Garry's Mod

Garry's Mod

Track Assembly Tool
1.877 opmerkingen
junekjiri7 13 jul om 22:51 
This is what Rigs of Rods needs to add to gadgets menu :)
[Sk$Bh]Trick or treat KID!  [auteur] 13 jul om 21:46 
@Retroburger1984 8 hours ago

It depends if the model comes with it. Some do, in others it is a bodygroup I think. Do you mean to make a hologram just to visualize it ?
Retroburger1984 13 jul om 13:31 
Can you add ballast to the tracks?
TheGreatWolf14 13 jul om 13:30 
yup its fixed!
[Sk$Bh]Trick or treat KID!  [auteur] 12 jul om 22:24 
@TheGreatWolf14 11 Jul @ 10:12am

The addon has been restored yesterday. Try now
TheGreatWolf14 11 jul om 0:12 
@[Sk$Bh]Trick or treat KID! alright appreciate the response! If a fix does come out or a backed up version do let me know.
[Sk$Bh]Trick or treat KID!  [auteur] 10 jul om 22:12 
@TheGreatWolf14 23 hours ago

Sorry buddy.. ST actually pushed the wrong addon to the stem WS.. It seems you have been updated to the wrong version. Steam backup does not work either so we can revert it. Probably someone from the forum still has a copy
TheGreatWolf14 9 jul om 22:25 
So I seem to be having issues with Track Builder using the 1.0 Classic StevenTechno Roads. Like their connection points are no longer on the road ends. (instead they are on the sides) and any builds i have are all rotated 90 Degrees the other way. Possible fix of solution? I tried verifying, removing, reinstalling, the works
[Sk$Bh]Trick or treat KID!  [auteur] 8 jul om 12:03 
@Gary 6 Jul @ 6:16am 

Left ALT + Mouse scroll Up/Down as "enable end-point mouse scroll" convar is turned on by default
Gary 5 jul om 20:16 
Where is the video @[Sk$Bh]Trick or treat KID! and if i press Left alt idk what happens but smth does and it isnt switching the track
[Sk$Bh]Trick or treat KID!  [auteur] 25 jun om 21:58 
I confirm gwater2 black hole gravity wells support. Cheers!
[Sk$Bh]Trick or treat KID!  [auteur] 11 jun om 11:04 
seletrix 8 jun om 9:06 
how do I add my own rails?
[Sk$Bh]Trick or treat KID!  [auteur] 1 jun om 0:31 
@my dearest melpert 31 May @ 12:22am

Yes. However you can easily use DSV and attach whatever you like.
https://github.com/dvdvideo1234/TrackAssemblyTool/wiki/Database-extension
my dearest melpert 30 mei om 14:22 
are you not able to use models thats arent typically seen in track packs or whatever? im trying to copy the model of tf2's standard gauge track piece but it refuses to copy
[Sk$Bh]Trick or treat KID!  [auteur] 18 mei om 5:01 
@Gary 13 hours ago

Check out the "Manual and troubleshooting" section in the description above. I have a dedicated video which explains is very good 👍
Gary 17 mei om 15:09 
how do I rotate it? Like I have a curve and Im trying to attach a switch track but it always snaps to 1 side only
[Sk$Bh]Trick or treat KID!  [auteur] 19 apr om 12:14 
@7H3_HuN73R 7 Apr @ 8:09pm

Try the manual and troubleshooting above. Check out the first option 😉
7H3_HuN73R-03 7 apr om 11:09 
how to invert the direction?
[Sk$Bh]Trick or treat KID!  [auteur] 8 mrt om 7:08 
@osha 7 hours ago

In case the piece is a scripted entity piece then yes. Otherwise you mist assemble it yourself. Please follow the link below

https://github.com/dvdvideo1234/TrackAssemblyTool#how-can-i-use-switchers--i-cant-seem-to-make-them-work
osha 8 mrt om 0:05 
can this make functional switches?
[Sk$Bh]Trick or treat KID!  [auteur] 6 mrt om 8:43 
@(NOT) Freeman 16 minutes ago

So I assume you did not change the working mode to turn/curve
Please try the following video. It is dedicated to curving
https://www.youtube.com/watch?v=_qcol4_-_ZQ&feature=youtu.be

You can also check ouot the other features:
https://github.com/dvdvideo1234/TrackAssemblyTool/wiki/Additional-features
(NOT) Freeman 4 mrt om 8:39 
The turn maker just straight up doesnt work
breadcrumbs 22 jan om 12:30 
I should be the one to say thank you, This tool is useful for so many things it's crazy! you did an amazing job and I can't wait for this video
[Sk$Bh]Trick or treat KID!  [auteur] 22 jan om 12:15 
@breadcrumbs 20 hours ago

Thanks man. I want to make a video for how to use the superelevation feature when I have some time to spare
breadcrumbs 21 jan om 15:30 
So hard to master but probably my favorite mod ever. i love your work! And trains, of course.
[Sk$Bh]Trick or treat KID!  [auteur] 11 jan om 22:48 
@originalname 4 hours ago 

That's actually pretty good idea. Let me check... But yeah. This is the general interface. However it is recomended to use DSV attachments.
https://github.com/dvdvideo1234/TrackAssemblyTool/wiki/Database-extension

