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fixed the issue btw
The mod allows you to turn options off. But it will not let you turn any options back on unless unsubscribing
I have a few things I wanted to ask. Are submarine guns supposed to sound so dry? It sounds off to me considering it's underwater. Any plans on changing that?
[CL LUA ERROR] ... /Lua/patch_sounds.lua:(41,12-104): cannot convert a userdata to a clr type Barotrauma.ContentPath
i'll one day fix the errors related to some audio files, but it should still be working even with them
This audio Lua mod's slipsuit file looks outdated so that causes collision with other 3 mods: Europa war, transparent helmet, Die hard where fabricator dismantle slip suit or either fabricate it.
(vanilla based mod like 'backpacks' seems to make it dodge that collision)
Your version of the mod has slip suit that yields 1 combatDivingSuit and 1 rubber when the fab breaks it down, and when it needs the same to be built. however in any other mods, slip suit yields tungstenalloy and rubber. Things get worse with using those mods to get more enriched game experience to make synergy, because it makes collision so that after one mission accomplished users cannot go further and cannot use shop (everything get crashed at each time to look shoping list at shopper)
And one day, I was trying to roll a big bunch of 162 mods including Lua and 3 other total conversions not to crash each other. And I did fairly alright to manage many mod collision and collateral bugs and finally came to fix.
However, there are some insolvable issues remain (basically over my head Xp). They seems mostly compatibility issue because of game version at least to my eyes. So would you let me have any insight that to troubleshoot?
Error in guisoundtype="DecreaseQuantity"! "guisoundtype="DecreaseQuantity"" is not a valid GUISoundType value
Error in guisoundtype="IncreaseQuantity"! "guisoundtype="IncreaseQuantity"" is not a valid GUISoundType value
Error in guisoundtype="HireRepairClick"! "guisoundtype="HireRepairClick"" is not a valid GUISoundType value
Audio Overhaul has loaded all 282 sounds
Spend some time on nod, please.
We would really like to have a full pack of overridden sounds
Thank you
I've never modded anything before and don't know what I'm doing wrong, I just want to replace the sonar sounds with my own and then share it with everyone else through the workshop.
thanks evol
1.0.4.0
c624ec6568
[CL LUA ERROR]
C:/Users/*USER*/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/
Installed/2868921484/Lua/Autorun/audiooverhaul.lua:(7,4-51): cannot convert clr type Barotrauma.None`1[Barotrauma.ContentPackageId]