Barotrauma

Barotrauma

Acolyte Job
619 Comments
Syadiya 7 hours ago 
Much appreciated, Ill start work at the earliest convenience :dsdclike:
Cthulhu77  [author] 15 Jul @ 7:52am 
Yeah, if you want. That would be cool.
Syadiya 13 Jul @ 11:11am 
Hello, Im interested in forking this mod for NT usability/Enhanced Husks, since it looks a little dated in terms of compat and updates I was wondering if I had your permission to fork it
Cthulhu77  [author] 4 Jul @ 7:28am 
I went ahead and accepted. Unfortunately, you caught me at a bad time. I actually injured myself a few days ago and I kind of just want to chill and do nothing while I can. But you can just throw out the thing tweaks to me and I'll copy it and store it away for future reference. I will say I know very very little about NT and nothing about Lua, so there is already some issues there. I will decline though on the payment, I am not confident enough in my modding ability to be taking personal requests for money and for it to turn out good.
Kai 3 Jul @ 8:04am 
hey, i was wanting to ask about maybe getting a specific patch/add-on made for the mod cause its one i enjoy as is but would like a tweak to. I saw that you were saying you were busy and I totally get it so I really wouldn't have any issue paying. It would be relatively lightweight (I assume) with the "difficult" part being making it compatible with NT, Enhanced husks. I sent you a FR to discuss in private if that's something you'd be able to consider. Otherwise thanks for the cool job!
Ghost 1 Jul @ 3:52pm 
I've been dealing with not having access to anything for over a year now and just steal other people's id cards to "fix" it
Cthulhu77  [author] 1 Jul @ 3:08pm 
That is the first I am hearing of not being able to use stuff on the subs. For the not spawning in with stuff, apparently if you start as a different job and then choose to change jobs to the Acolyte then it works fine. I imagine if you are already playing the job you can swap to another and then back and that would work as well.
Ghost 1 Jul @ 3:06am 
When I use this job I can't use anything on the sub, doors, storage, nothing. I also respawn without an id card Is there a way to fix it?
Honor Guard 21 Jun @ 12:36am 
thank you
Cthulhu77  [author] 20 Jun @ 9:53pm 
It is the buffs displayed in the Archbishop talent
Honor Guard 20 Jun @ 9:38pm 
So what does church secerts do?
Hazmat616 14 Jun @ 12:18pm 
Yeah this mod delivers what it promises. If that’s not what you want find a different mod.
[TFJA] DJL66 13 Jun @ 10:08am 
damn guess the fact I been doing role play using this mod with my crew is garbage
Cynder The Bunny🩷 11 Jun @ 4:43pm 
hunter's husk mod is way better lmfao fuuck this garbage
Cynder The Bunny🩷 11 Jun @ 4:42pm 
wait im confused, does this mod not turn me into a husk?? like wtf its only about being infected? i dont turn into a husk? this mod is ass lmfao
ReyRiz 6 Jun @ 11:11am 
Cool, thanks!
Cthulhu77  [author] 6 Jun @ 11:08am 
Yes, they do.
ReyRiz 6 Jun @ 5:44am 
Do the skills work with husk symbiosis? I mean skills that say "when you/your allies have husk infection, get this and that", does husk symbiosis count as husk infection?
Cthulhu77  [author] 26 May @ 9:48am 
It does not prevent death and transformation. It just slows it down and gives you additional benefits for being infected. I recommend keeping some meds on you or nearby to manage infection.
Pakucza 24 May @ 8:12am 
Hello, Suymbiosis tree doesnt say that it ever prevents your death and transformation, do I still need to care for meds to prevent my death? Or are the buffs still strong enough to survive? Thanks in advance
Still my favorite job, I love becoming just an immortal punching bag from endgame husk symbiosis talents and husk gene.

