Total War: WARHAMMER III

Total War: WARHAMMER III

Better Lizardmen Names (works with Omens of Destruction)
30 kommentarer
Captain Freakout  [ophavsmand] 21. dec. 2024 kl. 9:17 
Just tested again today (6.0.2) and the mod is still working. Happy holidays everyone!
KaiDaiJai 28. maj 2024 kl. 7:54 
@Captain Freakout Thank you very much !!! Appreciated :steamthumbsup:
Captain Freakout  [ophavsmand] 5. maj 2024 kl. 11:13 
Mod is still working, in case anyone's wondering!
Krasus 12. sep. 2023 kl. 12:07 
I have an Assembly Kit but it doesn't change anything. Tough luck, it happens ;)
Captain Freakout  [ophavsmand] 11. sep. 2023 kl. 13:01 
Have you installed the Assembly Kit? It's better to have it installed just in case, even if you don't use it.
Krasus 11. sep. 2023 kl. 12:39 
@Captain Freakout Ok now I get it. Unfortunately in text folder I only have localisation__.loc file. No more folders or files. I'll try to work something out. Anyway, big thanks for your help!
Captain Freakout  [ophavsmand] 11. sep. 2023 kl. 11:50 
Again, this is all in RPFM, don't open this in any other program.
Captain Freakout  [ophavsmand] 11. sep. 2023 kl. 11:49 
After generating the dependencies, in RPFM the bottom left section (titled "Dependencies") should have a folder called "Game Files". Open that folder, it should give you a bunch of other folders, of which you want to go to "text", if you open it you'll see the "db" folder, and then you'll see a bunch of .loc files. The one you want is just called "names".
Krasus 11. sep. 2023 kl. 11:24 
@Captain Freakout I don't quite understand if I should look for the file in the WH3 game folder -> data file -> text file or in the data.pack -> text
In any case I can't find anything in those locations.
I did generate the dependencies but it didn't change anything.
Captain Freakout  [ophavsmand] 10. sep. 2023 kl. 18:17 
That's weird, did you generate the dependencies correctly in RPFM?
Krasus 9. sep. 2023 kl. 12:12 
@Captain Freakout I don't know if I'm looking right but in the data->text I only have credits, credits_dlc and default_keys all in XML format
Captain Freakout  [ophavsmand] 8. sep. 2023 kl. 15:39 
@Krasus in the game files they're under Game Files/text/db/names.loc. You need to identify the ranges of Kislev names and simply make, in your pack, database entries that replace them.
Krasus 8. sep. 2023 kl. 14:08 
@Captain Freakout Where can I find the name files? I'm looking using RPFM but can't find it. It is in data.pack -> text -> db ? I can't find anything like this. I wanted to do something similar for Kislev
Blackwolf 7. aug. 2023 kl. 9:42 
fua, justo preguntaba porq el de propjoe por alguna razon ponia primero el de beans (creo q porq agrego un vergajal de signos de exclamacion primero,de hecho ese aparecia hasta arriba en toda la lista) ya con esto me queda mucho mas claro, 10/10 compa
Jesus the Druid 5. aug. 2023 kl. 10:16 
I appreciate this so much !!!
Captain Freakout  [ophavsmand] 4. aug. 2023 kl. 15:08 
Jajaja ya sé ;D sí, tiene que estar arriba del de beans (si usas el mod manager de propjoe, lo hace solo).
Blackwolf 3. aug. 2023 kl. 21:40 
When you say "before" than beans, should that mean it must be put ABOVE or below (errr, let the mod manager sort it out itself), thanks a lot for the must needed names correction compadre, hasta que no empiezas a notarlo...no te das cuenta lo mucho que hace falta :D
Captain Freakout  [ophavsmand] 21. maj 2023 kl. 12:39 
:)
Renan 21. maj 2023 kl. 12:22 
LOL Oxxo!!!
Renan 21. maj 2023 kl. 12:22 
OMG cacomixtle!!! haha. Thats an animal from México XD
Captain Freakout  [ophavsmand] 17. apr. 2023 kl. 13:59 
Hey everyone, I don't see any overlapping names after the addition of Chorfs, they used a new range set that I also don't *think* overlaps with Beans' own mod. But if you see anything weird, please let me know.
Captain Freakout  [ophavsmand] 21. nov. 2022 kl. 18:13 
Not a bad idea! Will see if I can do something with that.
toby van kenoby 19. nov. 2022 kl. 3:20 
all slann should have Lord affix imo
Captain Freakout  [ophavsmand] 2. nov. 2022 kl. 8:11 
@Krasus don't know if it's only possible with RPFM, but I did use RPFM for this. There's a Text section in the databases that has the title "Names". You need to identify the numbers that correspond to the faction that you want to modify, and then make a mod that overrides them. The other way to do it is how Beans did with "More Character Names", adding a whole new section of names for the game to pull from, and that way you won't replace any names.
Krasus 2. nov. 2022 kl. 0:18 
@Captain Freakout Can you tell which game file you need to edit to change the names of a particular race/faction? I like your mod and would like to do something similar for e.g. Skaven or Kislev. Is this done with the Rusted PackFile Manager only?
Beans 28. sep. 2022 kl. 9:29 
Nice, can't wait to check it out!
Captain Freakout  [ophavsmand] 28. sep. 2022 kl. 8:39 
@Seiras haha I know, I actually liked a few of the original names - in fact, there's a few I left in, but don't tell anyone. It's cool that you looked for an Aztec name generator, now you don't need to ;D. And I hope we get some sort of actual African rep from ambitious mods like OvN, who are doing Araby already, I think it would be amazing, even if there's next to zero lore.

@Xero9d de nada, diviértete ;)
Xero9d 28. sep. 2022 kl. 3:20 
gracias por tanto
muy necesario este mod
Seiras 27. sep. 2022 kl. 21:25 
Idk man...Ga'tor is a perfectly cultured name for a Kroxigor lord. In all seriousness though, I do appreciate the correction of some of the silly names they have. I usually end up renaming all my lizard lords and heroes to something more Aztec/Mayan/Incan sounding. No joke I literally looked up Aztec name generator to name all my lizards in a hexoatl campaign. I named all of the lizards down by Gor'Rok and Lizard jesus after Incans. The ones from Tiqtaqto and Kroq-gar's factions had African names. Weird I know...but it's part of the Great Plan.
Horny Jail 27. sep. 2022 kl. 19:06 
Cool