Total War: WARHAMMER III

Total War: WARHAMMER III

Masterworks of Vaul's Anvil - Unit Upgrades for High Elves
240 Comments
Dirty Dan  [author] 8 Jul @ 1:24pm 
@Krankhar unfortunate. I guess the game won't register it as a research unlock then. I don't think there is an easy way to work around this so consider this mod soft incompatible with it
Krankhar 6 Jul @ 1:04pm 
@Dirty Dan Yeah, no unlock on Turn 2 either ^^'
Dirty Dan  [author] 2 Jul @ 2:14am 
@Krankhar does the problem persist when you advance a turn? the script will only check for changes at the start of each turn
Krankhar 1 Jul @ 12:05pm 
Don't know if it's fixable, but I play with an all research mode, and the upgrades don't detect that the research ahve been researched T1 ^^
Dirty Dan  [author] 21 Jun @ 1:14am 
@dkd1515d yes, it will be the next one. But I won't make any promises on when I find the time or motivation to finish it.
Dawn&Twlight 20 Jun @ 3:39pm 
These mods are cool, are you planning on doing the dark elves as well?
Dirty Dan  [author] 17 Jun @ 8:12am 
@kakashisenseir what about the mod stopped working?
kakashisenseir 17 Jun @ 6:47am 
update please
Dirty Dan  [author] 8 May @ 9:04am 
@Burnin neither of those are part of this or related to this mod
Burnin 7 May @ 5:22am 
Hello. Can you make a mod that adds the Schemes and Monstrous Arcanum mechanics to other factions? I only need quest battles from these mechanics.
Dirty Dan  [author] 7 May @ 3:21am 
@The Mountain King thank you, I added a link to your mod to the description
The Mountain King 6 May @ 11:47am 
@Dirty Dan
Hey boss, I had a "fine, I'll do it myself" moment. Thanks for making this mod!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3477073394
Dirty Dan  [author] 1 May @ 5:28pm 
@The Mountain King I won't make any submods for unit mods I don't play with since I can't keep track with their updates. But maybe someone reads your question and decides to make one
The Mountain King 1 May @ 3:14pm 
@dirty dan can we get a submod for high elf sea patrol?
Dirty Dan  [author] 28 Apr @ 8:38am 
@Hatami I will do one eventually. But I'm currently not really playing/modding this game
Hatami 27 Apr @ 9:39am 
Can we have a Dark elf variant?
I really appreciate your mod but i need my boy Malekith with stronger units :D
Ddraig Lleuad 20 Mar @ 9:00am 
A suggestion: As a point of authenticity, 'studded armour' is not a real historical thing, and it's also not what high elves wear. Suggest calling it scale mail/armour, or cuirasses (a fancy word for breastplates).
CrossingOver 12 Feb @ 4:38am 
add faction dark elves please
Dirty Dan  [author] 10 Feb @ 11:17am 
@CrunchieNapkin eventually, but no ETA. A lot of stuff releases this month so I doubt that I will play wh3 much
CrunchieNapkin 9 Feb @ 9:36am 
any chance we will get unit upgrades for dark elves?
dante3600k 4 Feb @ 10:02am 
Nice, thank you)
Dirty Dan  [author] 4 Feb @ 5:50am 
@dante3600k I added an upgrade for monstrous units with mastery of elemental winds in the latest update
dante3600k 3 Feb @ 9:06am 
Creater, can you add elemental winds for high elves units like wood elves units?
Hegemon 4 Jan @ 12:53am 
All righty, fair enough! My apologies for being mistaken, I didn't know all that had been changed over as I took a long absence from the game until the recent expansion.
Dirty Dan  [author] 3 Jan @ 7:02am 
@Hegemon the "normal" menu you got when clicking on unit cards does not exist anymore since 6.0. The scrap menu button at the bottom is the only way to open the upgrade menu in the current version of the game
Hegemon 3 Jan @ 5:37am 
Subsequent fiddling shows that you can upgrade some things in the scrap menu, it just says you don't have enough but that isn't a hard thing. Either way, it's finicky.
Hegemon 3 Jan @ 5:14am 
So, I've been troubleshooting with this mod, because it isn't displaying like it should. The normal menu that pops up when you click on the unit card isn't appearing, so unless it's been merged with the scrap upgrade that shows up in the bottom right, I don't think it's working. And in the case of the scrap upgrade menu, I should have enough Splendor to upgrade basic Spearmen, but that option isn't available. Even when you hover over the basic chevron sitting on the unit card that indicates it can be upgraded, it just displays a black screen with a cross in the center.

