Stormworks: Build and Rescue

Stormworks: Build and Rescue

Marine Radar 2x3 Display
79 Comments
♡BUN BUN♡ 18 Jul @ 4:33pm 
Thank you
SeaWeed  [author] 18 Jul @ 4:21pm 
Sure go ahead
♡BUN BUN♡ 18 Jul @ 3:23pm 
Would you be alright if I modified this radar screen and used the modified version on one of my ships uploaded to the workshop?
Wingnut 2 Apr @ 7:06am 
Can you do a version that works with all monitor sizes?
Paradoxicc70 4 Jan @ 8:58am 
If you could I'd appreciate it. I like How clean your system runs & would like to improve upon it.
SeaWeed  [author] 4 Jan @ 4:26am 
Hi im sorry but I don't have much time on my hands but i can post the unminified codes if you need them
Paradoxicc70 4 Jan @ 3:42am 
Hey Seaweed any chance could I request a bit more LUA coding from you? I'm working on a project using your Radar Nav system. I have a working Lock/Search Fire Control System. What I need is a way to use touch controls to highlight a "Target" on the Marine Screen to send the Data to as "Target of Interest" to slew my targets onto.
Kingdom Line 15 Dec, 2024 @ 4:53pm 
perfect for my new ship
Operation: Hobbycraft 10 Nov, 2024 @ 2:55pm 
This is absolutely amazing! I used it on my helicopter and it works great.
Here's a link:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3363032121
SeaWeed  [author] 16 Sep, 2024 @ 7:25pm 
Glad you like it. I have a newer radar in the works but its hard to find the time now that im studying :(
RenTheOriginal 16 Sep, 2024 @ 7:01pm 
I use your radar on my ships. It works AMAZING! Thanks SeaWeed!
Chicken Nugget 11 Sep, 2024 @ 11:34am 
Would you be able to look at a build of mine to see what's wrong with it? I've been trying to figure out what I'm doing differently compared to your example and I just can't figure it out.
SeaWeed  [author] 11 Sep, 2024 @ 8:43am 
theres a link in the workshop description
Chicken Nugget 11 Sep, 2024 @ 3:58am 
Can you create an example build with how everything should be attached as I don't know what I did wrong with my build using it?
SeaWeed  [author] 10 Sep, 2024 @ 11:22pm 
you can check your node connections with the example vehicle. It still works for me
RenTheOriginal 10 Sep, 2024 @ 5:41pm 
No, I got right in front of the hospital ship and detected nothing. Seems unsupported at this time.
Huscky_65 7 Sep, 2024 @ 1:56am 
great build but i can get targets to appear in the radar (its on a boat)
Chicken Nugget 14 Aug, 2024 @ 11:56am 
Is everyone else able to detect targets because I can't see any ever pop up?
Dark Spirit 19 Jul, 2024 @ 1:03am 
Thank you very much.
SeaWeed  [author] 19 Jul, 2024 @ 12:51am 
- Doesn't have to be exactly the same but targets out of your radar range won't appear
- Yes you need a wider Y FOV to detect air targets
Dark Spirit 19 Jul, 2024 @ 12:11am 
Hello, and thank you very much for this great radar.
Just two questions:
Do I need to adjust radar X and Y FOV´s in order to match max range set in the MC?
Do I need to change radar Y FOV to detect air targets?
SeaWeed  [author] 21 Jun, 2024 @ 10:05am 
There's a limit to how much you can zoom out of the LUA map
Painless 19 Jun, 2024 @ 6:18pm 
This MC is great but one problem I have with it is when increasing the maximum range beyond 16 the map underlay stops scaling and will not zoom out any farther, so isn't in the right position. Does anyone have a fix for this?
bread 13 Jun, 2024 @ 6:03pm 
it doesnt fucking show up, i cant find it
The GoldenHammer 14 Apr, 2024 @ 1:00am 
ok.
SeaWeed  [author] 13 Apr, 2024 @ 7:00pm 
No, sorry
The GoldenHammer 13 Apr, 2024 @ 11:52am 
Just curius. Is there a way to get the radar to zoom farther in?
SeaWeed  [author] 5 Apr, 2024 @ 12:01am 
im working on a new radar screen which works on all monitor sizes at least 2x2 big
Daniel Fluffy <3 :3 16 Jan, 2024 @ 1:35pm 
@LostWithaMonkey did you activate the radar with a button or constant on? i haven't tried out the radar so i don't know if there are any issues. Also the battleships are from the weapons dlc, If you don't want the enemy ai then you could turn off enemy ai or change the settings in the addons menu when creating a new game.
SeaWeed  [author] 17 Dec, 2023 @ 3:58pm 
Well then there's clearly something wrong on your end since the example vehicles has the exact same microcontroller. Just copy from the example
Walter H. White 17 Dec, 2023 @ 9:58am 
its not really working for me, i connected everything with what it is supposed to be connected with but the red dots are not showing up, but they are on the example vehicle
SeaWeed  [author] 2 Dec, 2023 @ 3:19am 
scroll all the way down the building items list, under microcontrollers
Chernobyl 30 Nov, 2023 @ 11:00am 
How do I put this on my ship?
LostWithaMonkey 9 Oct, 2023 @ 7:14pm 
Its not working for me, im really new to stormworks stuff so it could be a simple issue. I placed down buzzer, moniter, and a basic radar, connected everything to microcontroller and it turns on but there is no red dots. there are like 20 ai ships around me so. also if you know why theres a ton of battleships around the career island please help two washed up onto the island
SeaWeed  [author] 22 Sep, 2023 @ 7:28pm 
probably in the future but not anytime soon
TTan 22 Sep, 2023 @ 1:14pm 
can you make something like this but with sonar? i wanna have a sonar 2x3 with a similar UI to match the radar on my ships
SeaWeed  [author] 10 Aug, 2023 @ 12:27am 
Y'all can finally stop asking if something can be on/off by default :steamhappy: I've added an option in the microcontroller properties for you to choose the default state of every single setting upon spawning in the radar.

