Garry's Mod

Garry's Mod

Track Assembly Tool
1,875 Comments
Retroburger1984 5 hours ago 
Can you add ballast to the tracks?
TheGreatWolf14 5 hours ago 
yup its fixed!
[Sk$Bh]Trick or treat KID!  [author] 20 hours ago 
@TheGreatWolf14 11 Jul @ 10:12am

The addon has been restored yesterday. Try now
TheGreatWolf14 11 Jul @ 12:12am 
@[Sk$Bh]Trick or treat KID! alright appreciate the response! If a fix does come out or a backed up version do let me know.
[Sk$Bh]Trick or treat KID!  [author] 10 Jul @ 10:12pm 
@TheGreatWolf14 23 hours ago

Sorry buddy.. ST actually pushed the wrong addon to the stem WS.. It seems you have been updated to the wrong version. Steam backup does not work either so we can revert it. Probably someone from the forum still has a copy
TheGreatWolf14 9 Jul @ 10:25pm 
So I seem to be having issues with Track Builder using the 1.0 Classic StevenTechno Roads. Like their connection points are no longer on the road ends. (instead they are on the sides) and any builds i have are all rotated 90 Degrees the other way. Possible fix of solution? I tried verifying, removing, reinstalling, the works
[Sk$Bh]Trick or treat KID!  [author] 8 Jul @ 12:03pm 
@Gary 6 Jul @ 6:16am 

Left ALT + Mouse scroll Up/Down as "enable end-point mouse scroll" convar is turned on by default
Gary 5 Jul @ 8:16pm 
Where is the video @[Sk$Bh]Trick or treat KID! and if i press Left alt idk what happens but smth does and it isnt switching the track
[Sk$Bh]Trick or treat KID!  [author] 25 Jun @ 9:58pm 
I confirm gwater2 black hole gravity wells support. Cheers!
[Sk$Bh]Trick or treat KID!  [author] 11 Jun @ 11:04am 
seletrix 8 Jun @ 9:06am 
how do I add my own rails?
[Sk$Bh]Trick or treat KID!  [author] 1 Jun @ 12:31am 
@my dearest melpert 31 May @ 12:22am

Yes. However you can easily use DSV and attach whatever you like.
https://github.com/dvdvideo1234/TrackAssemblyTool/wiki/Database-extension
my dearest melpert 30 May @ 2:22pm 
are you not able to use models thats arent typically seen in track packs or whatever? im trying to copy the model of tf2's standard gauge track piece but it refuses to copy
[Sk$Bh]Trick or treat KID!  [author] 18 May @ 5:01am 
@Gary 13 hours ago

Check out the "Manual and troubleshooting" section in the description above. I have a dedicated video which explains is very good 👍
Gary 17 May @ 3:09pm 
how do I rotate it? Like I have a curve and Im trying to attach a switch track but it always snaps to 1 side only
[Sk$Bh]Trick or treat KID!  [author] 19 Apr @ 12:14pm 
@7H3_HuN73R 7 Apr @ 8:09pm

Try the manual and troubleshooting above. Check out the first option 😉
7H3_HuN73R-03 7 Apr @ 11:09am 
how to invert the direction?
[Sk$Bh]Trick or treat KID!  [author] 8 Mar @ 7:08am 
@osha 7 hours ago

In case the piece is a scripted entity piece then yes. Otherwise you mist assemble it yourself. Please follow the link below

https://github.com/dvdvideo1234/TrackAssemblyTool#how-can-i-use-switchers--i-cant-seem-to-make-them-work
osha 8 Mar @ 12:05am 
can this make functional switches?
[Sk$Bh]Trick or treat KID!  [author] 6 Mar @ 8:43am 
@(NOT) Freeman 16 minutes ago

So I assume you did not change the working mode to turn/curve
Please try the following video. It is dedicated to curving
https://www.youtube.com/watch?v=_qcol4_-_ZQ&feature=youtu.be

You can also check ouot the other features:
https://github.com/dvdvideo1234/TrackAssemblyTool/wiki/Additional-features
(NOT) Freeman 4 Mar @ 8:39am 
The turn maker just straight up doesnt work
breadcrumbs 22 Jan @ 12:30pm 
I should be the one to say thank you, This tool is useful for so many things it's crazy! you did an amazing job and I can't wait for this video
[Sk$Bh]Trick or treat KID!  [author] 22 Jan @ 12:15pm 
@breadcrumbs 20 hours ago

Thanks man. I want to make a video for how to use the superelevation feature when I have some time to spare
breadcrumbs 21 Jan @ 3:30pm 
So hard to master but probably my favorite mod ever. i love your work! And trains, of course.
[Sk$Bh]Trick or treat KID!  [author] 11 Jan @ 10:48pm 
@originalname 4 hours ago 

That's actually pretty good idea. Let me check... But yeah. This is the general interface. However it is recomended to use DSV attachments.
https://github.com/dvdvideo1234/TrackAssemblyTool/wiki/Database-extension

Basically you need to create a DB ( portal2_trackassembly_pieces.txt ) and add the prefix ( portal2_ ) to the DSV list ( trackasmlib_dsv.txt )

Here are some examples ( Test's track pack ) :
https://github.com/dvdvideo1234/TrackAssemblyTool/blob/master/data/trackassembly/dsv/Test_s_track_packTRACKASSEMBLY_PIECES.txt
https://github.com/dvdvideo1234/TrackAssemblyTool/blob/master/data/trackassembly/set/trackasmlib_dsv.txt

