Total War: WARHAMMER III

Total War: WARHAMMER III

Merwyrms, Sea Dragons, and Lothern Skycutters
124 Comments
kakashisenseir 17 Jun @ 6:40am 
update please bro
TeamSpeakUser12 1 Jun @ 11:51am 
Would love an update, it's a great mod, been using it for years.
ThunderDragonman 18 May @ 10:50am 
Is this going to be updated to current version soon? Just curious, love the mod!
Doriath 13 Feb @ 11:29am 
Currently causing a script break
Dracxus 10 Feb @ 6:42am 
& possibly Rakarth since he's a beastmaster himself
Dracxus 10 Feb @ 2:26am 
would it be possible to add the sea dragon as a mount for high-beastmasters as well
Sakerift 10 Jan @ 12:11pm 
Radious Compatibility link does not work.
Sombidy 8 Jan @ 3:44pm 
hello! Is this updated for 6.0? Thank you for all you do!
ChaosRobie  [author] 31 Dec, 2024 @ 12:03pm 
They do, it's just not listed in their summary.
Nukular Power 30 Dec, 2024 @ 3:47pm 
Merwyrms does not have aquatic qqqq
Kil'jaeden 22 Dec, 2024 @ 6:32pm 
Does this work?
TeamSpeakUser12 17 Dec, 2024 @ 4:23pm 
Would love an update please!
Wolf 13 Dec, 2024 @ 3:28am 
6.0 plz
Carcajou101 30 Nov, 2024 @ 1:19pm 
@farsani Already integrated in SFO.
farsani 30 Oct, 2024 @ 9:53am 
SFO?
sp♠de sumbul 3 Oct, 2024 @ 5:05am 
Hello Author! Is this mod Save game compatible?
|I'm currently running this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2897366143
JerreyRough 8 Sep, 2024 @ 9:04pm 
Hey ChaosRobie!

I'm making a mod for Barak Varr, and their king's main antagonist is an ancient sea dragon. I'd like to request if I could use the sea dragon assets for the mod, only for fighting against the dragon in a finale battle. With proper credit/attribution of course.

