Stellaris

Stellaris

Bug Fixes 4.0.21√
137 Comments
8 hours ago 
肃正和虫灾不净化人口的bug能修吗?
Scubert 1 Aug @ 2:24am 
@Dr. Addiction yes, it is a vanilla bug, nothing to do with the mod.
Dr. Addiction  [author] 31 Jul @ 9:15pm 
@Zhao_sj
也是久等了w
4.0的bug简直多如牛毛,而且很多都是mod无能为力的。p社简直了。
Dr. Addiction  [author] 31 Jul @ 9:07pm 
@gigachoomba
Thank you for your feedback. It's unfortunate that the issue has occurred again.

I need a bit more information from you:
In this case, did the newcomer leave the federation by mistakenly sending the leave request to another member empire, as before, or did they leave the federation directly without any such request?
Besides this case, have there been other instances where members left the federation incorrectly? If so, did they also leave by mistakenly sending the request to another member empire like before?
Was this newcomer created by releasing a sector as a vassal?

If the newcomer left by mistakenly sending the request to another member again, I've just made another attempt at fixing it - hopefully this time it works.

Thanks again for your feedback and your trust!
Dr. Addiction  [author] 31 Jul @ 8:48pm 
@gigachoomba
Thank you for your support and recognition, and for your detailed report once again.
I tried to look into the bug you mentioned regarding the astral rift, but unfortunately, I couldn’t find any scripting interface that would allow a proper fix. I believe this will require Paradox to fix it directly on the hard-coded side.
Dr. Addiction  [author] 31 Jul @ 8:33pm 
@dragonslaver
Thank you for your report. I tried to look into the issue, but I discovered that there might be a serious hard-coded bug affecting commercial pacts in the entire 4.0 version. So this needs Paradox to return soon and continue their work.
gigachoomba 31 Jul @ 4:14pm 
@Dr. Addiction
Tried the fix on hegemony bug in my long going run, apparently it didnt work as the the newcomer to the hegemony managed to instantly leave it -_-
However this time all the members of the Hegemony are my vassals (just for safety :D ), and the newcomer was also a vassal with whom i've changed the agreement to restricted voting to force him to join the hegemony.
Tell me if you need any other details to ease your work. Thank you!
Zhao_sj 30 Jul @ 11:13pm 
太好了,终于更新了:steamhappy:
gigachoomba 30 Jul @ 5:28pm 
Also, I've noticed a new bug regarding the astral scars: when another empire sends their scientist to expolre such scar and it, the empire, gets destroyed (let's say by natural causes :D) while the scientist is still in the astral rift, it gets bugged. The rift seems ready to explore on the galaxy map, however you are not able to send your scientist ship in there. Furthermore, if you click on the rift, it shows you how far the exploration by the now deceased empire's scientist has progressed (stage 1 30% on breakthrough, stage 2 50% etc). I'm sure that you will be able to work your magic around this little riddle here)
Thank you once again for your time and attention.
gigachoomba 30 Jul @ 5:21pm 
@Dr. Addiction
Thank you for a swift reply and fix!
So far I've tested it in a quick game with cheats to get the tech instantly and it worked - the AI empires, who were subjugated against their will, are no longer leaving the hegemony freely. You've really worked wonders for me, and all other hegemonic imperialists in the galaxy <3
dragonslaver 30 Jul @ 3:13pm 
is a fix for general commercial pacts in federations included?

For reference, currently when you join a federation (only tested for trade league myself but there are multiple bug reports on the forums etc) you do not get any benefits from commercial pacts, but the choice to start one also disappears from your faction members.
Dr. Addiction  [author] 30 Jul @ 8:07am 
@MyresMkG
有空我看看嗷(懒癌间歇性痊愈时←)
Dr. Addiction  [author] 30 Jul @ 8:05am 
@gigachoomba
I sincerely thank you for your precious trust and such a detailed report.

Thanks to your thorough description, I was able to easily locate the problem and have already attempted to fix it. If you have time, please try and see if the issue has now been resolved.

