Hearts of Iron IV

Hearts of Iron IV

Unique Generic Nations [1.15]
96 Comments
la locomotive 8 Feb @ 9:54pm 
I made a russifier for your mod, you can add a link to it if you want. Idk where to contact you more
Barry Bee Benson  [author] 16 Dec, 2024 @ 5:03am 
you're very welcome!
XxlonewolfxX 15 Dec, 2024 @ 3:38pm 
yes that makes sense i just want to create wacky countries with diffenert modifiers just for the craziness thank you for the event id :)
Barry Bee Benson  [author] 15 Dec, 2024 @ 12:28am 
@XxlonewolfxX
the option won't appear again if you already have a national spirit from the semi-hidden events. I did this because the hidden event chain gives you the option to go back to the *very* beginning, and so allowing the player to get into a big loop of options could maybe be a bit tooooo strong.
(but you *can* re-trigger the semi-hidden event with the id "uniqueness.21" :) )
(also I believe either the manpower event chain doesn't give you national spirits, which should technically allow you to go through the hidden events twice without any console trickery)
XxlonewolfxX 14 Dec, 2024 @ 12:13pm 
anyone know the ids for the semi hidden events? ive only seen them appear once
Barry Bee Benson  [author] 13 Dec, 2024 @ 9:53am 
'ello lads in the comments, I've updated the mod with some new, secret options :)

(check the change notes for more!)
Barry Bee Benson  [author] 9 Oct, 2024 @ 11:14am 
@Testierlime
I'm not sure if there's any easy way to get that implemented (and it's kinda supposed to be random), but if you're in debug mode, you should be able to re-trigger the popup events, or find the IDs for the individual national spirits and give them to yourself through the console, if that's what you're looking for.
Barry Bee Benson  [author] 9 Oct, 2024 @ 11:12am 
@Lawenda
Please go into further detail, I'd love to fix your issue, whatever it may be
Lamantha 8 Oct, 2024 @ 4:35pm 
Doesn't work
testierlime 30 Sep, 2024 @ 10:59am 
for maybe something else I mean
testierlime 30 Sep, 2024 @ 10:58am 
when you update it could you add a game rule to chose the one you want?
Barry Bee Benson  [author] 19 Sep, 2024 @ 5:00am 
@Game start
I don't know for sure, but if the extended tech tree doesn't rework any vanilla techs that the events can give you, it *should* be fine. Do test it and lemme know tho
Game star 18 Sep, 2024 @ 5:28pm 
does this work with extended tech tree 1960 mod?
VanUP 6 Jun, 2024 @ 5:21am 
@Barry Bee Benson
yes it's completely fine and work, this mod is one of best mod in my opinion
But could you add random choices or another "Suprise me" for the other events not limited to "history of our nation" :steamsad:
Barry Bee Benson  [author] 2 Jun, 2024 @ 10:19pm 
@VanUP
it still works completely fine in the current version of the game, I'm pretty sure. I'm still in the process of doing a larger update. Not exactly sure when it'll be ready tho.
VanUP 2 Jun, 2024 @ 6:34am 
Update, Please :s_mile:
Barry Bee Benson  [author] 12 Oct, 2023 @ 1:03am 
@Ratt
I've already added a few things (see change notes). Might do a larger update at some point, but it'll take a while (if I actually get around to doing it lol)
Ratt 12 Oct, 2023 @ 12:40am 
@Barry Bee Benson
Nice, im looking forward to it! :)
Barry Bee Benson  [author] 12 Oct, 2023 @ 12:00am 
@Ratt
I would honestly like a lot more modifiers, too. The tricky thing is that the event displays have a max option cap of 4. Anything more than that will not be displayed properly. Might try and add more things to the "surprise me" options though.
Barry Bee Benson  [author] 11 Oct, 2023 @ 11:58pm 
@CaNaDiaN TWiN
Currently, it is only possible to remove the "oppressed by the elite" spirit by entering a civil war. I'm currently working on a small update to this mod. Nothing fancy just yet (I'm a little rusty lol), but the "oppressed by the elite" specifically will get its idea description updated to hint that it can be expelled by civil war. Additionally, removing it will grant the player political power and stability.
Ratt 3 Oct, 2023 @ 2:19am 
@CaNaDiaN TWiN Yes I wish there were just more modifiers in general, more options and stuff.
CaNaDiaN TWiN 3 Oct, 2023 @ 2:02am 
I think this mod is really cool but it would be interesting if there were ways to fix the negative bonuses with some requirements and change it out for a good modifier like “oppressed by the elite” which could require high stability or war support to remove and granting you some bonuses
No answer 23 Sep, 2023 @ 1:31am 
Вот бы перевод, а не вот эти буквы с цифрами, либо хотя бы нормальный английский 1.а, 1.b , 1.c ...
Barry Bee Benson  [author] 17 Sep, 2023 @ 8:09am 
all good my guy, I hope you enjoy the mod!
deep substrate foliated kalkite 17 Sep, 2023 @ 5:14am 
my bad lol i forgot to enable it
Barry Bee Benson  [author] 17 Sep, 2023 @ 3:49am 
@gamer time
could you provide me with some extra details? I'm unable to test for myself in the next two weeks or so.
deep substrate foliated kalkite 16 Sep, 2023 @ 2:27am 
not working
Vėf 195 29 Jun, 2023 @ 2:19pm 
You could add Victors of the Great War from vanila to a few random mayor nations and Biter looser to others.
Barry Bee Benson  [author] 23 Feb, 2023 @ 3:46am 
@Ratt
I'm not entirely sure how that's possible. I've played with this mod a decent amount as well, and I have been able to get the other results as well. When I get home from vacation I can take a look at it, but I doubt there's anything in the code, probably.
Ratt 19 Feb, 2023 @ 3:01pm 
@Barry Bee Benson Maybe it is just a coincidence, but every time I have chose 'maybe something else' for the past 14~ games, I have gotten Enlarged brains. Now this is a great bonus so I'm not complaining but ya know~
Barry Bee Benson  [author] 15 Feb, 2023 @ 5:05am 
@Ratt
you are very welcome! I figured out how to do it pretty quickly, at which point actually implementing it didn't take long
Ratt 14 Feb, 2023 @ 11:59pm 
@Barry Bee Benson

