RimWorld

RimWorld

Vanilla Items Expanded Pack
47 Comments
Crimson 6 Jul @ 3:12pm 
you planning to update to 1.6? I need my nanosuit
Farx  [author] 27 May @ 5:32am 
it should work with Carry Capacity Fixed mod (check on the description)
dahiss 21 May @ 2:30pm 
um backpack does not work, my pawn pick it ups and all it does he can go over his limit (like 39kg/36kg) but does not improve his carrying ability. i remember it used to add to carry limit - whats going on?
dabeek 18 Mar @ 3:57pm 
Mod art somewhat misleading and derivative but disclaimer negates that.
Moon Man 4 Mar @ 12:05am 
It's art, if you have a problem with people taking inspiration based on what they enjoy, then kindly F off.
Sailose 24 Dec, 2024 @ 6:16pm 
@vexacuz so you admit its baiting? that kinda proves their point tbh, i read most my mods so i didnt bother once i got past the first paragraph but plenty of people have a expectation associated with a template and this mod openly mimics it for whatever reason, regardless of how "easily" some people get baited its still an admission of fault and should be open to criticism.
Vexacuz 2 Dec, 2024 @ 9:36pm 
Nice mod art, ignore the cultists, its their problem if they get baited easily.
888main 8 Nov, 2024 @ 2:35am 
Hey man, if you made the thumbnail your own and stopped trying to impersonate a major modder you would get more positive engagement.
Scorpio 7 Nov, 2024 @ 2:36pm 
circular saw should help construction too
Farx  [author] 17 Sep, 2024 @ 4:31am 
As for Combat Extended - it could be a bit hard to implement cause I've never used this mod before in my builds.
As for ru support - no offence, but I do not want add it in my mod. If you wanna understand why, check my other mods.
Wic 17 Sep, 2024 @ 3:42am 
Bro, please make your mod compatible with Combat Extended, it shows that there is no damage from the tools, and if possible, add a translation into Russian, at least with the help of a translator.
PearificPear 2 Jun, 2024 @ 2:59pm 
Love the mod, great art work and nicely themed around vanilla. Love any mod that feels like it already is vanilla by looks and function, great job!

Found a bug: the bags do not give any carry capacity, only a drawback to move speed. Adding carrying capacity to a hauler is not a vanilla thing. It is only a displayed stat that by vanilla means can not be changed besides changing body size and manipulation.
PearificPear 2 Jun, 2024 @ 2:59pm 
The way Vanilla Expanded does it with their backpack is by using Vanilla Expanded Framework, more specifically "VEF_MassCarryCapacity" instead of "CarryingCapacity" that you have used.

If you change it in the equippedStatsOffset - as well as add Vanilla Expanded Framework as a dependency it should all work as intended.

I took the liberty to write out the changes needed in the defs, hope you don't mind:

Small backpack
<CarryingCapacity>75</CarryingCapacity>
to
<VEF_MassCarryCapacity>75</VEF_MassCarryCapacity>

Large backpack
<CarryingCapacity>150</CarryingCapacity>
to
<VEF_MassCarryCapacity>150</VEF_MassCarryCapacity>
ExterminaTor 12 Apr, 2024 @ 2:01pm 
Farx please can yo do a RunandGun mod please ?¿?¿? Is the most important mod in the game.
Damglador 19 May, 2023 @ 11:04pm 
Погерс, рюкзаки, таке мені треба
Lovely 14 May, 2023 @ 8:54am 
For some reason; I can't craft the Stone Borer. It says I need steel and chemfuel, but I have 1000+ of each. I can craft every other tool, but not the Stone Borer. My crafter is skilled to 7 so I think this may be a bug...
Farx  [author] 21 Feb, 2023 @ 12:57pm 
Done, it should be sellable in industrial colonies and higher
Torres 21 Feb, 2023 @ 6:36am 
can you please make the nanosuit item sellable? no settlement would buy it from me
Farx  [author] 19 Feb, 2023 @ 9:08am 
Hey, Cserszegi, as far as I see there are a lot of mods that somehow refer to VE in thair design.
Also if you will check description of this mod you'll find a NOTE block that explain my position.
Torres 19 Feb, 2023 @ 8:59am 
@Farx: Works fine now, thanks.
Cserszegi 19 Feb, 2023 @ 8:28am 
@torres: I do not think I used a disrespectful tone in my comment. I don't know what I did to make you so offended. I just wrote down my opinion. Anyway, I'm no one special, just a Rimworld player.
Farx  [author] 19 Feb, 2023 @ 8:09am 
Thanks again Torres! I've miss StuffEffect fields in def file. So for now it should be next stats:
<ArmorRating_Sharp>0.1</ArmorRating_Sharp>
<ArmorRating_Blunt>0.1</ArmorRating_Blunt>
<ArmorRating_Heat>0.3</ArmorRating_Heat>
<StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor>
<StuffEffectMultiplierInsulation_Cold>0.5</StuffEffectMultiplierInsulation_Cold>
<StuffEffectMultiplierInsulation_Heat>0.5</StuffEffectMultiplierInsulation_Heat>
Torres 19 Feb, 2023 @ 7:10am 
@Cserszegi: Who the fuck cares you deem acceptable? who the fuck even are you?