I've also improved the scroll bar in the radar settings page to allow for smooth scrolling
SeaWeed  [author] 8 Aug, 2023 @ 8:16pm 
Haizzz I guess I should make every setting have the option to be on by default...
Falziron 8 Aug, 2023 @ 1:06pm 
Is it possible to make the map underlay on by default?
c_minecrafter 28 Jul, 2023 @ 5:44pm 
Thank you :D
SeaWeed  [author] 27 Jul, 2023 @ 10:22pm 
yes of course, I made it for people to use on their creations
c_minecrafter 27 Jul, 2023 @ 9:15pm 
May I please use this in a ship I will be uploading?
I will provide credit to the author.
Basil 23 Jul, 2023 @ 6:44am 
damn that's fast, thanks!
SeaWeed  [author] 23 Jul, 2023 @ 5:43am 
I've updated the radar again:

Added an option in the microcontroller properties to choose Audio Feedback to be on/off by default.

Added capacitor on sound output as buzzers have been changed by the devs and the audio is not noticeable if the audio output is "on" for only 1 tick.

Fixed microcontroller causing lag when nearby the screen but the radar is off:
- No longer renders radar trail when radar is off
Basil 22 Jul, 2023 @ 5:58pm 
great work, is it possible to automatically have the sound enabled?
SeaWeed  [author] 22 Jul, 2023 @ 10:23am 
Thanks for letting me know. I'll try to fix it asap
Diego 22 Jul, 2023 @ 8:39am 
Yes, everything on except the radar is not enabled. It seems that there is some kind of runaway loop that makes the screen rendering eat more computer power for every cycle,
SeaWeed  [author] 22 Jul, 2023 @ 6:34am 
So the screen is on but the Radar is off?
Diego 22 Jul, 2023 @ 6:15am 
Fantastic creation!

I stumbled upon a funny little bug. If the radar is off there will be a gradual build-up of logic lag when the player is in the same space as the monitor. The game will run slower and slower over time. When the radar is started this lag will be cleared and the game starts running smoothly again.
SeaWeed  [author] 12 Jul, 2023 @ 7:52am 
np, glad you like it