Wildermyth

Wildermyth

Magpie's Oceanic Armor Set
6 Comments
The Gilded Magpie  [author] 30 Oct, 2022 @ 2:17pm 
@necomancer01 Thank you! I'm incredibly proud of some of this drapery.
necomancer01 30 Oct, 2022 @ 9:26am 
Me and my friend both agree this mod is beautiful
The Gilded Magpie  [author] 3 Oct, 2022 @ 8:47am 
@Tengo I'm not sure why that happens, no, but I've noticed it too! I *think* part of it is that "armor" the category is added to the loot mix as many times as there are available pieces, which makes it appear that adding an additional armor set roughly doubles the chances of armor per se showing up. I could be wildly off base on that, though; I haven't tackled figuring out what all the loot numbers do yet. If you figure it out, please tell me.

As far as augments, honestly I think it's simply the whims of the random number generator plus the fact that there are roughly 3 of any augment in the base game -- so adding, say, three more scarves will double how often you see a scarf drop. It does seem to me that there's something else going on with armors, though.

(Anything that includes tier 3 armor is going to show up a LOT in late game, too -- which is part of the reason I only do the two tiers.)
Tengo 【テンゴ】 3 Oct, 2022 @ 6:41am 
I've been having a concern for this mod, and a couple other mods that include armors or trinkets with item drop chances for clearing out an area.

As it is, I receive these items as drops far more frequently than any other kind of drop. Do you know any way to make them less likely, or more rare as possible loot? I never quite understood the numbers in the mod menu. That range from 0 to 1000+, those ones. Would adjusting those values make certain mods drop more frequently/sparsely?
The Gilded Magpie  [author] 28 Sep, 2022 @ 2:40am 
@gare Thank yoooou!
gare 27 Sep, 2022 @ 5:16pm 
loving all your mods <3333