@Farx: Sorry not working, unsubscribed and resubscribed to get the update but the material effect variable is not working is set at 0% for all materials so it's not benefiting from anything.
Cserszegi 19 Feb, 2023 @ 6:59am 
I don't think it's acceptable that you're trying to popularize your mod by using the name and graphic style of the Vanilla Expanded mod series without asking for permission.
Farx  [author] 19 Feb, 2023 @ 6:35am 
Thanks Torres, you were right, my fault.
Since the same amount of textile and plasteel was used in the crafting of the suit, the game always took plasteel stats. I lowered the crafting cost to 50 plasteel, everything should work correctly now, but please let me know if this problem comes back.
Torres 19 Feb, 2023 @ 6:18am 
is it me or the Nanosuit is not correctly scaling with the stuff you use to make it? my devilstrand, synthread and ultraweave offer the same stats.

https://imgur.com/a/nwrBYgl
Last_Misadventure 12 Feb, 2023 @ 7:04pm 
Hello! Thanks for your work. I did notice that the nanosuit doesn't seem to benefit from the stuff its made about of in terms of armor, though. Not sure if that's intended.
Farx  [author] 30 Jan, 2023 @ 1:15am 
As I said before, I just like to imitate Oscar's style, because everything looks so smooth and in the same style. He is also the author whom I try to look up to.
As for the capacity update - in the description of the mod, there are mods that just fixing this problem. Unfortunately, I have not yet figured out how to work with Assemblies, so I rely on the experience of other modders.
Dracon 29 Jan, 2023 @ 4:22pm 
The big backpack unfortunately doesn't give the bonus at all for me, at least not during caravans.
Other than that, I like the backpack's graphics,especially since they also seem to fit non-vanilla races, but the stats are imho also too OP. Basically, both of them make Muffalo's useless.

I'd suggest 25 for the small backpack, and 75 for the large one, then it would fit in nicely with Oskar's mods.

Which brings us to the issue Oskar has already mentioned:
The mod gives the impression that it's part of VE, while it's actually not. - I was in fact surprised that the backpack issue went under the radar of a team of Oskar's size until I saw his comment.
- I actually found this mod while trying to figure out what has happened to the pickax.
Halituis Amaricanous 10 Jan, 2023 @ 2:18am 
Could always use more QOL stuff!
Foolsbry 9 Jan, 2023 @ 3:35pm 
Definitely had me confused, thought the Vanilla Expanded team dropped a surprise mod, haha
Oskar Potocki 9 Jan, 2023 @ 12:54pm 
This mod is not a part of Vanilla Expanded mod series and any resemblance to it is most likely going to cause confusion for the user. I'd appreciate if you added a little indication to the mod description that this is not endorsed or created by VE team.

You also seem to have copied my headlines, they literally have the same link as the ones I uploaded.

Great mod otherwise.
Farx  [author] 2 Dec, 2022 @ 9:55am 
Indeed, as well as all other items in this pack. I liked the idea that the authors of these mods added, but I wanted to change a lot in them, so I made this pack.
lol 1 Dec, 2022 @ 2:28pm 
The tools are heavily inspired by mod Power Tools, it seems https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2440250887
Kokorocodon 11 Nov, 2022 @ 11:14pm 
nano suit specially based
Kokorocodon 6 Nov, 2022 @ 2:53pm 
Fine mod
hellisj 6 Nov, 2022 @ 7:35am 
steamthumbsup:s good, you will make more basic tool or de otther type of works?:
Farx  [author] 4 Nov, 2022 @ 5:20am 
Oh, yeah... my bad, thanks.
kamikadza13 4 Nov, 2022 @ 1:39am 
Hey. You fail <loadAfter> in About.xml

You need
<loadAfter>
<li>Ludeon.RimWorld</li>
<li>vanillaexpanded.achievements</li>
</loadAfter>
WillDigForFood 2 Nov, 2022 @ 10:00am 
Hey, no problem. English is a wonky and difficult language.

Subbed, by the by!
Farx  [author] 2 Nov, 2022 @ 9:27am 
Okay... this is absolutely my mistake. Sorry about that, will fix it soon.
WillDigForFood 2 Nov, 2022 @ 8:23am 
It is! A bore is a drill (well, 'bore' is a verb - 'to bore' - a borer is the noun; drill is better colloquially, still.) Boers are the ancestors of modern Afrikaans (White South Africans.)
greensniperhat 1 Nov, 2022 @ 10:10pm 
Isn't it spelled 'Bore' though? Or maybe 'Borer'?
Farx  [author] 1 Nov, 2022 @ 2:52pm 
I'm not sure there is a difference as there are no separate modifiers for these types of work.
For the same reason, I did not find a way to add crafting speed.
Atreidi 1 Nov, 2022 @ 11:37am 
Stone Boer works when mining with a deep drill? or only when manually mining?
Scorpio 1 Nov, 2022 @ 3:48am 
nice
CaptArcticWolf 1 Nov, 2022 @ 2:14am 
Neat.