You can aslo make a script that syncs portal 2 and ship it as a searate addon, just like how Ron, , SligWolf and Grocel did :P
originalname 11 Jan @ 6:30pm 
like, find these offsets in them to get them to work
originalname 11 Jan @ 6:30pm 
actually im deciding to do it myself and i found what i assume are origin offsets?
PIECES:Record({"models/props_bts/clear_tube_straight.mdl", "#", "#", 2, "", "0.008,0.004,-63.897", " 90,180,180"})
how could i modify these to fit the portal 2 vactubes
originalname 11 Jan @ 2:07pm 
on god add portal 2 vactubes
[Sk$Bh]Trick or treat KID!  [author] 9 Jan @ 3:47am 
The "Modular dundeons" addon support has been added!
[Sk$Bh]Trick or treat KID!  [author] 5 Jan @ 7:22am 
In the GUI there is an option called "Pieces count"
https://raw.githubusercontent.com/dvdvideo1234/TrackAssemblyTool/master/data/trackassembly/tools/pictures/screenshot.jpg

This value is mapped to the convar "trackassembly_stackcnt" and it default value is 5. U can to click press Mouse 3 ( mouse scroll wheel ) to set the parameter ti its devault value
The Skeleton In Your Closet 4 Jan @ 12:34pm 
@ [Sk$Bh]Trick or treat KID!
How you do you change the the stack value?
[Sk$Bh]Trick or treat KID!  [author] 4 Jan @ 8:17am 
@The Skeleton In Your Closet 10 hours ago 

Em. Just do not hold SHIFT while creating a track or just change the "stack count" value to about 10 or so. TA is designed so it will not crash the game. It uses task lists per plater. Every task fraction is executed for every player per tick. This is done so it will not hold the think routine and stack 40 tracks in a single frame.
Is there any way to make it so I doesn't place like 20 tracks at once and almost crash my game when I'm trying to put just one?
Average Genestealer 27 Dec, 2024 @ 10:17am 
Hooray!
[Sk$Bh]Trick or treat KID!  [author] 27 Dec, 2024 @ 7:55am 
@Average Genestealer 15 Dec @ 6:07am

The DEV branch has been uploaded to the workshop
[Sk$Bh]Trick or treat KID!  [author] 15 Dec, 2024 @ 1:28am 
@Average Genestealer 5 hours ago

1. Yep it is public. You can git clone it
2. Good idea.. but it will be after I publish DEV
Average Genestealer 14 Dec, 2024 @ 7:33pm 
Is the dev branch public?
[Sk$Bh]Trick or treat KID!  [author] 14 Dec, 2024 @ 2:23am 
@Average Genestealer 10 hours ago

Only in the dev branch for now. I will have to push the release in the upcoming days
[Sk$Bh]Trick or treat KID!  [author] 11 Dec, 2024 @ 12:55am 
@JoelCrafter43 12 hours ago

Maybe the feature us not enabled. Try "trackassembly_enradmenu 1" in the console and press the mpuse scroll. Utilities missing.. Did you do trick or treat 😆
MiyaCrafter43 10 Dec, 2024 @ 12:25pm 
I also don't have any track tool page in the utility menu
MiyaCrafter43 10 Dec, 2024 @ 11:58am 
I can't seem to open the radial menu for some reason, and it's really confusing me. Is there something bound to mouse3 in default gmod that it uses and I unbound at some point?
[Sk$Bh]Trick or treat KID!  [author] 9 Dec, 2024 @ 6:51am 
@Stonklat 17 hours ago

Hi. This is managed by default by the radial menu. Click the mouse scroll MOUSE3 and the radial menu will be drawn. It resembles the Crysis one. Move the mouse in a circles until you select a mode. Or you can simply go to the tool panel and click the drop down menu for working mode.Jist select one mode from the list
Stonklat 8 Dec, 2024 @ 12:47pm 
How do you open the mode change menu I can't find any info about that anywhere (the one where you can see SNAP, TURN etc.)
[Sk$Bh]Trick or treat KID!  [author] 29 Nov, 2024 @ 6:34am 
@Sliced bread 38 minutes ago 

Ahh.. Sorry this sounds correct then. Usually the origin ( the place where you snap to ) can be traced, but there are cases where it cannot, that's why the trace point is used when the origin is inaccessable. For example the rerailers Slig's "Rerailer"-s you have to snap the next piece origin in the air. So the trace point is populated and you can use small active radius to search for it ;)
Sliced bread 29 Nov, 2024 @ 5:51am 
The tracks I was using are Shinji85's rail pack. I was just fiddling around with it trying to get it to work. I'm pretty sure the active radius is the only thing I changed. Then I used the tool gun and the peices would snap together when I hovered the crosshair of the toolgun over an existing peice.
[Sk$Bh]Trick or treat KID!  [author] 28 Nov, 2024 @ 10:16pm 
@ Sliced bread 3 hours ago

Wait that does not sound right. What model are you tracing and and also using ( holding )...
Sliced bread 28 Nov, 2024 @ 6:51pm 
I finally figured out that all you have to is set the active radius above zero for the peices to snap
[Sk$Bh]Trick or treat KID!  [author] 12 Nov, 2024 @ 9:42pm 
@Roy Gribbleston 13 hours ago

Like how exactly. Pick the other end ??