Total War: WARHAMMER III

Total War: WARHAMMER III

Better Lizardmen Names (works with Omens of Destruction)
30 kommenttia
Captain Freakout  [tekijä] 21.12.2024 klo 9.17 
Just tested again today (6.0.2) and the mod is still working. Happy holidays everyone!
KaiDaiJai 28.5.2024 klo 7.54 
@Captain Freakout Thank you very much !!! Appreciated :steamthumbsup:
Captain Freakout  [tekijä] 5.5.2024 klo 11.13 
Mod is still working, in case anyone's wondering!
Krasus 12.9.2023 klo 12.07 
I have an Assembly Kit but it doesn't change anything. Tough luck, it happens ;)
Captain Freakout  [tekijä] 11.9.2023 klo 13.01 
Have you installed the Assembly Kit? It's better to have it installed just in case, even if you don't use it.
Krasus 11.9.2023 klo 12.39 
@Captain Freakout Ok now I get it. Unfortunately in text folder I only have localisation__.loc file. No more folders or files. I'll try to work something out. Anyway, big thanks for your help!
Captain Freakout  [tekijä] 11.9.2023 klo 11.50 
Again, this is all in RPFM, don't open this in any other program.
Captain Freakout  [tekijä] 11.9.2023 klo 11.49 
After generating the dependencies, in RPFM the bottom left section (titled "Dependencies") should have a folder called "Game Files". Open that folder, it should give you a bunch of other folders, of which you want to go to "text", if you open it you'll see the "db" folder, and then you'll see a bunch of .loc files. The one you want is just called "names".
Krasus 11.9.2023 klo 11.24 
@Captain Freakout I don't quite understand if I should look for the file in the WH3 game folder -> data file -> text file or in the data.pack -> text
In any case I can't find anything in those locations.
I did generate the dependencies but it didn't change anything.
Captain Freakout  [tekijä] 10.9.2023 klo 18.17 
That's weird, did you generate the dependencies correctly in RPFM?
Krasus 9.9.2023 klo 12.12 
@Captain Freakout I don't know if I'm looking right but in the data->text I only have credits, credits_dlc and default_keys all in XML format
Captain Freakout  [tekijä] 8.9.2023 klo 15.39 
@Krasus in the game files they're under Game Files/text/db/names.loc. You need to identify the ranges of Kislev names and simply make, in your pack, database entries that replace them.
Krasus 8.9.2023 klo 14.08 
@Captain Freakout Where can I find the name files? I'm looking using RPFM but can't find it. It is in data.pack -> text -> db ? I can't find anything like this. I wanted to do something similar for Kislev
Blackwolf 7.8.2023 klo 9.42 
fua, justo preguntaba porq el de propjoe por alguna razon ponia primero el de beans (creo q porq agrego un vergajal de signos de exclamacion primero,de hecho ese aparecia hasta arriba en toda la lista) ya con esto me queda mucho mas claro, 10/10 compa
Jesus the Druid 5.8.2023 klo 10.16 
I appreciate this so much !!!
Captain Freakout  [tekijä] 4.8.2023 klo 15.08 
Jajaja ya sé ;D sí, tiene que estar arriba del de beans (si usas el mod manager de propjoe, lo hace solo).
Blackwolf 3.8.2023 klo 21.40 
When you say "before" than beans, should that mean it must be put ABOVE or below (errr, let the mod manager sort it out itself), thanks a lot for the must needed names correction compadre, hasta que no empiezas a notarlo...no te das cuenta lo mucho que hace falta :D
Captain Freakout  [tekijä] 21.5.2023 klo 12.39 
:)
Renan 21.5.2023 klo 12.22 
LOL Oxxo!!!
Renan 21.5.2023 klo 12.22 
OMG cacomixtle!!! haha. Thats an animal from México XD
Captain Freakout  [tekijä] 17.4.2023 klo 13.59 
Hey everyone, I don't see any overlapping names after the addition of Chorfs, they used a new range set that I also don't *think* overlaps with Beans' own mod. But if you see anything weird, please let me know.
Captain Freakout  [tekijä] 21.11.2022 klo 18.13 
Not a bad idea! Will see if I can do something with that.
toby van kenoby 19.11.2022 klo 3.20 
all slann should have Lord affix imo
Captain Freakout  [tekijä] 2.11.2022 klo 8.11 
@Krasus don't know if it's only possible with RPFM, but I did use RPFM for this. There's a Text section in the databases that has the title "Names". You need to identify the numbers that correspond to the faction that you want to modify, and then make a mod that overrides them. The other way to do it is how Beans did with "More Character Names", adding a whole new section of names for the game to pull from, and that way you won't replace any names.
Krasus 2.11.2022 klo 0.18 
@Captain Freakout Can you tell which game file you need to edit to change the names of a particular race/faction? I like your mod and would like to do something similar for e.g. Skaven or Kislev. Is this done with the Rusted PackFile Manager only?
Beans 28.9.2022 klo 9.29 
Nice, can't wait to check it out!
Captain Freakout  [tekijä] 28.9.2022 klo 8.39 
@Seiras haha I know, I actually liked a few of the original names - in fact, there's a few I left in, but don't tell anyone. It's cool that you looked for an Aztec name generator, now you don't need to ;D. And I hope we get some sort of actual African rep from ambitious mods like OvN, who are doing Araby already, I think it would be amazing, even if there's next to zero lore.

@Xero9d de nada, diviértete ;)
Xero9d 28.9.2022 klo 3.20 
gracias por tanto
muy necesario este mod
Seiras 27.9.2022 klo 21.25 
Idk man...Ga'tor is a perfectly cultured name for a Kroxigor lord. In all seriousness though, I do appreciate the correction of some of the silly names they have. I usually end up renaming all my lizard lords and heroes to something more Aztec/Mayan/Incan sounding. No joke I literally looked up Aztec name generator to name all my lizards in a hexoatl campaign. I named all of the lizards down by Gor'Rok and Lizard jesus after Incans. The ones from Tiqtaqto and Kroq-gar's factions had African names. Weird I know...but it's part of the Great Plan.
Horny Jail 27.9.2022 klo 19.06 
Cool