Total War: WARHAMMER III

Total War: WARHAMMER III

Building an Empire [5.0]
95 Comments
marc.on.pluto514 8 Jul @ 8:13am 
how's it work with 6.2?
OHM 26 Jun @ 8:55am 
O6OPMOT is on hiatus atm, so I'm tinkering with it in the interim. I've changed the Pox shelter chain to reflect defence against the plague, ie: -1 turn for plague effect, etc. As opposed to growth bonus.
Croatoan 24 Jun @ 10:30pm 
Pox Shelter line should have anti-plague properties since it's a Pox Shelter?
warbossrok 20 Mar @ 6:19pm 
I had a crash, not sure if this mod.
marc.on.pluto514 19 Nov, 2024 @ 12:28am 
update
Big Sneeze 12 Oct, 2024 @ 12:23am 
I seriously love this mod, I gotta say, I wish every faction had this. I don't get why settlement screen is so barebones in TW:W
Mr.Necrophile 6 Sep, 2024 @ 1:24am 
Works fine for me
Odysselios 23 Aug, 2024 @ 11:06am 
Hello, does this still work in 5.2? Thank you
Pierrzo 22 May, 2024 @ 1:57pm 
Causes crashes. Been testing this mod with Radious mods and other building mods (Tier 4 buildings etc) and this mod in its current state consistently causes problems. Don't know why but was fine before Patch 5.0 and the hotfixes (5.0.3). Also I think I used this mod or one like it in Warhammer 2 - it would be great to get the full functionality of that mod for WH3: For example there was a "Trinket Maker" building line that gives Industry income. Had more building chains than current WH3 version of that mod. Could mod author please consider implementing full features of the WH2 version of this mod. :) :steamthumbsup:
V 16 May, 2024 @ 11:18am 
Crash for the Nuln , after consruction gardens of morr .
sigmars_disciple 3 May, 2024 @ 5:30am 
It sticks out a bit visually.... If only the icons would look "in line" with the (kinda 'established standard') of Spartan's Building Progression Icons III mod then it would fit in like a glove

The icons could still have something that separates them from all the others (smth subtle!) but at first glance I think they shouldn't stick out vs. vanilla and most modded icons

(If I may be so forward and suggest that.)

i'll keep using it regardless <3
sigmars_disciple 3 May, 2024 @ 5:28am 
This mod was working fine throughout those 2 years, to my surprise.... So unfortunately, your otherwise valid effort with 'comeback' (I see what you did there!) didn't quite hit as hard, sadly
@Gotrek

How does this mod do it? I guess it's kinda doing its completely own thing and apart from the building effects has no touchpoints with the game.

I think the idea is great, the execution with its own tab cool as well!
Large Big Balls 3 May, 2024 @ 3:46am 
The update after two years has to be one of the best comebacks ever
Lablador15938 22 Mar, 2024 @ 4:43pm 
Oh wait it deactivated my mods for some reason LOL

Sorry for bothering, cool mod btw
Lablador15938 22 Mar, 2024 @ 4:42pm 
Does this mod even work anymore? It does nothing for me
Ciaphas Cain 14 Mar, 2024 @ 9:40am 
Anyone know if this will work with Sigmar's Heirs???
Kane Beckett 12 Jan, 2024 @ 7:29am 
Please update and expand it. Its a must have for all empire players!
DidaktikaTR 28 Nov, 2023 @ 3:30am 
Pls for dawi
iDon'tSpeakRussian! 12 Nov, 2023 @ 2:02pm 
Packfile clean of any issues, no units using gunpowder weapon are added, no changes to skill trees. Should not require and update.

Tested for Reikland, using IEE, matters of state for Karl by Rhox, building slots mod. All buildings show up except I have no option to convert city to fortress or vice versa. Possibly due to before mentioned mods I use. Shoutout to the guy for including localized tooltips for buildings for non En/US players here :) I hope one day we get nurgle-y fields mechanic for all factions as its cooler concept then passive building. This would actually suit Total War Attila greatly :)
Taebrythn 20 Sep, 2023 @ 9:08pm 
lol i can tell you this worked just fine. does anyone not try mods anymore? it doesn't have to have that checkmark to work or not.
Tingu 8 Sep, 2023 @ 6:59pm 
waiting for your update
StephenGFX 30 Aug, 2023 @ 5:29am 
Hey could you update ?
sigmars_disciple 8 Aug, 2023 @ 1:30pm 
Hey brother, we miss you.... Come and say hi if you can :) <3
DiscountCommander 25 Jul, 2023 @ 11:35am 
Is this compatible with Radious?
sigmars_disciple 9 Jul, 2023 @ 9:51am 
@Gman9090 If it works correctly right now (which I don't know) it will 100% be compatible with Sigmar's Heirs.