My friend I play duo campaigns with likes mechs and playing Iron Rider, so it really helps take alot of weight off their shoulders with creature packs and stuff like neurotrauma/barotraumatic together also being installed, since they nolonger needto worry as much about me dying immediately while they try to handle all the things.
Traxex 6 May @ 10:47pm 
Oh, my memory is shot then but yea, is no items at all on respawn. The only "workaround" that I can remember is don't start as an acolyte but recreate character into an Acolyte after campaigns starts. Works fine after that iirc mind you that was prior to any major updates
Cthulhu77  [author] 6 May @ 3:20pm 
@Traxex I have never been able to figure out why the Acolyte doesn't respawn with items. If it's just the id card itself not spawning in then this might be the first time hearing of it.
Traxex 4 May @ 11:26pm 
Having the respawn without id card issue (again? can't remember if it was resolved) when starting as a Acolyte...
JadeXXIII 1 May @ 11:42am 
fair enough mate, I appreciate the time you took to reply to me lots, I really like your mods and hope you work through everything on your plate :)
Cthulhu77  [author] 30 Apr @ 12:05pm 
@JadeXXIII Eventually, maybe. Again, I have lots of stuff on my plate and I can't really justify the time to work on new mods right now. I don't think this mod in particular would take long to create, but it would just add to the list of mods I have to keep updated.
Nokien 29 Apr @ 7:06am 
Ia Cthulhu!
JadeXXIII 28 Apr @ 11:47pm 
ok, thank you, would it be something you would think about adding?
Cthulhu77  [author] 26 Apr @ 11:19am 
It does not work with assistant's apprenticeship tree. I haven't tried, but I don't see why it wouldn't be possible if someone wanted to do that.
JadeXXIII 25 Apr @ 1:35pm 
does this mod work with the assistant apprenticeship tree? And if not, would that be something that can be done?
Cthulhu77  [author] 22 Apr @ 3:34pm 
@Cynnobin Potentially, but I can't make any promises. Not anytime soon. I know next to nothing about NT or Enhanced Husks and I have been spending my time learning other things and work and what not.
Cynnobin 19 Apr @ 11:38am 
Could you make a patch for https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3121183834&searchtext=NT+symbiosis+overhaul , since it comes with slower husk infection the first perks in the symbiosis tree which give slower infection stacks and causes you to regenerate the infection
Cthulhu77  [author] 11 Apr @ 12:14pm 
In my more recent tests, they seem to ignore husk infection if they are not commanded to heal stuff. The automatic healing they do when not assigned to the task doesn't let them do that for some reason. Locking it up is a pretty good option as well.
Kap'n Mittens 11 Apr @ 9:35am 
is there a way to make my AI doctor ignore my husk infected acolyte? thinking I just have to lock up the calyxinide
Hampter 4 Apr @ 4:59pm 
is there a Enhanced Husk patch or does the patch for improved husk work for enhanced too?
i was thinking this job focus is SURVIVE, since all of its traits help with the survival of the crew overall, from the buffs, the medical related traits, and the combat capabilities
Cthulhu77  [author] 31 Mar @ 7:37pm 
You lean into the husk affliction and gain various benefits that you wouldn't normally get for doing so.
hey if you can summarize the job's focus in one sentence what would it be, trying to convince my friend to willingly be an acolyte ; ;
Cthulhu77  [author] 10 Mar @ 1:07pm 
@Saint Bricriu I'll have to take another look, originally, I made it the husk gene because they changed how genes were generated and I couldn't just make it unidentified genes.

@Stiffie_du_Toit It is all the buffs listed in the Archbishop talent.
Skaganyan 9 Mar @ 9:57am 
What exactly does "Church Secrets" do?
Saint Bricriu 8 Mar @ 9:19am 
I dunno if someone has pointed this out already or not, but you may need to nerf the talent that allows you to find Husk Genes on creatures killed. As it stands, it gives perfect Genes, and with the Genes nerf to make them harder to acquire, it's kinda crazy to get them by chance for free so easily. Maybe just make it Unidentified Genetic Material, like the doc job?
Witch ~ 8 Feb @ 12:55pm 
Makes sense
Ralsei 8 Feb @ 9:04am 
A new update by ralsei..... the "husk" is always hostile BUT the mutated husks as in the vanilla ones husk prowler husk chimeria etc are docile
Ralsei 8 Feb @ 8:31am 
I still do require help with this job by the way... if anyone knows why husks attack me and i mean by the "husk" and husked creatures the only thing that doesnt attack me are husks that i infect myself its kind annoying and breaks my immersion of being symbiotic with the husk
Ralsei 7 Feb @ 12:17am 
Well now that you say that I did have a flashlight mounted on my gun I'm also running a few other mods like dynamic europa that might force the husks in that misson to be hostile? I also tried putting on cultist clothing and they did still attack me
Cthulhu77  [author] 6 Feb @ 6:20pm 
Recent tests had no issues with the willing host talent. Looking into the files again, there are things you can do, or have that would still provoke husks, such as having a flashlight aimed at them, or a fire extinguisher. As for enhanced husks, I have no idea if this mod would be very compatible with it.
Witch ~ 6 Feb @ 6:09pm 
aww it doesnt work with enhanced?
Ralsei 6 Feb @ 9:56am 
@Malo No it doesnt work even regular "husks" attack you currently in a husked outpost misson and they do indeed attack the player even with willing host
Malo 4 Feb @ 5:54pm 
@Ralsei im pretty sure the improved husks patch fully works with enhanced husks, been playing with it for a while
Ralsei 4 Feb @ 12:59pm 
Hey guys its me ralsei and i have a question about this mod. will there ever be some kind of patch for the husks improved/ enhanced mods? because id find it preety cool if the willing host perk could actually work with all of the husks from that mod