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Rapporter et oversættelsesproblem
I have made a small change to the script that allows filtering the storage containers by some configuration in the Custom Data of the programmable block. Do you have this on GitHub (or other version control) where I may open a Pull Request so other may benefit?
On another note, I absolutely love SL so thankyou for bringing this into the game!
I don't like the idea of adding all that 'bulk' - though, perhaps adding a config in SL to designate container(s) is not a bad idea....
Allows more accurate allocation of resources to specific containers rather than the entire grid storage
:) yes
I may take it up again but the end result must be 'smooth', or I won't release it, and the components going on the list certainly don't make that simple!
Does the script only manage sorters on the same grid where the PB is or also connected grids/subgrids?
Does this work with munition? Say i have a container on a ship i want to keep filled up with 1/3 each of 3 types of munition? Would i need to have an additional script running on that ship? Does it have to be incoming sorters or could it be outgoing sorters in those cases?
Update: If you remove all off the lines that have "=-0+0" in the "Custom Data" of the PB, and recompile the program it puts them back in, but the script works with out the error. So only if you copy and paste the "Custom Data" example and change it to have "=-0+0" or type them in manually with "=-0+0" does it not work. I hope this helps.
TechCoder has made a great little inventory monitoring system here that controls conveyor sorters and allows you to determine how much of your available inventory space you would like to allow to be used by various ores and ingots (can't wait for components!). From my understanding and experience, it doesn't currently interface directly with any scripts (SAM integration is supposedly in the works). What it does is allows things like PAM, Resource Drills, Transport Ships, and other resource collectors/generators/gatherers/transporters to function more autonomously without overloading your storage systems or constantly requiring your intervention.
PAM does none of this. PAM does mining, salvaging, and transport. If anything, adding this script to a base that you have setup PAM to dock to will just allow PAM to be more efficient and effective. Not really sure what you think was stolen...
If anything, I have (from various comments) 'breathed new life' into SAM and PAM by enhancing their activities.
You are certainly welcome to your opinion - I just ask that you show your legal reference before calling anyone a thief!
As for the 'Event Controller'/Logic Block, yes, I already have some BIG plans for those in ALL of my builds.
You are very right - this script controls the flow of ores/ingots at the individual level, where IIM doesn't.
Integration with SAM is in the works and planned to be more than 'activate timer'. PAM is already 'done' as those ships start/stop/load/unload with the script-controlled Sorters. (if you are looking for timers/conditions, there's a new block coming out soon that may be what you want!)
@Abisius - This script controls the Sorters that are tagged in the Group you set up for the script to use.....
I don't know about weaponcore (other than it is very popular) - never used it, etc., though unless it wants to control all Sorters, then there likely won't be an issue.
Why not TRY IT YOURSELF and see? Then, you become the 'expert' on it! (and, if you find any issues, you are much better equipped to figure out the cause because you know both programs). There is nothing that I know of in this (fairly simple) script that could bother others.
would this work with weaponcore?
i ask cause most weaponcore weapons are based on sorters to be able to use advanced functions and as far as i understand the moddescription the script controls the sorters.
I am curious to see how you integrate it with PAM and SAM. You could potentially rig it to optionally activate timers when conditions are met for certain items in addition to Conveyor Sorter control. Something like Iron Ingots <x activate timer A, =x activate timer B, >x activate timer C. Then people could use timers to activate other scripts or actions.
Not a coder, just an amateur that dabbles so I don't know how simple that would be to implement or if it would even work for what you have in mind.
Thanks for taking the time to make this script! Very much looking forward to using it!
I've always felt this was something I needed, I'm very glad that others are finding it useful as well.
We all have had to 'hack' at various things here/there to make the bases we need - I'm hoping to bring Supply Lines to a point that at least a portion of those hacks can go away!
I'm working on SAMv2 now to get it more integrated - far more difficult than we'd like, though I'm trying some work-arounds as well (don't like them, but then, it is SE.... :) - things are slowly coming together, so "stay tuned" as they say!
and @Dots - I hear you - your ideas have been discussed before and likely that is at least part of the direction, though I want SL to be more than a PAM/SAM start/stop button! (part of being just a start/stop is that you'd have to configure which ships do what ores, etc. - sorters are much simpler to control)
Note that the plan is to expand this soon to include 'delivery' of things from other bases (truly supplying....), so watch for that in the near future
So I guess I'll test it out later xD Just restarting and will probably setup this script to transmute ingots/ores that i have too much into ones I don't have much (gonna think on how ot set it up correctly xD)