Total War: WARHAMMER III

Total War: WARHAMMER III

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Cataph's Kraka Drak: the Norse Dwarfs
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overhaul
Tags: mod
File Size
Posted
Updated
77.820 MB
22 Oct, 2022 @ 6:55am
17 Jun @ 11:21pm
59 Change Notes ( view )

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Cataph's Kraka Drak: the Norse Dwarfs

In 1 collection by Cataph
Cataph's WH3 base collection: so it begins
46 items
Description
Hello, six-years-old mod here. A lot of you know this thing.
First battle release post with changes and update notes.[www.patreon.com]


WHO DIS?
The Norse Dwarfs are a subculture of Dwarfs (whaddayaknow) who live in a corner of Norsca. They lived for centuries separated from their southern cousins and only recently met again with High King Thorgrim. With that in mind, what follows is a mix of established lore and OC integration.
This faction overhaul defines Kraka Drak's features under Great King Thorgard Cromson. Norseys are considered a weird lot: they are relatively outgoing yet prone to enjoying the melee a bit too much, and trade with the few surviving non-chaotic Norscans nearby.
Practically speaking, they don't have gunpowder, have a bit of their own steam tech, a lot of rune magic and a few stroppy berserking lads. A handful of friendly Norscan allies adds some useful complements.

KEY FEATURES
- 11+ new units, mixed with a few vanilla units, with 8 Regiments of Renown (one being a pseudohero).
- Custom Legendary Lord and one new Lord type.
- Customized character skills.
- New tech tree built from scratch.
- New building chains and landmarks.
- Appropriate Garrisons.
Secondary features: slight reskin for basic dwarfs in the faction, uniform colour rehued to be greener like in the artwork, and some settlement renames (waiting for a better system).
Also, this mod deliberately shoves Malakai to start a bit more eastwards in IME, so that KD can exist again.

USE AND COMPATIBILITY
- Use with Mixer as required. No idea what happens without atm. Mixer not needed for skirmishes.
- Use in IME/TOW campaign. RoC probably not worth the effort, don't even try enabling it there, some big bits won't work.
- Works in Robie's TOW campaign and TOW classic (no reclamation mechanic atm).
- MP untested but should work.
- Don't use with overhauls without submods, and don't ask me to make them[tw-modding.com]. If you are using an overhaul's submod, don't report balance issues to me.
- Supports TTC and Variant Selector.
- BEFORE you report issues, follow the troubleshooting guide[tw-modding.com]. Who am I kidding, you're not even reading this.
- If you have 1366x768 screen resolution or similar or otherwise tech tree doesn't fit in your screen, use this submod as well.

CREDITS
- Mixu, for the unlocker and script help. I wouldn't be doing any of this without this kind of support.
- Wolfremio, for preparing, rigging and animating the Drakken.
- DrunkFlamingo and Lorgal for the frontend VMD thing.
TOOLS
- Frodo and supporting crowd for RPFM, which makes modding bearable.
- h3ro/Ole for the asset editor tool, which makes model bashing actually accessible.
- CA for mod support, which makes everything possible.
- Marthenil for updating selfie/porthole tool.

- some pics in gallery by DungeonMaster

KNOWN ISSUES AND TO-DO
- Since 5.0, campaign effects will show units you don’t have access to (e.g., Thunderers of any kind). I can’t fix this, CA would need to roll back the change.
- Some 2d portholes need to be redone.
- Some rune icons will be redone.
- Cromson's boat doesn't show up on campaign map for the moment.

FAQ
- Don't ask me about post-confederation recruitment of the other dwarf units. It's a technical/balance mess and not a thing for vanilla factions with unique features/units. If you want to make a submod, knock yourself out.

Don’t forget to provide feedback and rate!

FOLLOW VIA PATREON BLOG[www.patreon.com] for dev posts, detailed patch notes, updates and stuff!
Before commenting, follow the TROUBLESHOOTING GUIDE[tw-modding.com].
Also, JOIN THE MODDING DEN DISCORD SERVER[discord.gg], designated lurking place for me and other modders.
Popular Discussions View All (3)
2
12 Dec, 2023 @ 4:47pm
PINNED: KNOWN SUBMODS
Cataph
0
28 May @ 4:10am
Head mesh/textures
OHM
489 Comments
LilGoose Just now 
game is crashing when I try to move a unit of storm-bringers in the pre-battle phase. Just clicking on them crashed the game. Also I noticed that when you upgrade the runesmith building (the one that lets you recruit storm and wardbearers) at higher tiers you lose the capability to recruit them. It may be a mod conflict but I am not sure.
Walt The Why 8 Jul @ 7:29am 
I guess i need access to basic dwarfs to play this mod? or can i play them wihout it?
Drewdat72903 4 Jul @ 11:37pm 
@Darkwolf Did you figure out which mod was causing the crash, having the same issue but can't seem to figure out which mod it is. I have a bunch installed but none that affect the dwarves
Cataph  [author] 3 Jul @ 1:20pm 
I kinda get the feeling that they poked something in the area. I'll check when I can.

as for the rest, no promises. Like I said, I have pretty much no interest in the new dwarf mechanics.
Orthranus 2 Jul @ 10:57am 
I've been having a blast playing the Kraka Drak campaign but as the prior commenter said Malakai's start was weird. It didn't look like he was at war with the Norscans so he sorta just stood there for a few turns. The deeps worked well with the playstyle but one of the buildings, the brew hall requires some technologies that obviously can't be researched. I would also love to know your stance on potentially allowing some normie dwarf units to be recruited once Malaki is confederated through his ship. Irondrake+Frostdrake armies have been so fun to play with.
原野追逐 2 Jul @ 1:46am 
Malakai was originally born at sea, and in the first round, he couldn't even attack the settlement, wasting the turn.
Cataph  [author] 30 Jun @ 11:53pm 
test without other stuff
Darkwolf 30 Jun @ 2:39pm 
Game Crashes when i try to move the Huskarls in battle.
Cpt_Doritos 20 Jun @ 11:18am 
So where do they start off now that Malakai is around?
Bareback Hussein Obama 8 Jun @ 10:13am 
Understandable Cataph. I’ve been playing KD for years and it worked much better but with settler units, it’s hard to RP northern dwarves when have OP units you can easily recruit with half the upkeep. Still enjoy the mod