Black Mesa

Black Mesa

MBWS ACT II Juniez Patch
24 Comments
☢ ​​Seaal Mid​​ ☢ 14 Apr, 2024 @ 4:47pm 
oh heck yes thank you so much. Tried doing this myself in the past and maan was it not as easy as I thought it'd be.
Bone marrow 19 Dec, 2023 @ 10:28am 
Never mind, figured it out. For anyone curious about how to install it, here's how it happens:

- Install this and the required items

- Then put the "!0_juniezmbwscomp.vpk.sound" in your custom folder above MBWS and Juniez

- Then put "MBWS ACT II" and "mbws act ii.vpk.sound" below previous vpk

- Afterwards put the classic weapon vpks below the MBWS vpk

It works for me
Bone marrow 9 Dec, 2023 @ 5:02am 
How do I install this? I put !0_juniezmbwscomp in my custom folder, but it's still the same, what do I do?
shep 23 Jun, 2023 @ 11:38am 
every weapon except mp5 turns into vanilla
Lambda 12 Nov, 2022 @ 2:25am 
waltuh
Maxwell 12 Oct, 2022 @ 5:52pm 
Waltuh, put your dick away Waltuh, i'm not having sex with you right now Waltuh.
hebert  [author] 12 Oct, 2022 @ 7:20am 
no
Shrek 2 for Nintendo GameCube 12 Oct, 2022 @ 4:57am 
Do you plan on making any other patches for Juniez’s weapons?
hebert  [author] 9 Oct, 2022 @ 6:50am 
thanks
Kreze 9 Oct, 2022 @ 5:59am 
Very cool, i approve.
Succulent Chinese Meal 9 Oct, 2022 @ 2:17am 
finger
Physics Prop 8 Oct, 2022 @ 8:28pm 
waltuh
hebert  [author] 8 Oct, 2022 @ 2:48pm 
@Raafat Malek makes mbws work correctly with juniez's weapons pack
Goated 8 Oct, 2022 @ 2:23pm 
I know this is called a patch but what does installing this actually do?
uno14 7 Oct, 2022 @ 6:46pm 
@hebert actually the draw weapon sound thing can be solved without editing the models if i am not mistaken, it's .dmx file related iirc
hebert  [author] 7 Oct, 2022 @ 3:15pm 
my brother in christ it does literally nothing why would I change it
finlandslim 7 Oct, 2022 @ 3:05pm 
Your "weapon_tau.EnergySpin" uses gauss_fade_new.wav, check again.
hebert  [author] 7 Oct, 2022 @ 2:30pm 
the fidget sounds use the gauss_fade.wav
hebert  [author] 7 Oct, 2022 @ 2:30pm 
the gauss_fade_new.wav isn't used anywhere in the animations, I replaced it with a vine boom sfx to better hear where it was used and it never played
finlandslim 7 Oct, 2022 @ 2:25pm 
I see. By the way, you might want to fix tau fidget sound. You have gauss_fade_new.wav in weapons script while the .wav file is called gauss_fade.wav so it doesn't play.
hebert  [author] 7 Oct, 2022 @ 2:02pm 
@Cuttrogue that's an issue with Juniez pack that I belive can't be solved unless you edit the qc files
finlandslim 7 Oct, 2022 @ 12:25pm 
I have no weapon draw sounds
Die Geyer 7 Oct, 2022 @ 9:44am 
water
Voxel 7 Oct, 2022 @ 5:58am 
uolter