RimWorld

RimWorld

Cosmic Horrors XML Edition
27 Comments
TurtleShroom 30 Aug, 2024 @ 8:59am 
What features have been removed? I assume the Incidents that spawn them are not part of the Jecstools Mod, obviously.
Gerewoatle 23 Apr, 2024 @ 3:32am 
Anomaly doesn't contain these creatures or anything very similar to them, and I feel this mod would be quite a nice edition for someone who wants some of the Anomaly-like horror content without doing an entire Anomaly-focused playthrough.
Aulwynd 23 Apr, 2024 @ 3:10am 
Curious about the future of this w anomaly
Resistance Band. 21 Apr, 2024 @ 2:28am 
Does the mod just need a 1.5 tag update and works fine? Seems to be a great lightweight option for an Anomaly run
anantasak5g 29 Dec, 2023 @ 7:38pm 
good!
Shiroe 4 Dec, 2023 @ 10:54pm 
It seems this mod needs to be updated to be compatible with Vanilla Genetics Expanded's genome system which seems to have been compatible with the JecsTools variant, at least in the sense of generating eldritch genomes that do not appear to exist in the world after this mod is added.
test 6 Sep, 2023 @ 8:12am 
I am assuming the faction should raid me? Although I haven't received a single raid from them, nor have I seen a single one on traders or quests.
[JdG] Pejman 16 Jul, 2023 @ 2:38am 
how do these spawn if there are no incidents ??
valdindor 9 Dec, 2022 @ 10:14am 
is this updated? rimpy still says its not and the change notes don't say anything
lonegenius 10 Nov, 2022 @ 10:09pm 
1.4 plz
pointemorte. 26 Oct, 2022 @ 6:34pm 
1.4 when????
Angrysquirrel 21 Oct, 2022 @ 9:59am 
Hey dude. Is it all cosmic horrors that raid or only the deep ones? I can only get them to raid if I force spawn them. No migos or shoggoths or any others.
Angrysquirrel 20 Oct, 2022 @ 1:51pm 
I found the cosmic horrors in jercell base would stop moving forward if I have embrasure in front. Let's see if these new guys know how to knock down walls. Is there a way to spawn these guys in? I haven't had a raid with them yet.
JayleeVT 10 Oct, 2022 @ 3:26am 
Yeah the only time I had the star vampire event it didn't even work for me, so... I'd rather have a version of this mod that actually works even if it means sacrificing content. <3 Amazing job, Ryflamer.
FallinDred 9 Oct, 2022 @ 6:19pm 
the sacrificial pit has been broken for a long time now so i'm ok with seeing it go, a little sad about the star vampire event though... kinda liked that one.... but recently that event has also been buggy so i spose maybe it's necessary.
Ryflamer  [author] 9 Oct, 2022 @ 4:52pm 
@FallinDred Will definitely take a look, as far as my own balance tweaks I've already adjusted star vampires and iirc another race to be more in line with everything else.

@Sugarstar No, the monsters can raid your base, the main thing is that they can -only- raid your base in the basic way pirates do. So no invisible star vampire events, sacrificial pit, etc.

@H4ku If I do, it'd be after biotech comes out, as there's already vampire-esque pawns in that.
Surasu Undying 9 Oct, 2022 @ 8:27am 
Nice mod, tbh jectstools just destroys my TPS and i can't even play with that. Any plans on doing the same thing to the vampires mod? Would be really nice tbh.
JayleeVT 8 Oct, 2022 @ 4:09pm 
Might be a dumb question: When you say it removes incidents.... Does that mean the monsters no longer raid your base? So where do you run into them, if they aren't raiding you?
FallinDred 6 Oct, 2022 @ 12:42am 
A patch for "Wolf's Tweaks: Cosmic Horrors" would be cool, if you cared to do one. X)
Shade 5 Oct, 2022 @ 11:34am 
Honestly, I would just be happy with the outfits/weapons/items from the cults mod. The framework itself, such as the "worship meter" and the elder god research is all kinda pointless with the ideology update. Would be cool if there was cultist outfits or "Sacrifical Daggers" that boost ritual performance odds from ideology.
Ryflamer  [author] 5 Oct, 2022 @ 10:56am 
@KiltedBastich I'll look into patching that in today.
@Shade -probably- not, as that's heavily reliant on C# related stuff.
Cat-Lunatic 5 Oct, 2022 @ 9:50am 
Yeah, Kilted Bastich has a good question, will this interact with VGE?
Shade 5 Oct, 2022 @ 9:12am 
A toast to some good shit! Good idea/work. Any plans on tackling the cults mod next?
KiltedBastich 5 Oct, 2022 @ 1:25am 
Will this mod interact properly with Vanilla Genetics Expanded, like the original? I would enjoy a cosmic horror hybrid or two.
Scorpio 4 Oct, 2022 @ 4:05pm 
Absolute Madman fantastic work
greyghostie 4 Oct, 2022 @ 3:56pm 
So glad you updated this, thanks! Next run...
Miguel V-DF 4 Oct, 2022 @ 3:01pm 
this seems like it will be interesting!