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otherwise love the subs, Rock and Stone!
Basically what'd happen is if we launched it, it just instantly blew up. We were nowhere near the floor (in fact we were in the Abyss, trying to lose a Latcher)
I havn't tested since this most recent patch though. I didn't know they'd changed reactors again.
The fancy passive sonar is hard to tell the difference in the editor, so its not a dumb question at all. It was a thing I found on the workshop. It increases the range of the passive sonar for the captain. You can turn it on with a switch in the nav consol, it costs a hundred or so watts. It gives you an extra second to panic before slamming into that wall you're going to hit anyways.
The sardine sonar is a little different on t2 and t3. but on t3 its centered between the two large hard points, not the actual screen. I thought this would be easier for gunners spatially. I also reduced its range quite a bit, as it almost felt better than real sonar.
Thanks for the comments.
I've heard the warhammer thing a few times. I'm not very familiar but I thought they were cathedral like?