd himself is only left with some ungors as favoured regiments, that's about it. Besides the fact that the Manrippers are no one's favoured regiment at the moment. And if I had to choose between them and the Destroyers of the Drakwald, even by taking the lore into account, I'd still choose the Manrippers over the Destroyers for sure. And one must also admit that Khazrak having bestigors instead of ungors wouldn't be so much of a hit to the lore, honestly. But I get your point.
I get your point, problem is that you dont really want to use this unit as Skrag with tabletop caps, so my experience as ogres and your mod+my mod collection was kinda iffy due to it.
And gorgers are in same red line as stonehorns so its pretty expected for him to rely on them in his armies, same as Greasus who can focus on ironguts and can choose whatever for his special and rare units, and crushers are a good choice for him.
I know lore is probably on your side, but gameplay-wise im not a fan at all :<
P.S. its not really a big deal, just sharing experience, otherwise im enjoying this mod a lot and i hope you dont see it negatively ^^''
I do appreciate the comment about Ragush, for that reason, since it's very focused on the specific RoR, and the comment on Greasus/Skrag, which was more vibe-based. That said, since Ragush is not a vanilla lord, I can't assume players have him. And in his absence... I feel like "minotaur faction leader" (which we only have one of) is more important trait to emphasize for Taurox than "Khorne faction leader" (which we have many of). I recognize that's a subjective call.
@DDkiki - In the case of Greasus and Skrag, Skrag gets a unit that is linked to his god, since they are scavenging weapons from the Great Maw's "holy" war against the Sky Titans. Lorewise, these scavengers are nothing like the professional standing armies of Greasus, you know? They are "wild," and originate from outside Greasus's vast territory.
The Snowhorn, on the other hand, was captured from the Granitetooth Graveyard, which we know as a place for "treasure hunting." And what ogre do we know who loves treasure?
But I really feel that Greasus and Skrag should be switched around. Skrag focuses much more on "wild" units so Stonehorn fits him better i think, and Greasus is kinda more about "elite" units of Ogres, which their cavalry is, Crushers are kind of a "mounted Ironguts.
- Added support for Cataph's Kraka Drak
@Bishamonten - Thanks! At this point this mod is really stuffed with support for other mods.
- Sultan Jaffar naturally favours his bodyguard, the Black Scimitar Guards (Palace Guards).
- The Golden Magus , as a seafaring corsair and mystic, favours The Sea Monarch (Sea Nymph).
- Fatandira favours Al Muktar's Desert Dogs . Not only are they desert nomad mercenaries (who comprise the bulk of Fatandira's army in canon), they share a Border Princes origin with her.
Thanks and Happy New Year! <3
Amazing that you updated for IEE's LCCP - that mod is pretty badass, isn't it...
- Added about 3 or 4 missing factions from other mods already partially integrated
(Discussing probably easier in the pinned thread listing regiments, though.)
- Maiden of the Black Lotus from Lost2Insanity's Jade-Blooded Vampires favours the Shadows of Nongchang (Wild Ghosts) . Her faction is Nongchang after all, and they make sense as a more numerous unit.
- Sporctacus from Lost2Insanity's We'z Speshul favours Morgrubb's Mangy Marauders (Wolf Archers) , a pitiful and poorly equipped unit that fits with his dire struggle as an escaped slave.
I don't understand why CA didn't give them to him, they are litteraly his favoured men. How is he supposed to watch himself fight on the battlefield now and marvel at his own reflection while he slays his ennemies?