Total War: WARHAMMER III

Total War: WARHAMMER III

Tier 4 Starting Capitals
51 Comments
Cpt. Uranhön 5 Jul @ 2:53am 
UPDATE PLIZ
Dean Winchester 29 Jun @ 8:59am 
If you ever update this, consider making it so the Beastmen faction leaders have their horde start at tier 3/4 (if possible). Because this handicaps beastmen campaigns.
Sleezy Cabbage 28 May @ 9:03am 
Mod still works no prob, no issue.

I gotta add though, ABSOLUTE GAME CHANGING EXPERIENCE.

I genuinely believe this kind of change would work well as an alternate game-mode for the base game (with more fleshing out obv).

Makes early game a lot more interesting, makes getting Tier 5 buildings to access better and/or modded units more tangible, and forces the AI to build taller sooner, and get steamrolled less often.
AI feels "harder", more intelligent, in general a lot more fun to play against suddenly. This will always have a home in my modded campaigns moving forward. I will never NOT glaze this enough.
Dean Winchester 27 Apr @ 4:02am 
This mod still seems to work, so I'm not sure the [OUTDATED] is needed.
Rowankettle 21 Oct, 2024 @ 10:15pm 
still works as of oct 22 2024

tested with SFO as well; still working.
Bounia [FR] 7 Oct, 2024 @ 5:50pm 
Still work for me guys
Cpt. Uranhön 18 Jul, 2024 @ 8:45am 
UPDATE MAN
Avlaen 7 May, 2024 @ 10:46pm 
does this still work?
Singis 7 Jan, 2024 @ 1:23pm 
Sigmar's Heirs stops this from working on Altdorf when playing as Franz I notced but all other capitals work fine still.
Chuckawookie 25 Oct, 2023 @ 9:32pm 
Still works with my 400+ mods, but it makes every provincial capital tier 4 instead of just faction capitals.
Azurewrath 7 Oct, 2023 @ 10:03am 
It is not working. My capital was only level 2 :(
Praj3ktmayhem 1 Oct, 2023 @ 9:32am 
Please update bro, I miss this mod.
mikelangelo70 2 Sep, 2023 @ 6:57am 
update please
jhojnows 25 Aug, 2023 @ 4:49pm 
So my capital stayed at level 1/2, but all AI capitals started at 4.
james_clarke55 17 Jul, 2023 @ 6:40am 
I run a mod that confederates on turn 1.
james_clarke55 17 Jul, 2023 @ 4:42am 
Great mod, but the main capital stays at lv 1. I presume this is due to a mod conflict.
Echo 10 May, 2023 @ 11:53am 
Thanks for bringing this to WH3. What's still missing here is the mod configuration menu, that you could use to set both the tier and who this applies to (can include/exclude hordes, AI).
Beans  [author] 13 Apr, 2023 @ 11:45am 
Try running it on the new patch, I bet it works fine. I won't be able to "update" till the weekend.

I say "update" because usually there isn't any change required, and it's simply the launcher giving a visual indicator that this was created on an old version.
kinciko 13 Apr, 2023 @ 11:32am 
Any word on the update ETA?
Aguilar 16 Mar, 2023 @ 1:03pm 
ok it's done thank you to you, not on compatibility with tier 5 I will test all this later
Beans  [author] 16 Mar, 2023 @ 10:37am 
Sure if you want to, go ahead.
Aguilar 16 Mar, 2023 @ 9:09am 
Hi, I'm new to modding.
So I took your mods, modify the flamingo script
value 4 by 5
because some faction rolls over me from the start with their big unit but I play tk not easy
I keep it for me for the moment but if you allow me to republish it for those who want it then it's a pleasure.

all works perfectly tier 5 .thanks
Beans  [author] 28 Feb, 2023 @ 7:15am 
oh yes you absolutely must have the same mod order for all players in coop!!!!!!!

I'm surprised anything worked at all if you all had different orders lol. Thanks for the update, very interesting.
Jick 25 Feb, 2023 @ 9:18pm 
Hey, just to give an update! Turns out this mod likes being top of the mod order list when paired with some other mods, like expanded spell lists. This persisted with just this mod loaded too. Once we set it to the same mod load order for all participants it worked. I just posted because so far we never ran into that issue but I guess with 4 players and different computers things can be weird?
Beans  [author] 24 Feb, 2023 @ 2:39pm 
Nothing changed with the mod overnight, last update was a week ago.

Have you tried a new campaign with just this mod? Try that just to test and see if the first few turns work. If you get an error/desync please report exactly when and how it happens.

It sounds like you had an existing save with multiple mods ("changing mods in play")? Adding or removing mods from an existing save is a very risky move, likely to cause more problems then fix.

My best suggestion when running a multiplayer campaign is to MAKE COPIES OF ALL THE MODS YOU START THE CAMPAIGN WITH. That way if any of the mods update while you are playing, you and your friends can just use your backup copies.
Jick 23 Feb, 2023 @ 7:49pm 
Hey, I am trying to run a multiplayer and we love this mod but my group & I spent a large amount of time changing the mods in play. Overnight something went wrong using this mod, I was wondering if there was some insight into how we could fix this? (We tried using this as the only mod loaded & it still created the error)
Beans  [author] 19 Feb, 2023 @ 6:46am 
Well it is, just sigmar's heris also runs their own script and it sets Aldorf to 2. See the comments below were people talk about how to fix it.
Majeed 19 Feb, 2023 @ 12:10am 
it's not compatible with sigmar's heir.
Beans  [author] 17 Feb, 2023 @ 10:42am 
Updated for 2.4 - no changes. I tested a few turns and it seems to be working just as before.
njl 24 Jan, 2023 @ 4:33pm 
@Dov What line do I need to change for that?
LCDC 14 Dec, 2022 @ 4:20pm 
I would like one with majors only
EscapeFusion 14 Dec, 2022 @ 10:14am 
is there one that boost just the player to tier 4?
LCDC 4 Dec, 2022 @ 5:00pm 
are you going to make it apply to hordes aswell?
Dov 3 Dec, 2022 @ 4:24am 
@Fowad Thanks for the help! Found and changed it in the scripts table to 4, so far everything is working.
Fowad 2 Dec, 2022 @ 3:42pm 
@Dov use rpfm and edit sigmar heirs. it has a line that sets altdorf to level 2 for whatever reason. just change it to 4.
LCDC 28 Nov, 2022 @ 11:55am 
yeah some factions are like that and its very annoying
rayden_solo 28 Nov, 2022 @ 11:48am 
Valkia has a hard start with this mod, as she has to defeat a T4 settlement with a 11 unit army in order to get her first settlement
Dov 26 Nov, 2022 @ 9:22am 
Would like to report some incompatibility issue between this mod and Xoudad's Sigmar Heirs, incase anyone is using both mods. Narrowed it down just now. Thanks for the great mod btw!
Beans  [author] 22 Nov, 2022 @ 11:24am 
Updated to remove the out of date notification, but no changes.
Beans  [author] 23 Oct, 2022 @ 11:48am 
Just checked her out - it seems to work? See my screenshot. https://steamuserimages-a.akamaihd.net/ugc/1879715790005149582/9D594B4B7742B6E4B84BF56E266CBC39678C1B76/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

Are you running any other mods? If you start as lets say Karl Franz does Altdorf start at T4?

I can't start directly as her because I don't have the DLC, but I looked at her on turn 1 and it seems to be working.
WildCard 23 Oct, 2022 @ 8:22am 
Alariel the radient, immortal empires
Beans  [author] 22 Oct, 2022 @ 2:09pm 
What faction and campaign are you playing?

Just checked and it seems to be working on the new patch. Note that only PROVINCE CAPITALS will start at tier 4. All minor settlements will remain. If your faction starts in a minor settlement then you won't be upgraded to tier 4. For example As Karl Franz, Altdorf starts at T4 because it is the capital of it's province. However, Grombindal, starts with a minor settlement that is only T2.
WildCard 22 Oct, 2022 @ 9:30am 
not working for me?
LCDC 19 Oct, 2022 @ 7:03pm 
YESSSSSSSSSSSSS, I have never been so happy to recheck flamingo's comment to see if someone did this. I want to marry you
Beans  [author] 18 Oct, 2022 @ 2:16pm 
Updated for new patch, no changes required I think. Just should get rid of the MOD OUT OF DATE notification.

Let me know if you see any problems.
Beans  [author] 12 Oct, 2022 @ 9:17am 
Probably, this is a self contained script. This script only runs at the very beginning of turn 1 of a campaign. It will be very clear if it works or not.

Just try both and see what happens.
Azureliger 12 Oct, 2022 @ 8:47am 
I also use max level chaos settlements. Would these be compatible?
Beans  [author] 9 Oct, 2022 @ 1:55pm 
All factions, player and AI.
InvaderSpliff 8 Oct, 2022 @ 2:45am 
does this also affect ai capitals, or just for the player's faction?
Beans  [author] 4 Oct, 2022 @ 2:35pm 
You are correct in noticing that difference, the original mod had options for configuring that. I do not yet have those scripting abilities, and I didn’t want to have a specified list of locations to upgrade because that would have to be maintained as patches add/move factions.

I’m hoping the full mod gets ported over with all its awesome configuration options.