Total War: WARHAMMER III

Total War: WARHAMMER III

Extreme Unit Size - SFO
116 Comments
Haerzog 11 Sep, 2024 @ 1:47pm 
I am currently experiencing crashes, but do not know why. I'm linking a temporary collection I made which contains my enabled mods, if you can take a look and suggest the incompatibility.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3329427410
Void 19 Jun, 2024 @ 1:32pm 
GRANDTHEFTWALRUS 17 Jun, 2024 @ 4:37pm 
Please update..until that happens expect crashes folks
Lord Ben't 17 May, 2024 @ 3:03pm 
outdated 18/5-24
Endeavor 12 Apr, 2024 @ 11:36am 
a lot of crashes with this mod. definitely avoid it until it updates if ever.
'Tito' 11 Apr, 2024 @ 2:37pm 
Crash with Chaos
danwright405 8 Apr, 2024 @ 5:46pm 
anyone experiencing crashes with this mod? the path finding on sieges is bad as well. hard to get units off the walls and what not
Olenhol ᶘᵒᴥᵒᶅ 7 Apr, 2024 @ 6:38pm 
You mods cause crashes when you open spell and unit browser, inspect unit, or even touch Helbras hero
Erwin 6 Apr, 2024 @ 4:03am 
Can we expect an update to this amazing mod? Say, for SFO 4.3 or something along those lines?
danwright405 7 Mar, 2024 @ 8:56am 
can you make an 2x unit for this mod? SFO additional units
Meraun 28 Jan, 2024 @ 9:54am 
Is it savegame compatible?
Haruno Sakura 7 Jan, 2024 @ 5:08am 
I see that spawn of khrone have 360.000 morale, while spawn of nurgle have 52.800
I guess you added a 0 to much?:)
Great mod other wise though.
Is there a way to update extra unit mods to that balance?
Loki 4 Jan, 2024 @ 2:52pm 
Hey, your mod seems to be incompatible with distinct towers. Can you make it compatible?
BAYN 30 Dec, 2023 @ 11:19am 
Hey. I encounter a CTD with the mod when you play as Hey. I encounter a CTD with the mod when you play as Kroq Gar and go into the list of all units & spells and hover over "Shredder of Lustria" (Dread Saurian). No CTD when hovering over it in the recruitment tab tho. Not gamebreaking but i thought i let you know.
danwright405 15 Dec, 2023 @ 3:07am 
whats the load order? before or after sfo?
danwright405 11 Dec, 2023 @ 8:05am 
does this mod go before or after sfo?
VIEVIE 8 Dec, 2023 @ 7:41pm 
EMMMM, the health of the jade lion is 5000, is this normal? Menxiadu’s health is also 6000
Quisslich 3 Dec, 2023 @ 11:45pm 
perhaps it will be an idea to reupload this mod to avoid questions for update :)
Ch8se 1 Dec, 2023 @ 6:12am 
If your game is crashing at the start make sure to unsubscribe from both SFO and Extreme unit size mod, then re-download both. Should be fixed. Seems to be an issue with SFO 4.1 patch not extreme unit size mod.
CastledCard  [author] 30 Nov, 2023 @ 12:44pm 
@danwright405 It's not causing crashes
danwright405 30 Nov, 2023 @ 9:20am 
is this going to be updated?
doug righteous 14 Oct, 2023 @ 6:17pm 
lolz, author posts fake picture of drop down menu, then criticizes people for being gullible
classic
Stanley Steemer 14 Oct, 2023 @ 5:25pm 
Really makes the game feel more real, like in real wars we had more people on a battle field then the game's unit size.
RebelBuffoon 12 Oct, 2023 @ 8:20am 
love the Mod thus far^^ Finally have all the Empty space in the Battles filled out!
some monsterous units though, like Flamers of Tzeentch specifically, havent been increased at all with the mod, which is fine.. but they are unnecessarily squishy now

