Total War: WARHAMMER III

Total War: WARHAMMER III

Expanded Roster - Vampire Counts
191 Comments
Decomposed  [author] 20 Jun @ 2:10am 
Yes but not sure if the units are available for Nahash, can you check and let me know so I can add them?
taywards 19 Jun @ 3:06pm 
Can this be used with the Nagash mod?
Decomposed  [author] 17 Jun @ 10:36pm 
- Updated for patch 6.2
TToKKang 1 Jun @ 3:12pm 
thx!!!
I think I can enjoy it more lol
Decomposed  [author] 1 Jun @ 6:36am 
Yes go ahead!
TToKKang 31 May @ 9:04pm 
Hi, I'm really enjoying this mod! If it's okay, I'd like to modify this mod to use it with [Armourygeddon - Unit Upgrades & Resources] mod. Would it be okay if I uploaded it as a submod?
If you don't mind, I'd like to use your other mods too!
Decomposed  [author] 9 Apr @ 1:26pm 
- Updated for patch 6.1.2
Draktanar 8 Jan @ 9:00am 
i have it with 110 other mods and it work ^^" so it's probably something else than the mod. have you tried the usuals? un-subscribe then re-subscribe ? check if you don't have an old version in the data folder of the game ? etc
SHADOW 5 Jan @ 10:53pm 
"The following mods cause a crash to the Database: @exp_roster_vcounts.pack"

Mod unplayable. Crash game. On a fresh install. And this mod is alone.
NeonPhoenix 2 Jan @ 4:45am 
Thank you for the update. Your roster collections are just part of the 'vanilla' game for me at this point.
Decomposed  [author] 1 Jan @ 5:58pm 
- Updated for patch 6.0

Thank you for the kind words and patience <3
Lions and Men 1 Jan @ 4:59pm 
Dear Decomposed, thank you for the amazing free mods and the no-doubt countless hours you have dedicated to working on them for all of us perfect strangers- FOR FREE.

Please ignore the entitled unimaginative twits repeatedly demanding updates. I sincerely hope you take your sweet time and put your feet up for awhile.
Corbie 30 Dec, 2024 @ 8:19am 
Chill. The man's working through a CPU meltdown and said he'll update after his computer is fixed. Spamming "update" isn't going to make that happen any faster.
Kashchey 29 Dec, 2024 @ 6:30am 
update
Kashchey 20 Dec, 2024 @ 10:36am 
update
Kashchey 16 Dec, 2024 @ 4:49am 
update
Decomposed  [author] 10 Nov, 2024 @ 3:32am 
I removed the Grave Guard Halberds because they are official now. Older campaigns can be played with the backup in the link some comments below
dragonnils 9 Nov, 2024 @ 6:17pm 
for some reason I get a pop up saying this mod made the game crash and now I can't use any save file :c
Decomposed  [author] 6 Nov, 2024 @ 12:40am 
I'll fix, which units are missing it?

Btw I always use a mod to remove the eye glow because I hate it :P
Grim Gatsby 5 Nov, 2024 @ 3:40pm 
Love this mod but noticed the missing eye glow. Any chance of reintroducing it? I use the compilation mod but just noticed in my latest playthough of VC.
Dairak Logrus 1 Nov, 2024 @ 4:40am 
nope i check it your unut less money and better stats more atack more armor and charge
Decomposed  [author] 1 Nov, 2024 @ 4:10am 
It was the same unit in stats and appearance!
Dairak Logrus 1 Nov, 2024 @ 12:59am 
why remove just lock in mct your unit better
AwDiddums 31 Oct, 2024 @ 2:03pm 
Just incase anyone else gets the same issue - "Immersive Vampire Reskin 2.0" corrupts the textures for some of the Lahmian Handmaidens' head variants (even with the compatibility sub-mod)
Decomposed  [author] 31 Oct, 2024 @ 1:21pm 
- Updated for patch 5.3
- Removed Grave Guard (Halberds)