And to give a bit of credence to this, I turned off every other mod I had activated, just in case there was some conflict triggering, and the problem still persisted. I've even uninstalled and reinstalled just to be sure, and that hasn't solved the problem.
Dirty Dan  [author] 2 Jan @ 7:45am 
@Bogoris it works
Bogoris 1 Jan @ 9:18am 
doesn't work
Dirty Dan  [author] 20 Dec, 2024 @ 7:41am 
UPDATE: The Scrap Upgrade UI Framework mod is no longer needed as of today
Gas Town War Boy 17 Dec, 2024 @ 12:33pm 
Dope thanks
Dirty Dan  [author] 17 Dec, 2024 @ 3:42am 
@Festive Arizona Ranger Mistwalkers should also get the upgrades
Gas Town War Boy 16 Dec, 2024 @ 7:38pm 
Wanted to ask but do these upgrades work on Mistwalkers also?
jovon.jameson 29 Nov, 2024 @ 3:23am 
@Tal'Razid I had the same problem, unsubbing and resubbing fixed it. In case anyone else is having the same issue.
Dirty Dan  [author] 1 Nov, 2024 @ 11:18am 
you might be using a mod that bricks your UI then. Try disabling any UI related mods and see if it works
Tal'Raziid 1 Nov, 2024 @ 10:21am 
Nope! Was Eltharion the grim!
I also cant scroll the upgrades menu anymore
Dirty Dan  [author] 1 Nov, 2024 @ 10:17am 
@Tal'Raziid were you playing a modded faction by chance? the resource display only appears for base game factions
Tal'Raziid 1 Nov, 2024 @ 9:59am 
Strange; wonder if its got something to do with SFO or smth
Dirty Dan  [author] 1 Nov, 2024 @ 4:46am 
@Tal'Raziid I tried both starting a new game and saving + loading a savegame. I could not reproduce this issue as the Splendour container showed up both times
Tal'Raziid 31 Oct, 2024 @ 10:35pm 
Does not show up in a new save either
Tal'Raziid 31 Oct, 2024 @ 10:26pm 
After the update, and upon loading my save, the Splendor UI bit is missing at the top. Gonna test on a fresh save
Gecko 2.6 12 Aug, 2024 @ 2:32am 
I think increasing the gain is not neccessary but the limit is ... well limiting a little bit too well. :D
I still enjoy the mod the way it is right now, though. :)
Dirty Dan  [author] 12 Aug, 2024 @ 2:06am 
@Gecko 2.6 maybe i might have been min maxing splendour gain too hard in my campaigns then. I think I will increase the splendour gain even more since the cap is supposed to be the major limiting factor in this mod and give you a sense of campaign progression
Gecko 2.6 12 Aug, 2024 @ 1:58am 
Actually I upgraded my units in other mods( even in a mod where Khemri Upgrades use their bloody dustcans) far more, because it was easier to. but with the low cap of Splendour, I am not really able to even get any higher upgrade that would be actually meaningfull. The cost-efficeincy is a little off.
But that is allright. The dwarven warriors need their special gold as well, so I actually like it. No one ever said that every faction has to be cost efficient! The upgrades are still viable options. I played as Alith Anar and was able to get a good shadow walker/warrior army early on because I upgraded only armor (since my limit was 25, I was not able to upgrade anyting else) and this army is still alive and kicking by round 30. The upgrades are not as "cheap" or strong as other factions upgrades but somehow they are still a viable option.
Dirty Dan  [author] 11 Aug, 2024 @ 3:25pm 
@Gunthaa additional lords actually increase your splendour gain per turn when they have positive traits. Only the negative ones decrease it. The initially low cap is there to give an incentive to use the cheap upgrades early on instead of pooling splendour to maximise your high tier starting units. To be honest I feel like in all campaigns I played with this I upgraded more units than with the other mods
Gunthaa 10 Aug, 2024 @ 6:17pm 
This is hands down one of the weakest upgrade mods out of your selection.

Splendour is capped so far below the cost of the unit upgrades that you can first start using it several dozens of turns into a campaign, and by this point you will probably have 2 additional lords - shame on you, because each of these lords halves your splendour income so you'll very quickly end up with 0 splendour income per turn.

I'm sure there's some strategies, like stacking nobles, that make this mechanic viable, but it's overall much less available than your other unit upgrade mods.
Gecko 2.6 11 Jul, 2024 @ 2:49am 
Your Upgrade mods are awesome and I am so looking forward to your Dark Elf upgrades! Malekith will be so happy to see his warriors being even more frightening and effective!
노루토끼 2 Jul, 2024 @ 6:05am 
I will be waiting for that time with joy. THX
Dirty Dan  [author] 2 Jul, 2024 @ 12:47am 
@노루토끼 yes, Dark Elf mod will be the next one but I can't tell when I will finish it
노루토끼 1 Jul, 2024 @ 8:23pm 
This is a mode I really like. I always check to see if this mod is available before playing a new faction. Do you have any plans to make a mod for Dark Elves?