0_0 that was fast! TYSM!1!
Barry Bee Benson  [author] 14 Feb, 2023 @ 11:03pm 
@Ratt
I've implemented your suggestion into the mod!
Barry Bee Benson  [author] 14 Feb, 2023 @ 10:32pm 
@Ratt
I might be able to do something, but it's probably gonna be a bit wonky to fit it into everything else
Ratt 14 Feb, 2023 @ 8:15pm 
Hello, this is a suggestion, (I still use this mod it's just that good lmao)

When you are choosing the starting option of who gets the option can you add some kind of way to make nations not get puppeted in the 'our country was wronged' -> 'puppeted by foreign power'? I like it sometimes, but othertimes I just don't want to have to deal with Poland who is puppeted by Paraguay.
Barry Bee Benson  [author] 4 Feb, 2023 @ 10:10pm 
@Bloodman123726

Thank you very much! So far, I plan to support mainly unique generic nations and the jazzy focus tree for the time being (and also some of the other mods if they're easy enough to bring up to date).

I *have* dabbled in creating new content for the jazzy focus and this mod, but I really can't promise anything lol
Bloodman123726 4 Feb, 2023 @ 5:36pm 
Your mods are awesome and make random country placement even better. Hope you continue to support all of these and even make new ones!
Barry Bee Benson  [author] 21 Jan, 2023 @ 10:50pm 
GARY420
either, you need to:

- get glitterhoof through the surprise me option at the start

- pick quality over quantity in the second option. There you will have the flame horse cavalry

or

- play as mongolia and pick the first option in the first event, then pick the unique option about horses.

- pick quality over quantity in the second option. There you will have the flame horse cavalry
GARY420 21 Jan, 2023 @ 1:55pm 
what do i need to do to get the flame horse cavalry
Barry Bee Benson  [author] 22 Dec, 2022 @ 10:43am 
you are very welcome!
GARY420 22 Dec, 2022 @ 8:45am 
alright thank you very much for the information you are very helpful
Barry Bee Benson  [author] 21 Dec, 2022 @ 11:16pm 
@GARY420
yes. There's an "add_ideas" command you can do in the console via debug mode. You simply need the name for the idea, which you can find in the mod files under common/ideas/ugn_ideas (I aldready looked and the name is "colonial_power")

your command should look something like this: add_ideas colonial_power
GARY420 21 Dec, 2022 @ 4:36pm 
is there any command to get the colonial power national spirit because i am playing Britain and it sounds like it would be cool.
Barry Bee Benson  [author] 9 Nov, 2022 @ 10:29pm 
@GARY420
Sadly, no. The release of BBA predates this mod.
GARY420 9 Nov, 2022 @ 4:46pm 
quick question is there a 1.11 version of this
Ratt 27 Oct, 2022 @ 7:40pm 
yes it is, you can get it if you pick the "surprise me" option at the beginning.
GARY420 27 Oct, 2022 @ 6:46pm 
Is this the mod that makes it so countries can be sacrificial cultists because I was just playing a game and I saw this interesting national spirit and next thing I know I am reading about how Belarus sacrifices one of their own civilians every week and now I am really contused? If it is a feature of this mod that is really cool by the way.
Ratt 19 Oct, 2022 @ 8:21am 
thanks
Barry Bee Benson  [author] 19 Oct, 2022 @ 8:12am 
it's fine my dude, no worries. Your comments are always extremely helpful. You're one of the reasons why I consistently update and fix things, heh. I mean that in the best way possible.
Ratt 19 Oct, 2022 @ 7:26am 
Sorry If I came off as rude.