Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Navigate to your Stellaris workshop folder, then folder 2871533788\gfx\portraits\portraits. Open the .txt
In Notepad++, row 881
BA_294 is missing a closing bracket, so add that
BA_311 is defined twice, so delete one of them
then all the way down at row 994 or so, you will see three extra closing brackets consecutively down each row. It's one too many, so you need to delete one of them does not matter which
Just save the .txt after changing these and you'll get the remaining portraits in this mod.
"BA_294" = {
texturefile = "gfx/models/portraits/BA_294.dds" //应该少了半个括号导致之后的肖像都没读出来,另外"BA_311"被定义了两次,麻烦有空改一下吧感谢感谢
Unfortunately there was a big step back when it comes to mod compatibility, as entries once again have to be overwritten in order to add portraits to existing categories.
I've found the easiest way of handling it is to make custom portrait sets and then make overwrites for the categories you want them in. This way a compatibility patch can just compile all those portrait category overwrites. The game does not have any issues if you load it up with references to nonexistent portrait sets, so this will likely be the best solution for now until we get a non overwrite way of adding our stuff again." -from the paradox forums
in the mod file [music]_[ba_songs.asset]
music = {
name = "Dolce Biblioteca - Piano & Cello ver."
file = "Dolce Biblioteca - Piano & Cello ver..ogg“
volume = 1.00
}
file = "Dolce Biblioteca - Piano & Cello ver..ogg[“]
It is solved by changing from [“] to ["]
Please look carefully
music = {
name = "Dolce Biblioteca - Piano & Cello ver."
file = "Dolce Biblioteca - Piano & Cello ver..ogg“
volume = 1.00
}
Probably the reason the music stops Piano & Cello ver..ogg[“]