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Here's a light forked version.
The original version was a commission. Thanks to Hexadood i was allowed to resurrect it.
Ths really needs a buff. Or the description should change.
This leads to errors in the log like:
Could not resolve cross-reference to Verse.ThingDef named BondingCore (wanter=thingDefs)
I believe it would be better to reference the new ThingDefs, at least for RimWorld 1.4, so your recipes work with a version of Persona Bond Forge that supports that version of RimWorld. Thanks!
I have better ancient complex loot installed, and I believe it could be causing this problem but I haven't tested this out yet nor am completely certain and I'd like confirmation if possible.
After that, please use CE or the mod "More persona traits" to regenerate weapons/traits.
I don't know how but it just worked for me :p
if these weapons happen to have the freewielder trait, it gives the weapon specific ability permanently to whoever has equipped it at least once, which ruins balance.
Also is the weapon of this mod supposed to have a high spawn rate ? I got like 3 persona weapon form an ancient ruin
I remember being able to accept a quest with such a weapon as a reward and am pretty sure that one had traits. Maybe there is some weird shit going on with how it spawns?
I'm gonna check quickly to see if the same glitch is on anyone else, but the problem could be that they aren't supposed to be sold. How about it?
Kyokatana's ability was not going on cooldown because of C# bullshit, this is fixed.
Ability hediffs are now hidden.
Fixed the VFE Pirates warning.
Removed the Abilities Extended stuff, since the mod does not depend on it anymore (because I recoded everything for like the fourth time), which should fix the relevant errors.
Trying to fix the sound issues right now - I was aware of them but wanted to update to 1.4 as soon as the mod was functional.