Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Did you test it with a minimal setup of just the required mods?
You should then add the info which units don't exist... The "certain" bit of "certain units" is exactly the info that modders will be interested in the most :)
Would units retain their previously given upgrades when using the warband mod to change them into different units, would the upgrades disappear, or would it just straightup break the game?
I may have forgotten about this part and "fixed" it
1. Warband
2. Gote
3. This?
Im confused about submod since the submod "GOTE No Units Caps" has to load before, this one you said after all.
Like:
1. X
2. Y
3. Z.
@Electrolf I have noticed that hitting upgrade snaps to my units tab but I don't know enough about UI to know what do do for that.
@BAGHolder I will revisit those values. I know that my mod units gain XP at a rapid rate, so between them need a bigger requirement and loss. And melee state troops I thought should also be a steeper cost and penalty for transforming so dramatically.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2869415211
with "Warband Upgrade Extended (Allied Units)" the UI is harder to change between the subtrees, but that is a minor issue since I can just press on the unit and it changes the tree of upgrade to it :) I just want to say what can be improved, overall you doing an 10/10 job and your mod is one of the best.
One minor thing: the rank requirement appears a bit high?
I feel rank 4-7 are the ideal spot (corresponding to city level 2-5);
otherwise it may take too long vs building recruiting, unless there are rank buff from skills.