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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3316349391
I don't play hoi4 much anymore so I'm not really updating this unless there's something game breaking.
and the ship i design didnt show up at the bb category instead it show up in ?category for some reason
I'll update that soon
Bonus 2- Since many escort carriers IRL were converted merchant ships, a decision which provides an empty hull, costing a convoy ship would work for escort carriers too. But it should have extra cost, and long cool-down to prevent abuse.
4-I could not upgrade/refit from a '36 light carrier, to a '40 light carrier. This may be an oversight, since the other classes let us upgrade hull year models.
Might've been a bit wordy, but just wanted to explain my thoughts.
1-Assuming you want to keep the custom weapons as is, put either a decision, or a pop up when your game first starts allowing you to turn on/off the OP weapons. You may find other aspects you want to do that with as well, like turn on and off the extra hulls and whatnot, but def the OP weapons.
2-It makes no actual sense to be able to refit/upgrade a destroyer to an escort carrier. Though I will admit to having made use of this to dispose of a cpl of old destroyers I had laying around when I wanted a quick route into carriers. But destroyers are much smaller than even cruisers, and unless you're welding at least 2 of them together, could not be refitted to an escort carrier.
4) The Submarine Carriers are a wonderful addition. But, they should realistically only be carrying a handful of aircraft, not 20! Where would they be able to store such massive numbers of airplanes?
5) The upgraded Torpedo Tubes are way overpowered as we have built ships/subs with a 300 Torpedo Attack that literally slaughter a fleet single handedly! Subs in 1942 with 200 Torp Attack v the AI's 40 simply is unfair.
However it needs balancing. Does the AI use any of the new weapons, upgrades or new hulls or upgrade old ships to use them?
1) The AI seems to only use the old MTG guns/hulls. When a player uses the new guns/modules/hulls and the AI does not, we outclass the AI severely. Outnumbered 4 to 1, our ships win and come home, the AI ships are sunk or heavily damaged.
2) Flight Deck Cruisers are a wonderful addition to the game (there should be Flight Deck Battleships too they existed)! But, our FDC equipped with the new modules, even without any aircraft, are wiping out AI battleships and heavy cruisers like they are nothing. A FDC without planes should be slightly weaker than a normal cruiser because it must sacrifice guns for hanger space and flight decks.
Until that is the case, please find as many bugs as possible and let me know so that I can update the mod
It is not, and you don't want the SHBB2 hull anyways. It is cost 2x as much and only has a small stat bump and 1 extra module slot.
I'm just wondering if I can use the arts of submarine battery in my own mod vanilla navy rework? Will mark the credit if you allow to.
This wasn't an issue previously