Basically you need to create a DB ( portal2_trackassembly_pieces.txt ) and add the prefix ( portal2_ ) to the DSV list ( trackasmlib_dsv.txt )

Here are some examples ( Test's track pack ) :
https://github.com/dvdvideo1234/TrackAssemblyTool/blob/master/data/trackassembly/dsv/Test_s_track_packTRACKASSEMBLY_PIECES.txt
https://github.com/dvdvideo1234/TrackAssemblyTool/blob/master/data/trackassembly/set/trackasmlib_dsv.txt

You can aslo make a script that syncs portal 2 and ship it as a searate addon, just like how Ron, , SligWolf and Grocel did :P
originalname 11 jan om 18:30 
like, find these offsets in them to get them to work
originalname 11 jan om 18:30 
actually im deciding to do it myself and i found what i assume are origin offsets?
PIECES:Record({"models/props_bts/clear_tube_straight.mdl", "#", "#", 2, "", "0.008,0.004,-63.897", " 90,180,180"})
how could i modify these to fit the portal 2 vactubes
originalname 11 jan om 14:07 
on god add portal 2 vactubes
[Sk$Bh]Trick or treat KID!  [auteur] 9 jan om 3:47 
The "Modular dundeons" addon support has been added!
[Sk$Bh]Trick or treat KID!  [auteur] 5 jan om 7:22 
In the GUI there is an option called "Pieces count"
https://raw.githubusercontent.com/dvdvideo1234/TrackAssemblyTool/master/data/trackassembly/tools/pictures/screenshot.jpg

This value is mapped to the convar "trackassembly_stackcnt" and it default value is 5. U can to click press Mouse 3 ( mouse scroll wheel ) to set the parameter ti its devault value
@ [Sk$Bh]Trick or treat KID!
How you do you change the the stack value?
[Sk$Bh]Trick or treat KID!  [auteur] 4 jan om 8:17 
@The Skeleton In Your Closet 10 hours ago 

Em. Just do not hold SHIFT while creating a track or just change the "stack count" value to about 10 or so. TA is designed so it will not crash the game. It uses task lists per plater. Every task fraction is executed for every player per tick. This is done so it will not hold the think routine and stack 40 tracks in a single frame.
Is there any way to make it so I doesn't place like 20 tracks at once and almost crash my game when I'm trying to put just one?
Average Genestealer 27 dec 2024 om 10:17 
Hooray!
[Sk$Bh]Trick or treat KID!  [auteur] 27 dec 2024 om 7:55 
@Average Genestealer 15 Dec @ 6:07am

The DEV branch has been uploaded to the workshop
[Sk$Bh]Trick or treat KID!  [auteur] 15 dec 2024 om 1:28 
@Average Genestealer 5 hours ago

1. Yep it is public. You can git clone it
2. Good idea.. but it will be after I publish DEV
Average Genestealer 14 dec 2024 om 19:33 
Is the dev branch public?
[Sk$Bh]Trick or treat KID!  [auteur] 14 dec 2024 om 2:23 
@Average Genestealer 10 hours ago

Only in the dev branch for now. I will have to push the release in the upcoming days
[Sk$Bh]Trick or treat KID!  [auteur] 11 dec 2024 om 0:55 
@JoelCrafter43 12 hours ago

Maybe the feature us not enabled. Try "trackassembly_enradmenu 1" in the console and press the mpuse scroll. Utilities missing.. Did you do trick or treat 😆
MiyaCrafter43 10 dec 2024 om 12:25 
I also don't have any track tool page in the utility menu
MiyaCrafter43 10 dec 2024 om 11:58 
I can't seem to open the radial menu for some reason, and it's really confusing me. Is there something bound to mouse3 in default gmod that it uses and I unbound at some point?
[Sk$Bh]Trick or treat KID!  [auteur] 9 dec 2024 om 6:51 
@Stonklat 17 hours ago

Hi. This is managed by default by the radial menu. Click the mouse scroll MOUSE3 and the radial menu will be drawn. It resembles the Crysis one. Move the mouse in a circles until you select a mode. Or you can simply go to the tool panel and click the drop down menu for working mode.Jist select one mode from the list
Stonklat 8 dec 2024 om 12:47 
How do you open the mode change menu I can't find any info about that anywhere (the one where you can see SNAP, TURN etc.)
[Sk$Bh]Trick or treat KID!  [auteur] 29 nov 2024 om 6:34 
@Sliced bread 38 minutes ago 

Ahh.. Sorry this sounds correct then. Usually the origin ( the place where you snap to ) can be traced, but there are cases where it cannot, that's why the trace point is used when the origin is inaccessable. For example the rerailers Slig's "Rerailer"-s you have to snap the next piece origin in the air. So the trace point is populated and you can use small active radius to search for it ;)
Sliced bread 29 nov 2024 om 5:51 
The tracks I was using are Shinji85's rail pack. I was just fiddling around with it trying to get it to work. I'm pretty sure the active radius is the only thing I changed. Then I used the tool gun and the peices would snap together when I hovered the crosshair of the toolgun over an existing peice.
[Sk$Bh]Trick or treat KID!  [auteur] 28 nov 2024 om 22:16 
@ Sliced bread 3 hours ago

Wait that does not sound right. What model are you tracing and and also using ( holding )...