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Because running it through a translator, it seems like it should
>The following mods will make exclusive materials appear
>Mechanoids Extraordinaire (since 1.4)
>Vanilla Factions Expanded - Mechanoids (since 1.4)
it seems like almost every new unit from VFE:M have the loot
but it seems like Mechanoids swapped from vanilla one (like normal pikeman, lancer, scyther) are missing loots.
also, some mechanoids have wrong loot setting (for example, Enemy Inquisitor has no loot but Player controlled Inquisitor has loot)
cuz i can't get any mod ingredients since every mechanoid are swapped into VFE one
using WikiRim mod together with Idearn Race
1.5是什么冲突就得你自己排查了。
如果是头饰头盔,导致角色光头的话,倒是可以用AB's Head Apparel Tweaker解决。
Tried to calculate period for negative ticks
Exception in RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor: System.MissingMethodException: void RimWorld.Targeter.BeginTargeting(RimWorld.TargetingParameters,System.Action`1<Verse.LocalTargetInfo>,System.Action`1<Verse.LocalTargetInfo>,System.Func`2<Verse.LocalTargetInfo, bool>,Verse.Pawn,System.Action,UnityEngine.Texture2D,bool,System.Action`1<Verse.LocalTargetInfo>)
[Ref 6AAED609]
at Verse.GizmoGridDrawer.DrawGizmoGrid (System.Collections.Generic.IEnumerable`1[T] gizmos, System.Single startX, Verse.Gizmo& mouseoverGizmo, System.Func`2[T,TResult] customActivatorFunc, System.Func`2[T,TResult] highlightFunc, System.Func`2[T,TResult] lowlightFunc, System.Boolean multipleSelected) [0x008b1] in <957a20e0be784a65bc32cf449445b937>:0
at RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor (System.Collections.Generic.IEnumerable`1[T] selectedObjects, Verse.Gizmo& mouseoverGizmo) [0x00206] in <957a20e0be784a65bc32cf449445b937>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
- TRANSPILER UnlimitedHugs.AllowTool: IEnumerable`1 AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch:ClearReverseDesignators(IEnumerable`1 instructions)
- TRANSPILER fluffy.blueprints: IEnumerable`1 Blueprints.Patch_InspectGizmoGrid_DrawInspectGizmoGridFor:Transpiler(IEnumerable`1 _instructions)
Can't use this mod, please fix it
Idearn,can you solve the question?QAQ
Yep, you can check my Workshop page for it.
But if I do run into any issues I at least know I can patch them individually now. Thanks a bunch ^^
Essentially, this patches the parent node that scythers, lancers and a variety of other humanoid VFE mechs use. Therefore, it's not necessary to patch those mechs individually.
Note that Ayameduki's patch for the advanced walker mechs won't work as it's currently written, because that parent node has inheritance disabled for the butcherProducts node. Thus, the advanced mechs will need to be patched individually.
The entire patch file could stand to be rewritten for several reasons, unfortunately.
Xeva Faction
Moyo-From the depth
Mechanite Plague
infinity race
More Mechanoids
Mechanoid Recon Hive
Can you make this mode compatible so that the exclusive material comes out?
半製品の衣服の素材として使用される生産素材に適したリソースがないため、システムは素材をランダム化することしかできず、エラーが発生します。
少なくとも、半製品タイプを材料なしの半製品タイプ (部品の半製品など) に変更したところ、各 Idearnと素材を100 回テストして製造しましたが、バグはありません。
(これは私がグーグルで翻訳したものです
All of the idearn components should be obtainable as quest rewards, which would likely be the most efficient means of accumulating Ideasensors and Genesis reactors.
But even if you get lucky with quest rewards, you should still expect an unparalleled grind. There are no alternatives for obtaining Nomos cells other than shredding mechanoids and destroying related structures. Obtaining 2,000 Nomos cells alone would require one to shred 1,000 scythers or lancers.
97,000 Nomos cells
400,000 plasteel
1,000,000 steel
9,000 components
1,000 advanced components
43,000,000 ticks of work (almost 200 real-time hours at 1x speed with 100% pawn crafting speed)
These numbers assume you craft all relevant idearn components yourself from Nomos cells.
For reference, the actual crafting recipe requires 2,000 Nomos cells, 1,000 Technerelics, 50 Ideasensors and 10 Genesis reactors.
「その場に置く」も効果なしです。