Previous version to continue old campaigns:
https://drive.google.com/file/d/1uXulK9ZGoyQ1-jOE1Hakd--Ffs-YqklU/view?usp=sharing
Dairak Logrus 31 Oct, 2024 @ 10:14am 
mod unit better than vanilla lol:broflex:
AwDiddums 26 Oct, 2024 @ 2:38pm 
Grave Guard (Halberds), welcome to Vanilla!
Decomposed  [author] 26 Aug, 2024 @ 4:11am 
Try to unsub, launch game, close and sub again.
Sai 26 Aug, 2024 @ 2:32am 
Crashes the game on launch with an error message about hell knights :(
Decomposed  [author] 20 Aug, 2024 @ 2:03pm 
- Updated for patch 5.2
Decomposed  [author] 14 Jul, 2024 @ 9:21am 
I'm happy you enjoy my work! This is the link for anyone feeling generous:
https://ko-fi.com/decomposed_warhammer
Fimmy 14 Jul, 2024 @ 5:54am 
Thank you for your diligent work. The addons you've created are fantastic and always seem thematically appropriate and balanced. The work you put in should be recognised.

The ko-fi link on here doesn't seem to work at the moment - it just loops back to the steam store.
Decomposed  [author] 3 Jul, 2024 @ 2:44pm 
- Updated for patch 5.1
- Hell Knights: +240 HP, +5 LD, +2 MA, +6 MD, +25 CB
- Spirit Hosts: +2MA, +2 MD, Weapon changed to 0 base dmg / 28 AP
GrumpyRat 20 May, 2024 @ 1:12pm 
Could you change the Spirit Hosts to have 100% AP in accordance with all vanilla ethereal units having 100% AP?
Also could you also give the Lahmian Handmaidens Frenzy, to make them like tattersouls? Or alternatively deflect shots/missile resist, Because currently they get cut down way too easily by arrows.
ImmatureMagician 16 May, 2024 @ 4:07am 
THANK YOU :steamhappy:
Decomposed  [author] 15 May, 2024 @ 11:02pm 
No need to update for 5.0.3, the mod is not affected
ImmatureMagician 15 May, 2024 @ 9:55pm 
Need update pls
Decomposed  [author] 11 May, 2024 @ 3:20pm 
- Updated for patch 5.0.2

Note that Spirit Hosts were moved to Binding Circle and Lahmian Handmaidens to Ancient Armoury.
CryptoCry 10 May, 2024 @ 5:30pm 
Need update pls
Patzay 1 May, 2024 @ 8:12am 
great, I'll wait
Decomposed  [author] 1 May, 2024 @ 12:57am 
I am away for a few days, when I return will update all my mods.
Patzay 1 May, 2024 @ 12:36am 
Hi, could I ask for an update?
Jacobheder 17 Apr, 2024 @ 8:41am 
i have found a campaign issue. the barrier tech from the wraith line does apply to the spirit host.
Decomposed  [author] 24 Feb, 2024 @ 8:28am 
- Updated for 4.2 patch
Decomposed  [author] 27 Jan, 2024 @ 1:28am 
I will change it, thanks!
Pyrodysseus 24 Jan, 2024 @ 6:45pm 
thanks, turns out your other custom units had custom melee weapon names with the dec_ prefix but the Reaper weapon lacked the prefix so it matched entries from other mods with skeleton scythes. If you don't mind, could you change that in the next update? I fixed it on my end so no hurry
Decomposed  [author] 24 Jan, 2024 @ 9:27am 
No, they have less WS, maybe another mod you are using conflicts?
Pyrodysseus 23 Jan, 2024 @ 7:31pm 
Skeleton Reapers have 120 Weapon Strength? All other units unaffected
Aquiles 19 Jan, 2024 @ 11:11pm 
Hello, @Decomposed. Are you still planning to add the option to disable certain units with MCT? Thank you for the mod.
7th Fleet 29 Dec, 2023 @ 10:43am 
Love the units! The Von Carsteins approve! :WH3_skragHapp: