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If you want to explore local edits, the local workshop folder (on Windows at least) is in Users\(Your username\Zomboid\Workshop on your system drive. You can look at the Workshop ID that gets appended at the end of every mod description to narrow down the folder for the particular mod you want to copy over (so for example this mod's ID is 2869324238.)
Base bettersorting uses cook, instead of cooking, which I suppose is why tomato paste/brownsugar appears in it's own cooking category.
I think it is a known issue for easy packing regarding "drainables" but I'm not sure how they handle it. Maybe they do a condense before packing to make sure only full items are packed.
Looking into it, it really seems like it comes down to base better sorting having incomplete support for easy packing. If I wasn't so afraid of steam overwriting my local edits, I'd just change it myself (I probably still will). I don't know how to make my own mod, though I probably should learn. I wonder if it would be possible to make a mod that changes these categories in game.
It's been a very long time since I've played PZ myself so I've mostly been in maintenance mode with the mods periodically trying to fulfill requests for additions when free time accommodates it.
I'm not sure why Tomato paste would duplicate categories because I just pointed it at the basic Cooking category, but I imagine that has since become supported by the base Better Sorting, so I can just remove it from the mix and let that handle it.
I'm surprised easy packing is packing liquid containers since Zomboid's tracking of containers and consumables that have partial uses makes packing / unpacking them behave really strangely (at least from my experience with Pantry Packing, which is what I'd used / supported myself.) I can see about possibly looking at easy packing but if it's already covered by base better sorting doing overrides on them gets a bit more tangled.
Requests: easy packing and easy packing skill books https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2857301610 .
I know easy packing is already included in the base better sorting, but some of it makes no sense. Aluminum is electronics, but packed aluminum becomes material. Gas can starts in container/fuel but packed gas cans become mechanics. Packed chips become food, instead of non-perishable. Packed literature entertainment becomes regular literature. Packed electronics is it's own duplicate category, etc
Small oddities: Tomato paste ended up in it's own duplicate cooking category. Spatula should be cooking, not junk. Aqua bottles from Authentic Z is in a duplicate container category, white glowstick is in household while the others are in misc.
I'll get rid of the tool category on weapons when I get a chance to take an update pass at this.
I can take a look at Real Metalworking, Improvised Bandages etc. with the next round, sure. Is that Visible Holster vanilla or from a mod, where you're encountering that?
Tyrir, who's credited on this mod, is the one behind those improvements - the case example was a large mod loadout with roughly 5500 items: Item Tweaker API took around 22 seconds to apply tweaks to all those items. With the revised code, it took less than a second.
Given how many items / mods I was conceivably going to include in this, I reached out to get his help because I figured it would benefit folks if these tweaks were performance-efficient.
Also, could we possibly get support for Real Metalworking, Soul Filcher's Awesome Time, Improvised Bandages and Improvised Adhesive Bandages PLUS!, and Totally's Scavanged Weapons? This would be awesome! Love the mod by the way, making things so much easier to sort through with big item lists.
This also causes some redundant categories with the same translation string that are sorted separately (ClothF vs ClothFeet).
I'm not sure that there's a workaround short of just reverting / changing the category for the desired items to just 'Tool.'
That much is relatively straightforward to edit, provided you jot down the names of the items and suss out if they're from the base game or a mod. From there's it's just making edits in the lua files to change those items to 'Tool' for their category.
GaistUtils.doParam("ToolsOfTheTrade.PencilEraser","DisplayCategory","LitW")
Syntax is generally trying to make sure you're getting the source of a given item right, typically mods will define their own module (ToolsOfTheTrade in this case) but occasionally you'll find one that doesn't and just uses 'Base' like the base game. If you're ever in doubt, just look at the top of whatever script file you're checking for item names -- it will begin with module (whatever it's called) {
Hopefully that makes sense -- I will try to see if I can get the time to do a more comprehensive update when I can, but that is a fairly easy workaround in the meantime if you spot something that isn't currently covered.
Then it's a matter of finding what the dictionary entry for the new category is -- I added a few additional ones for the basic and a lot more for the non-basic versions of this, but in either case media\lua\shared\Translate\EN will contain IG_UI_EN.txt -- this is where the categories get actually defined for how they display in-game.
If you're looking for Literature - Writing, the display category in this example would be LitW
If you could fix that it would be absolutely grand!
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