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Here's a link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3363032121
- Yes you need a wider Y FOV to detect air targets
Just two questions:
Do I need to adjust radar X and Y FOV´s in order to match max range set in the MC?
Do I need to change radar Y FOV to detect air targets?
I've also improved the scroll bar in the radar settings page to allow for smooth scrolling
I will provide credit to the author.
Added an option in the microcontroller properties to choose Audio Feedback to be on/off by default.
Added capacitor on sound output as buzzers have been changed by the devs and the audio is not noticeable if the audio output is "on" for only 1 tick.
Fixed microcontroller causing lag when nearby the screen but the radar is off:
- No longer renders radar trail when radar is off
I stumbled upon a funny little bug. If the radar is off there will be a gradual build-up of logic lag when the player is in the same space as the monitor. The game will run slower and slower over time. When the radar is started this lag will be cleared and the game starts running smoothly again.