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I may add an option to include it in the spawn list in the future.
@MrAnonymous All the variations added by this mod count as different items. If the trait changes the stats of the vanilla crowbar than it would only have an effect on the vanilla crowbar.
I am able to strip the paint and paint the modified crowbar with no problems. However they do indeed as stated by author have different stats.
The differing stats between the two mods are as follows:
SOMW (Blue Crowbar): 0.68 - 1.35 damage, 20 condition, 1 in 45 condition loss, and 35% crit
Painted crowbars: 0.6 - 1.15 damage, 15 condition, 1 in 70 condition loss, and 20% crit
and the models match cleanly so I definitely recommend them together if you're okay with those stat differences.
To answer your question: this mod should work with SOMW but changes made by SOMW would only apply tot the vanilla crowbar, not to the painted crowbars. You could use both mods at once but the experience might not be ideal.
it is just to loud for me if it was subtle like the vanilla one defo be enjoying it more, great mod tho keep on rocking wish you well on all of your upcoming projects.
In case of the latter: use the mod "PaintableCrowbars" and not "PaintableCrowbars_SND_[X]"
If you do mean the vanilla sound: yes, there might be a mod for it. Or I could quickly make one but I don't really do modding anymore and I have other projects that are more important.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2873062287&searchtext=lockpick
Aparently, spawn chance of the paint stripper is pretty low even with Abundant loot settings (and with additional mod items and chance tweaks it's nearly close to zero)
(The mod adds paint stripper to these spawn tables: ArtSupplies, CabinetFactoryTools, CratePaint)
Granted, I was in Raven Creek location, so maybe 'cause of that there wasn't any of it to spawn. Will try in Vanilla areas when I'll have time.