Once again, thank you for your help and trust. I wish you a wonderful day.
MyresMkG 30 Jul @ 7:59am 
@Dr. Addiction 主要是那个mod会被这个覆盖,考虑出一个兼容补丁吗(
Dr. Addiction  [author] 30 Jul @ 7:54am 
@15250164125
谢谢你的报告。不过我想这应该是你其他mod导致的问题?能请你更详细地描述一下吗?:)

@MyresMkG
谢谢建议。一般来说我不会特意去整合其他mod的内容(出于道德、规范和合理性等等考量)。如果你说的这个mod能良好兼容,那同时订阅运行就可以了~
Dr. Addiction  [author] 30 Jul @ 7:40am 
@Scubert
Thank you. Just to clarify - are you referring to a possible bug in vanilla? I did a quick check and didn’t find anything in the mod that would cause this.
Thanks again for reporting, I'll note it down. (Though please understand that this doesn’t necessarily mean it will be fixed. :p )

@Kaga the キツネ @Wairui
Thank you for supporting me!
That's what i'm wondering too. XD
MyresMkG 30 Jul @ 5:05am 
gigachoomba 30 Jul @ 4:09am 
@Dr. Addiction
Hello! I humbly ask you to look at the bug I've recently noticed in my games
While being a leader of a Hegemony, I've used casus belli "establish hegemony" on another empire and forced it to join my federation. As you know, a member of a Hegemony can't leave without president's approval.
Imagine my shock, when the recently subjugated state left the federation without the game even asking me. Had this bug several times already, and it is always the same: I establish a hegemony over AIs, they shouldn't be able to leave without my permission or a war for secession, but they still do so, without the game asking me.
I've read somewhere on steam, that it may be caused by the game mistakenly sends the request for secession to another AI empire that is a member of hegemony instead of me as it's leader.
A lot more of us hegemonic imperialists in this galaxy, will be ever so grateful, if you manage to fix this.
Thank you for your time and attention, have a wonderful day.
15250164125 24 Jul @ 2:21am 
大佬我发现了新bug求更新,星球的首府开局出现两个一个高一级一个低一级一个月后会导致高级的首府被低级的挤掉
Wairui 21 Jul @ 5:35pm 
Thank you, author! Can someone explain why the game developers can't include these bug-fixes in the game, when members of the player community appear to easily make these bug fixes?
Kaga the キツネ 21 Jul @ 7:05am 
You are the man!
Scubert 20 Jul @ 9:38pm 
I think it's a bug because it was a sudden change, but primitives no longer change rooms into AI personality rooms when becoming an empire that randomly spawned empires do. right now they keep their last room where it's the observation post room. would appreciate if you looked into it.
Dr. Addiction  [author] 19 Jul @ 12:33am 
@Abs.Elihamu
非常感谢你的认可与支持!:)

@Mefaroni❷ @MyresMkG
马上就会更新,感谢你们的关注和反馈!:)
本mod追求以最原版和无感的方式修复bug,并没有法令噢。

@CrazyJ
This mod is designed to overwrite only the exact vanilla code segments where bugs occur, and does so as minimally and cleanly as possible — so compatibility is generally excellent.

That said, to be extra safe, I recommend placing it near the top of your mod list order.

