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As for ru support - no offence, but I do not want add it in my mod. If you wanna understand why, check my other mods.
Found a bug: the bags do not give any carry capacity, only a drawback to move speed. Adding carrying capacity to a hauler is not a vanilla thing. It is only a displayed stat that by vanilla means can not be changed besides changing body size and manipulation.
If you change it in the equippedStatsOffset - as well as add Vanilla Expanded Framework as a dependency it should all work as intended.
I took the liberty to write out the changes needed in the defs, hope you don't mind:
Small backpack
<CarryingCapacity>75</CarryingCapacity>
to
<VEF_MassCarryCapacity>75</VEF_MassCarryCapacity>
Large backpack
<CarryingCapacity>150</CarryingCapacity>
to
<VEF_MassCarryCapacity>150</VEF_MassCarryCapacity>
Also if you will check description of this mod you'll find a NOTE block that explain my position.
<ArmorRating_Sharp>0.1</ArmorRating_Sharp>
<ArmorRating_Blunt>0.1</ArmorRating_Blunt>
<ArmorRating_Heat>0.3</ArmorRating_Heat>
<StuffEffectMultiplierArmor>0.2</StuffEffectMultiplierArmor>
<StuffEffectMultiplierInsulation_Cold>0.5</StuffEffectMultiplierInsulation_Cold>
<StuffEffectMultiplierInsulation_Heat>0.5</StuffEffectMultiplierInsulation_Heat>
@Farx: Sorry not working, unsubscribed and resubscribed to get the update but the material effect variable is not working is set at 0% for all materials so it's not benefiting from anything.
Since the same amount of textile and plasteel was used in the crafting of the suit, the game always took plasteel stats. I lowered the crafting cost to 50 plasteel, everything should work correctly now, but please let me know if this problem comes back.
https://imgur.com/a/nwrBYgl
As for the capacity update - in the description of the mod, there are mods that just fixing this problem. Unfortunately, I have not yet figured out how to work with Assemblies, so I rely on the experience of other modders.
Other than that, I like the backpack's graphics,especially since they also seem to fit non-vanilla races, but the stats are imho also too OP. Basically, both of them make Muffalo's useless.
I'd suggest 25 for the small backpack, and 75 for the large one, then it would fit in nicely with Oskar's mods.
Which brings us to the issue Oskar has already mentioned:
The mod gives the impression that it's part of VE, while it's actually not. - I was in fact surprised that the backpack issue went under the radar of a team of Oskar's size until I saw his comment.
- I actually found this mod while trying to figure out what has happened to the pickax.
You also seem to have copied my headlines, they literally have the same link as the ones I uploaded.
Great mod otherwise.
You need
<loadAfter>
<li>Ludeon.RimWorld</li>
<li>vanillaexpanded.achievements</li>
</loadAfter>
Subbed, by the by!
For the same reason, I did not find a way to add crafting speed.