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I'm however having a problem in that I cannot for the life of me get any of my Warhammer mods updated on this workshop. Neither the game's launcher nor the community-made mod manager will allow me to update my works; This is puzzling and I'll keep searching for an answer, do try and bare with me for the time being.
It really is the coolest one i have seen
@TheGrandSirPiggy Before TW3 came out and when I was practicing/researching modding in TW2, I had the idea of making RoR's in race packs, and started with the Lizardmen. It was alot of work for a novice like myself at the time, so I shelved it and decided I'd wait for TW3 and then do it piecemeal, one unit at a time, spread out between all the factions. Thing is: when I was doing it as a racial pack, I managed to complete 5 or 6 Lizardmen RoR's, what I've released so far is from that, porting my TW2 work to the new game.
I will release those 5-6 completed units, but after the next upcoming unit, I'm going to take a break from the Lizardmen, because since IE came out, all I've done is play as the lizard lads, which is tuckering me out. I'll come back to the remaining three later.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2869862965
Not that I might if you don't, since the lizards are my favorite faction
Though that breath ability and mortis aoe might be a little bit powerful, like 1 lizard doom stack against infantry factions levels of powerful
Keep up the amazing work! So glad to see your skill being brought over to Warhammer!