I see a few ppl asking to get one without the double dmg for single entities.
you can simply do it yourself by deleting the unit_stat_to_size_scaling-values_tables folder. All you need to do is open the .Pak in something like RPFM and just elete and save, ez.
Loki 4 Oct, 2023 @ 10:19pm 
Thanks for the mod. Peasants seem not to be increased. 260 Men for me.
Chrissant 3 Oct, 2023 @ 7:32pm 
Hello, have you considered decreasing the damage bonus to single unit entities and monsters to balance things out a bit? Atm them having double damage makes them almost always more efficient compared to fielding ordinary infantry, especially in the late game when leadership bonuses prevent them from routing. Perhaps a 50% ~ 75% buff to their damage instead would suffice? Upon testing it seems just a 50% damage buff still makes them slightly more efficient compared to unmodded situations. It would also slightly lengthen dueling duration between single entities by a minute or two, but I think this would actually improve the pacing of combat as well. Just a suggestion, the mod is still very fun as it is.
xxJD190xx 1 Oct, 2023 @ 10:32am 
thanks a lot
CastledCard  [author] 1 Oct, 2023 @ 7:34am 
@xxJD190xx Updated
xxJD190xx 30 Sep, 2023 @ 10:42am 
Update please
Renown 29 Sep, 2023 @ 11:42pm 
I'm assuming that legendary heroes/lords from mods like Mixu won't be impacted by this, and thus nerfed in an extreme mode?
Haidovic 24 Sep, 2023 @ 5:10pm 
can you update this?

appreciate your work!
Trekkedd 28 Aug, 2023 @ 6:47am 
It does not appear in "Extreme" options, but applies equally when starting a new game.
Poacher886 24 Aug, 2023 @ 8:49am 
I would suggest just 50% more health for single entity's, and leave damage etc alone for everything, they are still going to win in combat.
Zoom 5 Aug, 2023 @ 8:50am 
@castlecard We thought so too, but the double health is too much for the ranged to handle. We have tested the difference in vanilla and there's a clear difference with ranged units.
CastledCard  [author] 5 Aug, 2023 @ 7:08am 
@Zoom Ranged have double the units which equals double damage.
Zoom 5 Aug, 2023 @ 6:54am 
Me and some friends have attempted this mod, and we have enjoyed it.

The big downside is that ranged still has the same damage output, whilst big entities have double health. There seems to be a balance issue with ranged unable to perform better with this mod or do the same damage output as in vanilla.

I would actually recommend that you look into this. Thanks!
CastledCard  [author] 20 Jul, 2023 @ 1:34pm 
@Orbay There isn't a UI option
The Grand Collector 20 Jul, 2023 @ 7:33am 
Doesn't work, not showing up to change it into extreme
Prushy 6 Jul, 2023 @ 12:34am 
Hmm, it's not seeming to work for me. The unit counts remain in vanilla when attempting to do battles or campaign. Not seeing an option for extreme either
Would appreciate some help on getting it working as I would love to play with larger battles
Cosmic Cat 1 Jul, 2023 @ 4:08pm 
MrSquigglies: It's quite easy, especially if you use an Excel/LibreOffice spreadsheet, and have some basic RPFM knowledge.
If you jump on SFO's or the Modding Den's discord channels, there's plenty of nice people there that can explain how to do it.
Tsugaru 22 Jun, 2023 @ 6:35pm 
Hi I noticed that the hero's of the dark elves "black ark reaver" isn't buff they still have 5k hp while the others heroes has 10k hp
MrSquigglies 18 Jun, 2023 @ 9:25pm 
I have tried and failed to make a personal mod to this to reduce health of all entities, especially and primarily single entities. Could you make such a mod? I am sure I could figure it out I just have no time for these things anymore...
flarg 4 Jun, 2023 @ 4:09am 
Can only see ultra
deny7571 2 Jun, 2023 @ 2:25am 
Thank you for the update and your dedication to these mods!
Wyan 1 Jun, 2023 @ 2:16pm 
Copy thank you man I appreciate the speed!
CastledCard  [author] 1 Jun, 2023 @ 8:25am 
I haven't updated the mod yet with the new sfo patch but will soon
deny7571 1 Jun, 2023 @ 12:27am 
Can confirm that some of the bretonnian cavalry crashes the game after the 3.1 update. Please update, I'm using this mod all the time.
Wyan 31 May, 2023 @ 4:25pm 
+add Knights of the Realm
Wyan 31 May, 2023 @ 4:22pm 
@danwrightt405 after testing in custom battles campaign battles and mp battles bretonnia having the units pegasus knights and knights errant crash the game