Sid Meier's Civilization V

Sid Meier's Civilization V

[BNW] Fallout Civs - Brotherhood of Steel
10 Comments
Usernamehere 13 Feb, 2023 @ 9:20pm 
I have a suggestion for a new Fallout mod that hasn't been done before, if you're interested, how about a rendition of the Master from Fallout 1? It's a villain we've never seen in mod form before, based on a Fallout game we've never really seen any mods of. Good idea?
Seamus, That's the Dog 13 Jan, 2023 @ 7:58pm 
Great stuff as always, just one thing: Mark Morgan composed Metallic Monks, not Inon Zur! :steamsad:
LegateLanius 6 Jan, 2023 @ 3:01am 
Having so much fun with the fallout universe you have created.A Children Of Atom civ would be terrifying lol
A Diabetic named Candy 8 Dec, 2022 @ 2:16pm 
These mods are great man. Don't know if you take suggestions or not but you should consider the next fallout faction to be The Master's army.
reinigung-ge 15 Oct, 2022 @ 7:21am 
Hi Kramer, what for one playercolour does use BOS Civilization. It s dark green - from which Civilization ist colour?
Kramer  [author] 12 Oct, 2022 @ 9:19am 
That's pretty weird, and seems like a problem from a potential mod conflict; Scribes are hardcoded to only put out as much Science as you've amassed in the previous 3 turns (vs the 8 of the Great Scientist).
kensw 12 Oct, 2022 @ 9:13am 
Suggestion : Cap Scribes at 500 pts ?:cozyspaceengineersc:
⚢ Canis ΘΔ 8 Oct, 2022 @ 2:30am 
Just noticed a small issue with the mod, the civ doesn't appear in the civ selection screen when its been activated
Dr. Mantis Toboggan 5 Oct, 2022 @ 10:13pm 
Quality work as always.
Lightning Bolt 5 Oct, 2022 @ 3:10am 
thx :)