Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And while a fix was made for the Electric Boogaloo version armor and the job is still broken in that one so currently we dont have a playable mudraptor that works correctly...
Includes a few fixes I'm not too sure about, but let me know if anyone has any issues!
Straight up removing that line ("info.Head = client.CharacterInfo.Head") solves the issue, your character loads, you can attack, you can inject yourself and jump, but the mudraptor is blue.
I've been trying to figure out how to fix it, but don't really have any experience with lua or barotrauma modding, so it might take a bit.
[SV LUA ERROR] USERNAME C:/Users/USERNAME/AppData/Local/Daedalic Entertainment
GmbH/Barotrauma/WorkshopMods/Installed/2852819097/Lua/Autorun/init.lua:(44,2-39): attempt to index a nil value
The perk Therapy's Left Claw from Hired Claw should provide gene harvester, but it only does provide a mass of errors for all vanilla creatures, such as
‖color:#9370DB‖[Playable Mudraptor Job 3 (Electric Boogaloo)]‖color:end‖ Error in StatusEffect config - item prefab with the identifier "geneticmaterialcrawler_unresearched" not found.
No genetic material is was dropped from over 40 killed creatures of all sorts.
"unrecognized xml element 'AbilityGroupEffect' "
It does provide maximum one point into Weapons, and after killing 4 mudraptors and 8 crawlers there were no points. All kills done in melee.
or any type of patch?
so i can know when they die and give them a salary
the base item"revolverround".If this is not intentional,you can use empty <Requiredltem/>elements in the item variant to remove any
excess inherited fabrication requirements.
@eduadoee74 - They do not change the core fundamental's of the job like that your still a Mudraptor. But what it does do is change what skills are available to you some of the skills that would be down a tree are now in the 2 newly added miscellaneous bars. This means unlike the Magenta Mix you wont beable to get the skills in the trees immediately but you have a lot more to get making you weaker in the short term but much stronger in the later game over the Magenta Mix given the increased skill set.
Also Magenta has all the items unlocked but this version ties it to some skills which means you now have to unlock the skills that are needed to unlock certain things in the set tree, the tree is also more balanced over magenta as in Magenta the Damage resistance buffs are insane where as here they have been toned down which makes sense to a creature your playing as that has already insane health and damage resistance.
Also some talents require you to pick between them unlike the Magenta mix like the Bio Backpack for the Mudraptor or the ability to swim faster this means you cant get the bio backpack and the speed bonus you now must choose between things like that. Also the Clown tree from the assistant is now selectable by the Mudraptor.
For Mechanic Scrounger is the only Talent that is no longer obtainable due to the fact it was dropped when the game went to 1.0 and had its Talent system get overhauled. This talent nowadays is split into two talents One by the mechanic which is Scrap savant, and the Engineer got unstoppable curiosity which can be seen in the wiki.
Scrounger what it used to do is it makes it so you have a 40% chance of finding additional scrap when opening a container in a wreck for the first time. You gain 40 exp when you deconstruct said scrap. And you now can force open doors with a crowbar 75% more quickly.