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I'm happy you had fun. :D
(auto take off and return to base support options are my scripts. They are present in most of my aircraft centric missions. ;) )
• Love the auto-takeoff & r-t-b system (though i dont know if thats a normal thing for every air scenario)
• Awesome place to learn how to operate warthogs as this was my first time
• great Dynamic enemies that spawn during different times
Cant wait to play the others!
I think I personally have music turned down a bit in settings, so maybe I balanced it of that.
Or maybe I will add some parameters for that if this is problem just in COOP. :>
I designed it with the idea of doing it in one go. This mission is just a list of procedural objectives anyway so you don't really lose anything by restarting the mission and in my opinion it adds to the challenge that you have to do it in one go.
I hope that clarifies the matter. c:
As for IDAP missions You are in luck buddy cause I'm actively working on those. Two missions about flying helicopters for IDAP during natural disaster ( with frickin volcanic storms
capable of destroying your helicopter with lightning bolts and angry guerrilla AA scattered around ). Comming probably somewhere before next weekend.
As far as mine clearing missions go, I have a vision of how to make them interesting, but let's call it not in production yet. :>
But if it works it works I guess. xD
I've never encountered such issues myself but i also never played it with any mods active so maybe that is it.
Only two things that should cause mission failure is killing civilians (but it has to be done by player personaly) or tickets falling to zero witch is caused by destroying aircrafts (A-164s taken from base).