And by the way, an update is coming very soon, thanks for your patience! :)
Abs.Elihamu 16 Jul @ 2:12am 
@MyresMkG
近期就会更新,作者说除了更新这个bug修复还会更新玩法mod
MyresMkG 15 Jul @ 9:36pm 
有功夫对线,没功夫修BUG是吧(恼)
CrazyJ 20 Jun @ 6:05am 
how badly does this interact with other mods? I know this level of overwriting vanilla code generally doesn't like other mods.
Mefaroni❷ 17 Jun @ 11:49pm 
求更新 目前会导致无限弹窗
另外我忘记了是不是这个mod可以添加一条法令 让所有领袖获取应有特质的
Abs.Elihamu 10 Jun @ 9:52am 
作者做这个mod已经快四年了吧?这么多年一直乐此不疲的为社区做修复补丁,贡献值得肯定
wowwoka 8 Jun @ 6:44am 
等蠢驴出稳定版本了再更新吧,现在去修蠢驴的bug简直是无期徒刑
Dr. Addiction  [author] 19 May @ 3:11am 
@Zhao_sj 根据我上一次的粗略测试(半年多前),九成还在吧,现在我猜大差不差。顺带一提,由于版本大改现在不建议带此mod,过一两个月会更新。
Dr. Addiction  [author] 19 May @ 3:02am 
@Tanaka Yes, but need time, maybe 1~2 months
Zhao_sj 17 May @ 12:03pm 
作者大大,这个mod简介里写的修复项,现在还有多少依然存在于原版游戏的?
Tanaka 13 May @ 3:29pm 
Will be updated?
巡璃 25 Apr @ 7:06am 
这个国民理念封建社会的内阁好像没有效果,佬能修下吗
Kallozarr 19 Apr @ 2:43pm 
There’s also a bug that whenever you play as the Commonwealth or customized commonwealth, the UN spawns with its robot custodian flag instead of the regular UN flag
dianyuan 9 Jan @ 8:37am 
兼容性?
krn17 21 Dec, 2024 @ 6:20pm 
Iron man?
Nider001 13 Dec, 2024 @ 4:25am 
@tony_sm, hello, did you take down your compatch? It became unavailable all of a sudden
tony_sm 8 Dec, 2024 @ 6:14am 
@Daevinski I compatched this mod with Ariphaos Unofficial Patch get it here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3380705413
抹茶绿豆猫猫冰 5 Dec, 2024 @ 6:32am 
你做的好啊:mhwgood:
Noire 12 Nov, 2024 @ 8:27pm 
看来需要x
Noire 11 Nov, 2024 @ 2:37am 
额现在还需要这个吗。。。
minor_artifacts 30 Sep, 2024 @ 8:17am 
首席纹章官不给凝聚力的bug上版本官方修好了,这版本又寄了
FirePrince 16 Sep, 2024 @ 4:15am 
@Dr. Addiction: That's right, I missed something, thanks for the appreciation. See you soon for more great fixes!
@Daevinski: You need to ask on the other mod, for sure.
Daevinski 7 Sep, 2024 @ 12:14pm 
Can be used alongside Ariphaos' Unofficial Patch? Or both mods make the same fixes?
Dr. Addiction  [author] 5 Sep, 2024 @ 2:46am 
@FirePrince
Btw, "any_playable_country" does not seem to include Fallen Empires and Awakened Empires, but both of them can be declared as a crisis. Therefore, "any_country" should be used here.
Dr. Addiction  [author] 5 Sep, 2024 @ 2:33am 
@FirePrince
Thank you very much for your feedback! This was indeed a rookie mistake on my part, and I apologize for it. I hope it didn’t disrupt your gaming experience too much!
The issue has been fixed. Apologies and thanks again!
FirePrince 4 Sep, 2024 @ 2:51pm 
I just had a quick look in the code for more and found this: any_country = { NOT = { has_country_flag = declared_crisis } } makes no sense, I think you meant:
NOT = { any_playable_country = { has_country_flag = declared_crisis } }
Otherwise thx for the mod.
FirePrince 4 Sep, 2024 @ 2:09pm 
You should always use pre_triggers = { has_owner = yes } for e.g. planet_event's like 'rresolutionn.1'. I get error logs like: 'Script Error: Invalid context switch [owner] from Brigannion [planet], file: events/!!!!!_!!!!_bbreachh_events.txt line: 9'
Matsumoto Rise 23 Aug, 2024 @ 7:44am 
3.12版本现在有个AI重大BUG,如果AI机械帝国选择了恒固指令。触发了商品统合局势之后,如果完成不了指标,就会开始净化自己所有的机械人口,一直到国家被自己消灭。