I'd also like to add in some minor random army battles, which would use the wyrms/sea dragons/helldrakes. Those I could just script through (and just use normal units when this mod isn't detected), so I wouldn't need the assets (so long as I have your blessing ofc).
dinovart 8 Sep, 2024 @ 1:44pm 
Maybe great salamander/frost wyrm skeleton? 8ed miniature and art depicted merwyrm as rather serpentine creature, moivng half like real-world sea snake, half like marine iguana.
AI-Man 31 Jul, 2024 @ 8:51pm 
would love if you could do a pass over the wyrms design, i know they are using the dread saurian skeleton, from the front they look amazing and intimidating as you nailed the look, however the torso and back (especially the legs) could use some more tuning,currently they look kinda awkward with the legs spread apart too far. This reminds me of the horse painting meme lol.
Other than that i like the quality of this mod and would be awesome to make it even greater as others suggested unit cards changes too, but no rush, you already have to maintain so many mods. Cheers :WH3_clasp:
HaziTru 30 Jun, 2024 @ 1:38am 
If you can update the way their unit card look it would be more immersing some look exactly the same
Halliday 29 Jun, 2024 @ 2:48pm 
@ChaosRobie - is there an update around the corner by any chance?
Seb 23 Jun, 2024 @ 12:19am 
Sons of Kalagan healing does not seem to work. Might be set too low, with the 0.03% per second ending up not doing anything since it ends up being less than 1hp. Probably needs to change to 0.30%, a nice middle point between regen with 0.10% and healing spells with 0.80%.
Mister Bungus 19 Jun, 2024 @ 8:18pm 
The Sons of Kalagan's healing ability doesn't seem to be working with SFO installed, and the description says it heals "f." health per second.
Sotek28 22 May, 2024 @ 12:17pm 
@Gleen Cross I found that OVN is causing part of the issue as well, but I'm still getting it with this too. Trying to unsub/resub, and a few other things. Fingers crossed!
Gleen Cross 21 May, 2024 @ 5:16pm 
It would be cool if this mod had a option to make the sea dragon and drakes exclusive to Lokhir faction
Gleen Cross 21 May, 2024 @ 5:10pm 
@Sotek28 It's something else, I noticed this issue as well. I think it's either related to new hero/lord mods or skills... units are safe, it seems. The recent CA "fix" broke some mods, also broke the corruption textures on my end (the blocky edges). Try to disable hero/lord and skill mods who were not updated ever since early May (for example, the "legendary characters" mod is straight up crashing the game)
Sotek28 21 May, 2024 @ 10:25am 
Got a bug with this mod- affecting missions and Malakai's campaign in Realm of Chaos. Not sure why, can confirm it's this on specifically. No rush!
CypherC 17 May, 2024 @ 9:24am 
One of the best mods in the workshop. I would like to ask to maybe make Amanar RoR cost 5000 gold, but no changes to his stats (maybe just a small hp increase). It's just he costs just slightly more than a dread saurian, 5000 would be more fair,
@mailasdqwe he's just too big to enter a city. You can have plenty of fun with him in open maps though.
mailasdqwe 14 May, 2024 @ 2:17pm 
Anyone else having trouble getting Luthor Harkon on Amanar through broken gates and broken walls during sieges?
loli overlord 10 May, 2024 @ 3:15pm 
cool
Regeth 10 May, 2024 @ 12:51pm 
It works now :)
Aries 10 May, 2024 @ 8:20am 
hi, after update, it cause ctd
Regeth 10 May, 2024 @ 5:21am 
Hi Robie,
After update helldrakes cause CtD
Bulldog 1 May, 2024 @ 5:24pm 
Hi @ChaosRobie - Could you please update the mod?
As LyranWingedHussar mentioned below, this mod causes crashes on startup since update 5.0, so cannot carry on existing campaigns without this being sorted.
Thanks in advance
Altan 1 May, 2024 @ 7:52am 
Would you consider adding recruitment of Merwyrms and Sciowyrms to the Fortress of Dawn port landmark (would be wh3_dlc23_special_fortress_of_dawn_dawns_harbour_hef_2 & 3 in the db) ?
LyranWingedHussar 30 Apr, 2024 @ 6:33pm 
Mod causes CTD with 5.0
ChaosRobie  [author] 28 Feb, 2024 @ 3:17pm 
Fixed, also fixed Fu Chow's port.
137438 24 Feb, 2024 @ 11:53am 
I love this mod, though we can't recruit Pagowyrms or Sciowyrms in Port of Nagronath (dark elf albion)
jenosite 14 Dec, 2023 @ 8:14pm 
Can I use your skycutter animations? Of course I will leave your credit.
Kami 2 Dec, 2023 @ 1:57am 
Does this require any update?
mew 13 Nov, 2023 @ 10:39am 
Embarrassingly I forgot I am running a mod that changes unique items effects, one such item applied a faction wide bonus to monsters and I suppose that's why it wasn't working on the new beasts, my apologies and keep up the great work you do for this community
zerooz 13 Nov, 2023 @ 2:07am 
@ChaosRobie thanks
ChaosRobie  [author] 13 Nov, 2023 @ 2:03am 
@mew
Can you be more specific?
mew 11 Nov, 2023 @ 11:50pm 
In my most recent campaign Rakarth's helm bonus of 25 armour wasn't being applied to the new monsters, can it be fixed?
ChaosRobie  [author] 10 Nov, 2023 @ 3:21pm 
Yeah sure, go for it.
zerooz 7 Nov, 2023 @ 3:05pm 
Hi, I want to make some new units based on your model for my mod units, its that fine? I will make some change so it should't looking same as your units. For now, I just need Merwyrms and Lothern Skycutters. By the way, thank you make those cool units:winter2019happyyul:
Testikles 9 Aug, 2023 @ 12:16pm 
I know that this is already included in SFO but I cannot recruit them. I tested playing both HE & DE.
Carcajou101 29 Jul, 2023 @ 7:03pm 
@Crying Cat
Already included in SFO.
Gunnar 29 Jul, 2023 @ 3:33am 
Is this mod compatible with SFO?
ChaosRobie  [author] 22 Jul, 2023 @ 3:43pm 
@SanRid
Fixed