Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

2000's Škoda Tram Pack
24 Comments
Tigrovica  [author] 29 May @ 5:21am 
The 10T is a bi-directional tram, but each side is slightly different. The A and B versions are simply a choice of which side you want to be the 'front.'

However, they can be hooked together (A & B), and it looks good. The length of the combined unit should still be suitable for it to cross onto tram road.
HoveringKiller 29 May @ 3:04am 
What is the difference between the 10T A and B versions? Are they meant to be put together?
potski 26 May, 2024 @ 12:00pm 
@Tigrovica: I'm getting an error from this mod, even in a game where I am not using it, that:

..invalid file name ...2870066470/03a.txt

There is no 03a.txt file in that folder, just an 03a subfolder with a script file in it, materials, previews etc. and the subfolder doesn't have an 03a.txt file.

I am running the beta test version, so it maybe that a new update has highlighted an issue with this mod. As soon as I unsubscribe (which I don't want to do) then I get no errors.
Lex713 23 May, 2024 @ 8:57pm 
What if we kissed on the Minecraft tram
Chicco 10 Dec, 2023 @ 6:11am 
@Tigrovica: You are absolutely right! Same problem with bigger vanilla-tram. Next step will be trying another station...
thx for investigating and responding!
Tigrovica  [author] 6 Dec, 2023 @ 5:14am 
:gustav:
Tigrovica  [author] 6 Dec, 2023 @ 5:14am 
Hello,

This issue most likely isn't problem with the vehicle it self, as the control of how many people are able to be loaded / unloaded at the station is not in the modders hands.

My guess is that problem is somewhere in either building sector or it could be something completely different. There are many other factors that can play the role of how many people will go to certain job and how many people will board and off-board the transit vehicle, so it could be mistake in path-finding too. Or perhaps the industrial sector (or where ever the problem is) is set up incorrectly causing the problems this way. Again, there are many things in this game that can go wrong.

Anyways I have done few tests too and in my game, everything works just fine. So the problem is most likely not on the side of the vehicle. Though you can check this thing by testing a different rolling stock type (preferably from vanilla game) on the same route, weather or not it's going to behave the same.
Chicco 5 Dec, 2023 @ 12:36pm 
Hi Tigrovica! I like this mod very much! But unfortunately there seems to be something wrong with the number of passengers: when using percentage for unloading, not as many passengers as selected are leaving the tram, for instance if 50% selected, only a few of them get off the vehicle. And also i experienced, that not as many passengers leave the tram at a certain station as there are free working places in connected industries (with 100% unloading).

Maybe you can have a look and see where this is comming from!
Szymonek 15 Mar, 2023 @ 4:10am 
ok
Tigrovica  [author] 9 Mar, 2023 @ 2:18pm 
I have few other projects on hold right now. It's not out of the question, but it is very unlikely to be done in near future.
Szymonek 9 Mar, 2023 @ 8:28am 
please make RT6N1 :)
Tigrovica  [author] 6 Nov, 2022 @ 2:55am 
Well no, Eastern (03T + 05T) and Western (06T + 10T) version both have their own 16 skins (Which is pretty much limit of what can be in the one mod file if i'm correct).

But if you'd to download the file and just swap some of them i'd not mind. They should work with each other (well, most of them), so swapping them shouldn't be a problem. And if you'd want, you could release them publicly as a skin pack, again I'd not mind.
Parszywy Lisi Bobek 6 Nov, 2022 @ 2:40am 
Do they have some common skins for all of them? I'd love to have an option to buy all 4 of them and use same skin, for whole city system.
Tigrovica  [author] 2 Oct, 2022 @ 4:05pm 
But I am not using 4 or 6 models. Currently to avoid bugs each segment has to have it's own file with model and textures. If I use same segment file for more trams, the sings will bug out. If I try to use front and back from one file by reversing it with the train set function, the tram it self will bug out when reloading the game for some reason. So each segment has currently it's own file. I have 5 trams (10T is there twice in it's reversed form as well) and each tram uses 3 - 5 segments (so 3 - 5 independent files). Each segment has 16 skins assigned to it. So it is currently kinda file heavy. If the problems listed above get patched out, I'll try to reduce the number of files the mod currently uses.
mattslodki 2 Oct, 2022 @ 3:46pm 
ok its look wrong for 4 modeles (or even 6) in zubr pac i had 238 skins and maybe 20 models 189mb
Tigrovica  [author] 2 Oct, 2022 @ 3:24pm 
(continuing previous comment, Steam doesn't allow comments with more then 1000 characters)
If the game gets patched later and it'll be possible for me to lower the file count without causing any bugs, I'll try to do so.
Tigrovica  [author] 2 Oct, 2022 @ 3:21pm 
The reason for this size is, that the mod uses multiple files for each tram segment with each having 16 skin textures. The reason for this many files being, that if I'd to have for example just 2 head segments and then the rest of the body would share same segment files (for example 03T & 05T, which could be possible), the skins would bug out (when buying one model with certain skin and then changing skins when buying the other model, the segments behind on the other model would use wrong texture). So I had to keep them split. Then later, I discovered different bug, this one was related to 10T and 06T, which both would normally use same model for front and back, but currently when having mirrored part on the end of the tram, the whole set would glitch out when reloading the game for some reason, so I had to add separate file for the back unit for these as well. In the end, to avoid current bugs, every segment for every tram has atm it's own file with 16 skin textures attached to it.
mattslodki 2 Oct, 2022 @ 3:00pm 
169 mb? gimp textures?
hetsvakeshet 2 Oct, 2022 @ 10:34am 
Beautiful!
Tigrovica  [author] 2 Oct, 2022 @ 8:49am 
@Toprus100 lol, just tell me directly, that I've made a spelling mistake instead of those cryptic messages of yours. You know my kind cannot read your human alphabet.
Tigrovica  [author] 2 Oct, 2022 @ 8:46am 
The end (and for this mod even starting) years don't really matter. The game unlocks all vehicles in 1996 by default, I only put the years in for a sense of "realism".
GameBurrow 2 Oct, 2022 @ 8:34am 
I would actually removee the end years because there's not a lot of lategame content
misha-8780 2 Oct, 2022 @ 4:40am 
Thanks a lot for this mod)
Toprus100 2 Oct, 2022 @ 12:26am 
Epic thenk you Škdoa is my favorite trem