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any update on this?
I was always gonna update this for the latest version release eventually. And a little extra meme-ry is all I needed to get the engine running. For Bretonnia! For the Empire! For Humanity!(fairB fairB fairB)
I've not yet tackled reorganizing this into a new unique faction to improve compatibility with "Mixu's Legendary Lords", but I can give that a go sometime soon. In the meantime, it is safe for anyone who only wants to add the new Fairknights Crusade faction.
Thrones of decay will likely pull me back soon.
Very cool mod regardless!
I haven't booted up the new update yet, and life-events will prevent me from enacting a full overhaul right now. But I can bump the timestamp and/or fix minor issues no problem.
I also seriously burned myself out on TW:WH by putting this together in only a few weeks previously, so I haven't felt a lot of motivation to even play the game in over a year - much less dive into the deeper ends of the modding pool. Though admittedly, I have heard the nation's call a bit more recently. I'll probably circle back to this, but I'm just not there yet.
It should also be either ridiculously easy to fix, or actually be a large pain in the behind, now 'after the fact'. Setting up a mod with compatibility to the most popular mods that everyone uses (so for Bretonnia probably Mixu's Mixer, Mixu's LLs, Ubermorgen's Dukes, Lily's overhaul for additional units the Bergerac mod for the 4 hero types it brings?) is an ideal thing to do in the concept phase, not 1,5 years after upload. We need to be realistic here
@Mystical Llama, really not trying to be rude, just sayin' <3 All love. Still a very cool mod, sadly can't be used together with any larger modlist which is said coz otherwisse at least AI Sir Fairlight would be in all my campaigns
Bretonnia as a faction is particularly vexing to handle, due to the amount of vanilla scripting that goes into their army list. Updating it to fit SFO would be a substantial effort, and this mod is fairly niche as is :)
Animations will still be functional and look good under casual observation, but will be less thematically appropriate under close scrutiny. This will need to suffice until CA updates their tools, and I take the time to rebuild my custom sets.
But I will have a look.
Like clockwork!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2858442239
Give it a shot and let me know how it works out!
I have a request, would you be able to add a dump skill for Fairlight? I use a double skill point mod for all lords and it gives him the double skill point but not the dump skill so I can't use all his skill pts.
Love the mod, it finally made me want to play the horsey faction.
Furthermore, this is the rule - not the exception. Neither Dwarves nor the Empire grant this bonus on their major settlement defensive structures either. This is likely a bonus given to the minor settlement defensive structure specifically to assist with defensive town battles, since garrison armies were nerfed into the ground.
"Is not bug, is feature". I hope this helps clear things up!
As for the "who would", Mixu's LL and the MIXER mod were made separate for a reason: Scenarios like this. Otherwise, they'd be the same mod. Honestly, it would have been easier to develop from a mod creator standpoint. I used an existing vanilla minor faction for the sake of speed and convenience with an eye to remedy the issue later, and Mixu basically left none to select with his LL mod since he spent so much time and effort fleshing the faction out.
If you would like to use Mixu's LL, you should! It's an amazing piece I couldn't hope to match, as this is my first foray into faction and LL creation. I know where I stand on the scripting hierarchy.
Lily's Bretonnia is an awesome mod, but its also a full overhaul of the Bretonnia faction while this is a lightweight Vanilla+ new faction. Lily's adds in a ton of skill and research updates that I likely wont spend the time to reconcile, since those groups are specific to that overhaul mod. They'll work together since I don't modify the peasant economy, but no guarantee they'll play nice.
Thanks for the note!
Also the province capital fortification doesn't show that it adds defensive supplies, the minor settlement one does though. Sorry if this isn't the place for this.