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也是久等了w
4.0的bug简直多如牛毛,而且很多都是mod无能为力的。p社简直了。
Thank you for your feedback. It's unfortunate that the issue has occurred again.
I need a bit more information from you:
In this case, did the newcomer leave the federation by mistakenly sending the leave request to another member empire, as before, or did they leave the federation directly without any such request?
Besides this case, have there been other instances where members left the federation incorrectly? If so, did they also leave by mistakenly sending the request to another member empire like before?
Was this newcomer created by releasing a sector as a vassal?
If the newcomer left by mistakenly sending the request to another member again, I've just made another attempt at fixing it - hopefully this time it works.
Thanks again for your feedback and your trust!
Thank you for your support and recognition, and for your detailed report once again.
I tried to look into the bug you mentioned regarding the astral rift, but unfortunately, I couldn’t find any scripting interface that would allow a proper fix. I believe this will require Paradox to fix it directly on the hard-coded side.
Thank you for your report. I tried to look into the issue, but I discovered that there might be a serious hard-coded bug affecting commercial pacts in the entire 4.0 version. So this needs Paradox to return soon and continue their work.
Tried the fix on hegemony bug in my long going run, apparently it didnt work as the the newcomer to the hegemony managed to instantly leave it -_-
However this time all the members of the Hegemony are my vassals (just for safety :D ), and the newcomer was also a vassal with whom i've changed the agreement to restricted voting to force him to join the hegemony.
Tell me if you need any other details to ease your work. Thank you!
Thank you once again for your time and attention.
Thank you for a swift reply and fix!
So far I've tested it in a quick game with cheats to get the tech instantly and it worked - the AI empires, who were subjugated against their will, are no longer leaving the hegemony freely. You've really worked wonders for me, and all other hegemonic imperialists in the galaxy <3
For reference, currently when you join a federation (only tested for trade league myself but there are multiple bug reports on the forums etc) you do not get any benefits from commercial pacts, but the choice to start one also disappears from your faction members.
有空我看看嗷(懒癌间歇性痊愈时←)
I sincerely thank you for your precious trust and such a detailed report.
Thanks to your thorough description, I was able to easily locate the problem and have already attempted to fix it. If you have time, please try and see if the issue has now been resolved.
Once again, thank you for your help and trust. I wish you a wonderful day.
谢谢你的报告。不过我想这应该是你其他mod导致的问题?能请你更详细地描述一下吗?:)
@MyresMkG
谢谢建议。一般来说我不会特意去整合其他mod的内容(出于道德、规范和合理性等等考量)。如果你说的这个mod能良好兼容,那同时订阅运行就可以了~
Thank you. Just to clarify - are you referring to a possible bug in vanilla? I did a quick check and didn’t find anything in the mod that would cause this.
Thanks again for reporting, I'll note it down. (Though please understand that this doesn’t necessarily mean it will be fixed. :p )
@Kaga the キツネ @Wairui
Thank you for supporting me!
That's what i'm wondering too. XD
Hello! I humbly ask you to look at the bug I've recently noticed in my games
While being a leader of a Hegemony, I've used casus belli "establish hegemony" on another empire and forced it to join my federation. As you know, a member of a Hegemony can't leave without president's approval.
Imagine my shock, when the recently subjugated state left the federation without the game even asking me. Had this bug several times already, and it is always the same: I establish a hegemony over AIs, they shouldn't be able to leave without my permission or a war for secession, but they still do so, without the game asking me.
I've read somewhere on steam, that it may be caused by the game mistakenly sends the request for secession to another AI empire that is a member of hegemony instead of me as it's leader.
A lot more of us hegemonic imperialists in this galaxy, will be ever so grateful, if you manage to fix this.
Thank you for your time and attention, have a wonderful day.
非常感谢你的认可与支持!:)
@Mefaroni❷ @MyresMkG
马上就会更新,感谢你们的关注和反馈!:)
本mod追求以最原版和无感的方式修复bug,并没有法令噢。
@CrazyJ
This mod is designed to overwrite only the exact vanilla code segments where bugs occur, and does so as minimally and cleanly as possible — so compatibility is generally excellent.
That said, to be extra safe, I recommend placing it near the top of your mod list order.
And by the way, an update is coming very soon, thanks for your patience! :)
近期就会更新,作者说除了更新这个bug修复还会更新玩法mod
另外我忘记了是不是这个mod可以添加一条法令 让所有领袖获取应有特质的
@Daevinski: You need to ask on the other mod, for sure.
Btw, "any_playable_country" does not seem to include Fallen Empires and Awakened Empires, but both of them can be declared as a crisis. Therefore, "any_country" should be used here.
Thank you very much for your feedback! This was indeed a rookie mistake on my part, and I apologize for it. I hope it didn’t disrupt your gaming experience too much!
The issue has been fixed. Apologies and thanks again!
NOT = { any_playable_country = { has_country_flag = declared_crisis } }
Otherwise thx for the mod.