Can anybody confirm if this is working for him/her in a modded campaign of at least 25 turns with current version 3.1, please?
Tunch Khan 22 Jun, 2023 @ 2:36pm 
@marc.on.pluto514: perhaps the modder is having some technical or personal difficulties. We can only hope they are OK and be patient (or learn how to mod).
Gman9090 25 Apr, 2023 @ 8:37pm 
Compatible with Sigmar's Heirs?
marc.on.pluto514 17 Apr, 2023 @ 3:40pm 
almost 4k subscribers and we getting no info from the modder, no updates, no response, no sign of life smh...
marc.on.pluto514 15 Apr, 2023 @ 1:30am 
update pls. much needed mod
Rue 13 Apr, 2023 @ 12:38pm 
I experience the fort/city main building chain replacing uniqe cities like altdorf and marienburg building chain with the uniqe units and bonuses etc. can i fix this by load order?
Captain Caveman 12 Apr, 2023 @ 2:19am 
@O6OPMOT - Pleeeeeeeeez update...
Gman9090 19 Mar, 2023 @ 1:01pm 
Is this save game compatible?
sins8 18 Mar, 2023 @ 3:08pm 
would like to offer some suggestions for several more buildings
- (for the road tech) max level 'paved and monitored' increases speed of entire region, and if one of the provinces has a road building it makes them better as well. as a late game tech any army on one of these roads should reduce army supply
- (for the store house building) 'barbican' increase tower damage and defensive supply
Captain Caveman 12 Mar, 2023 @ 3:00am 
update pls - shows as out of date
Chrillo 30 Jan, 2023 @ 6:55am 
I will say this, I disabled Mixu unlocker and Item Fusion mod since it has caused problems for people in the past
Chrillo 30 Jan, 2023 @ 6:13am 
No I'm still unsure what caused it. Since SFO is updated a few days ago I've decided to start a new campaign. Wish me luck! :D
marc.on.pluto514 25 Jan, 2023 @ 1:27am 
@Chrillo did u find the culprit?
Chrillo 17 Jan, 2023 @ 7:19am 
@eldiabs Thank you for sharing. I have been having crashes in my SFO modded campaign (to name a few) at around turn 20 ich and been trying to find the culprit of my CTD's.

Do you also use the Empire encampment mod?
eldiabs 12 Jan, 2023 @ 5:12am 
Not a startpos mod. Works fine with other mods that add buildings to the Empire. Took me the amount of time to test this as it takes to click some buttons and load a save game. For all you helpless mod users out there incapable of such actions thought I'd be of some help. Cheers.
Chrillo 7 Jan, 2023 @ 9:02am 
@ ZeroOne I also wonder the same thing.
888 2 Jan, 2023 @ 2:50am 
is this a startpos mod??
TRON 27 Nov, 2022 @ 3:37am 
Weee neeeeedd an Update Sir !"!!
gregdoubleu 24 Nov, 2022 @ 10:14am 
Cool mod, excited to try for my holiday empire playthrough. Mind if I ask the logic on the toll gates bonus with a big treasury? Just seems a bit randomly op and an acceleration of snowballing.

May I humbly suggest something tied more to the concept and niche as I don't know of any other building which does it. Maybe a decrease to the affect of raiding if you make the toll gates upgrade to guardposts/checkpoints. It could also mitigate corruption spread. All these are problems for the empire without clear building solutions beyond the obvious
WarEmperor 15 Nov, 2022 @ 6:48pm 
@Yellowmann Honestly I use them just for flavor haha, for example I like having the herding ones in cities with pastures so it's kinda a dedicated cow city :markarth:
The Notorious Garangus 15 Nov, 2022 @ 9:31am 
Nvm, I was wrong, works fine
The Notorious Garangus 15 Nov, 2022 @ 7:45am 
95% sure this is either bricking my game or incompatible with other mods I have enabled. I'd wait for an update.
TRON 14 Nov, 2022 @ 2:24pm 
An update is always healthier and better.
WarEmperor 11 Nov, 2022 @ 4:08pm 
@TRON It works fine for me
TRON 11 Nov, 2022 @ 3:21pm 
Crash we need an update sry
TRON 5 Nov, 2022 @ 1:28pm 
Crash with this mod sry