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(If you're curious, the bug was actually with his library mod, absoluteAquarian Utilities, which released its 1.0.6 update concurrently with MS 0.7, hence why it took a while to splat the bug - everyone was focused on MS. Something with a newly added debug logging function was causing the problem, but only with some mods, so he disabled the logger by default and pushed it in AAU 1.0.6.1.)
(Shoutout to the folks in AA's discord, including other mod devs, who swung by to help, shoutout to the valuable lesson learned of never pushing an update before going on a break, no matter how sure you are that you tested everything, and shoutout to AA for rushing back to try and fix it anyway.)
Your options are: Disable Magic Storage, disable Verdant, or - if Pannoniae is correct - enable VanillaQoL and it should be fixed.
And for future reference, "still broken" is not helpful.
However, it *will* crash when you reload mods! the root cause isn't entirely fixed, but you can access your characters
Gonna have to pause my terraria run until then.
Does this happen only with Spirit on? Spirit hasn't updated in a while, neither has Verdant - and both most recent updates shouldn't touch much worldgen anyway.
I'm assuming Verdant's foreground/background system is interfering.